Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Floating Point 101
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
kida
February 06, 2013
Programming
7
320
Floating Point 101
A very very basic introduction to FP.
With some inaccuracies.
kida
February 06, 2013
Tweet
Share
More Decks by kida
See All by kida
Cognitive Supervision for Laser Phonomicrosurgery
kida
0
55
Towards Cognitive Supervision in robot-assisted surgery
kida
0
190
Other Decks in Programming
See All in Programming
ThorVG Viewer In VS Code
nors
0
770
Fluid Templating in TYPO3 14
s2b
0
130
humanlayerのブログから学ぶ、良いCLAUDE.mdの書き方
tsukamoto1783
0
190
AIエージェント、”どう作るか”で差は出るか? / AI Agents: Does the "How" Make a Difference?
rkaga
4
2k
例外処理とどう使い分ける?Result型を使ったエラー設計 #burikaigi
kajitack
16
6k
AI によるインシデント初動調査の自動化を行う AI インシデントコマンダーを作った話
azukiazusa1
1
700
Honoを使ったリモートMCPサーバでAIツールとの連携を加速させる!
tosuri13
1
170
コントリビューターによるDenoのすゝめ / Deno Recommendations by a Contributor
petamoriken
0
200
Fragmented Architectures
denyspoltorak
0
150
15年続くIoTサービスのSREエンジニアが挑む分散トレーシング導入
melonps
2
180
dchart: charts from deck markup
ajstarks
3
990
CSC307 Lecture 08
javiergs
PRO
0
670
Featured
See All Featured
A Guide to Academic Writing Using Generative AI - A Workshop
ks91
PRO
0
200
Evolution of real-time – Irina Nazarova, EuRuKo, 2024
irinanazarova
9
1.2k
コードの90%をAIが書く世界で何が待っているのか / What awaits us in a world where 90% of the code is written by AI
rkaga
60
42k
Bootstrapping a Software Product
garrettdimon
PRO
307
120k
Site-Speed That Sticks
csswizardry
13
1.1k
Hiding What from Whom? A Critical Review of the History of Programming languages for Music
tomoyanonymous
2
410
Building a A Zero-Code AI SEO Workflow
portentint
PRO
0
300
AI: The stuff that nobody shows you
jnunemaker
PRO
2
250
Helping Users Find Their Own Way: Creating Modern Search Experiences
danielanewman
31
3.1k
The Spectacular Lies of Maps
axbom
PRO
1
520
Become a Pro
speakerdeck
PRO
31
5.8k
Ethics towards AI in product and experience design
skipperchong
2
190
Transcript
FLOATING 101 POINT
FLOATING 100.999998 POINT
engineers we are
researchers we are
3.14159265358979 3238462643383279 5028841971693993 7510582097494459 2307816406286208 NUMBERS WE PLAY WITH ALL
DAY LONG
well, sometimes even at night. (yawn).
So, what is a floating point?
A floating point is ± D 1 .D 2 D
3 ···D n x Be
A floating point is sign ± D 1 .D 2
D 3 ···D n x Be
A floating point is significand ± D 1 .D 2
D 3 ···D n x Be
A floating point is base ± D 1 .D 2
D 3 ···D n x Be
A floating point is exponent ± D 1 .D 2
D 3 ···D n x Be
A floating point represents ± (D 1 + D 2
* B-1 + D 3 * B-2 + … + D n * B(n-1)) * Be
For example + 3.14 x 100 = (3 + 1*0.1
+ 4*0.01)*1 = 3.14
The point can float ! + 3.14 x 10-1 =
0.314
The point can float ! + 3.14 x 10+1 =
31.4
What if B = 2 ? + 1.00 x 2+2
= 4.0
Like machines do. http://grouper.ieee.org/groups/754/
Normalization of floating point
Multiple representations + 0.01 x 22 = 1.0 + 0.10
x 21 = 1.0 + 1.00 x 20 = 1.0
Normalized representation + 0.01 x 22 = 1.0 + 0.10
x 21 = 1.0 + 1.00 x 20 = 1.0
Normalized representation + (1.)000 x 20 1 is omitted
Normalized representation + (1.)000 x 20 there's room for an
extra digit!
Excess-127 representation -127 → 0 -126 → +1 … -1
→ +126 0 → +127
#include <float.h> FLT_MIN, FLT_MAX, ... #include <math.h> M_PI, M_E, NAN,
INFINITY, ...
Why no exact representation for 0.1?
FLOATING POINT REAL NUMBERS is used to represent
FLOATING POINT RATIONAL NUMBERS denotes a (finite) subset of
0.1 cannot be expressed as a power of 2 +
??? x 2??
+ 00 x 20 1 It's also a matter of
precision
+ 01 x 20 1 1.25 It's also a matter
of precision
+ 10 x 20 1 1.25 1.5 It's also a
matter of precision
+ 11 x 20 1 1.25 1.5 1.75 It's also
a matter of precision
+ 11 x 20 π/2 It's also a matter of
precision
+ 11 x 20 π/2 It's also a matter of
precision
+ 00 x 21 1 1.25 1.5 1.75 2.0 Not
just a matter of precision or basis...
+ 01 x 21 1 1.25 1.5 1.75 2.0 2.5
Not just a matter of precision or basis...
+ 10 x 21 1 1.25 1.5 1.75 2.0 2.5
3.0 Not just a matter of precision or basis...
Like death and taxes rounding errors are a fact of
life. http://wiki.octave.org/FAQ
+ 110 x 21 Operands that differ greatly + 100
x 2-2
+ 110000 x 21 Operands that differ greatly + 000101
x 21
+ 110000 x 21 Operands that differ greatly + 000101
x 21 = 110
None
Operands that are really close + 111 x 21 -
110 x 21 = 001 x 21
Operands that are really close + 111 x 21 -
110 x 21 = 100 x 2-2
None
Fixed point representation + 100.001010 = 22 + 2-3+ 2-5
= 4.15625
POINT WHAT'S THE WITH FLOATING
FP ARITHMETIC IS FAST Embedded in HW.
Single precision up to ~10+38. FP REPRESENTS A WIDE RANGE
HE APPROVES FP
Anyway, errors still there.
Okay, what about increasing the number of digits use decimal
representations estimating errors think before you type
More digits, please! double (52 significant bits) long double (112
significant bits) arbitrary precision * * language support needed
Use decimal representations! decimal (C# only) BigDecimal (Java only) std::decimal
(C++, coming soon)* * after IEEE-754 2008
Estimate the error of your algo rel_err = fabs(f –
fp) / f
Use float to represent time float time; while (true) time
+= 0.20;
Use float to represent time float time; while (true) time
+= 0.20; This is BAD. And you should feel BAD.
Compare float numbers (a == b)
Compare float numbers (a == b) fabs(a -b) <= FLT_EPSILON
Compare float numbers (a == b) fabs(a -b) <= FLT_EPSILON
fabs(a - b) <= max(fabs(a),fabs(b)) * pc
There is no silver bullet.
Use libraries (when available).
Vector addition (naive) float t[SIZE]; float result; for (i =
0; i < SIZE; ++i) result += t[i];
RESCUE GNU GSL TO THE
None
that's all folks! @lorisfichera – https://kid-a.github.com References and source code
available at https://github.com/kid-a/floating-point-seminar Credits Font: Yanone Kaffeesatz (http://www.yanone.de/typedesign/kaffeesatz/)