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Multitoe

 Multitoe

Traditional touch screens suffer from a limitation of size—tabletops for example can’t become larger than arm’s length because you couldn’t reach the objects in the middle. With Multitoe, we propose a touch screen floor that could fill an entire room and allows for many more objects by using high-resultion multi-touch tracking while still allowing direct manipulation by touching. We used frustrated total internal reflection due to its ability to sense pressure. This allows us to see the users’ soles while they are walking over the floor. Based on this, we can recognize the foot posture and identify users, or control applications with a high degree of freedom.

Konstantin Käfer

October 05, 2010
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  1. Thomas Augsten Konstantin Käfer René Meusel Caroline Fetzer Dorian Kanitz

    Thomas Stoff Torsten Becker Christian Holz Patrick Baudisch Multitoe
  2. how to extend direct manipulation to 10,000 of objects we

    think that interaction using feet could play a role here
  3. 0   20   40   60   80  

    100   pixel brightness [%] [kg/cm2] 1   0   log 2. need a harder compliant surface
  4. interacting with many objects 3 stepping on things 2 invoking

    menus 4 creating a passive tracking state 1
  5. (as mentioned earlier)
 we distinguish lgaitsz ok, but there are

    lots of gaits which on discoverable & ergonomic?
  6. Strategy To activate To not activate # Part of foot

    tap (ball only) walk 8 walk tiptoe 1 walk on ball walk on heel 1 Amount of pressure stomp walk 5 jump onto walk 2 Temporal double-tap walk 2 Dwell (with both feet) walk quickly 5 Left-right right foot left foot 1 Spatial walk across centre walk edge of button 5
  7. interacting with many objects 3 stepping on objects 2 invoking

    menus 4 creating a passive tracking state 1
  8. interacting with many objects 3 stepping on objects 2 invoking

    menus 4 creating a passive tracking state 1
  9. 3.1cm     3.5cm     Medium   1.5cm  

      1.7cm     Small   5.3cm     5.8cm     Large   smaller than
  10. error rate per character Large 0 % 10 % 20

    % 30 % Medium Small 3.0% 9.5% 28.6% outside keyboard neighboring key wrong key <10% error on 3cm buttons
 < 3% error on 5cm buttons
  11. 3x4 cm target 10.000  3x4cm  objects   we  need  a

     3m  x  4m  floor this is quite feasible…
 (we are building one right now)
  12. interacting with many objects 3 stepping on objects 2 invoking

    menus 4 creating a passive tracking state 1 (still in)
  13. interacting with many objects 3 stepping on objects 2 invoking

    menus 4 creating a passive tracking state 1
  14. Tap and wait Jump Heel in Front Stomp Tap with

    heel Clutching heels Edge of foot Slide with Foot how do users invoke a context menu study 4:
  15. interacting with many objects 3 stepping on objects 2 invoking

    menus 4 creating a passive tracking state 1 these four things together enable direct manipulation, ftir is key
  16. 1.  allow manipulating 10,000 of objects 2.  maintain direct manipulation

    from tabletop 3.  gravity kills the passive tracking state 4.  FTIR à per-pxl pressure à gait recognition 5.  gravity brings in a ubicomp perspective summary:
  17. Thomas Augsten Konstantin Käfer René Meusel Caroline Fetzer Dorian Kanitz

    Thomas Stoff Torsten Becker Christian Holz Patrick Baudisch thanks!