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サイバーフィジカル社会とは何か / What Is a Cyber-Physical Soci...

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サイバーフィジカル社会とは何か / What Is a Cyber-Physical Society?

早稲田大学商学部「サイバーフィジカル社会と金融の未来」2026 春の第1回で使用したスライドです。

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Kenji Saito PRO

April 13, 2026

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  1. ( ) ( ) 1993 ( ) 2006 ( )

    SFC 25 P2P (Peer-to-Peer) 2011 ( ) 2018 2019 2023 AI VR&RPG 2023.5 “Don’t Be So Serious” 2024 AI( ) 2024 AI( ) 2025 (Live and Let Think) 2025 Secret Vision Institute ( ) 2025 GWeeeeeeK !! 2025 SuuuuuuMMeR !! 2026 2026 → ( ) 2026 1 — 2026-04-14 – p.3/38
  2. ( ) ( F ) ← — AI ( )

    — ( ) ( ) ← “FinTech — Financial Innovation and the Internet” ( ) NPO ( ) ( ) ← → ( ) https://speakerdeck.com/ks91 ( ) 2026 1 — 2026-04-14 – p.4/38
  3. NEO — (2009) : SF NEO : New Economic Order

    ( ) http://grsj.jp/neo.pdf (CC-BY-SA 3.0) science fiction prototyping (1) (2) VR A +VR3D (2021) 2026 1 — 2026-04-14 – p.5/38
  4. ( ) (2017) : SF + + SF (2048 )

    2048 2026 1 — 2026-04-14 – p.6/38
  5. ( ) (1) 2020 9 60 (2020) : ( )

    . . . = ( ) ( ) GitHub Copilot (AI ) 2026 1 — 2026-04-14 – p.7/38
  6. ( ) (2) (2020) : ( ) ( = ×

    ) . . . 2026 1 — 2026-04-14 – p.8/38
  7. . . . (Meta Nature) 2 ( ) ( →

    ex. ) 2026 1 — 2026-04-14 – p.11/38
  8. Kenji Saito, Rei Tajika, Satoru Shibuya, Hiroshi Kanno, “Generative AI

    Use in Professional Graduate Thesis Writing: Adoption, Perceived Outcomes, and the Role of a Research-Specialized Agent”, arXiv:2604.02792, 2026 Kenji Saito, Shinji Hatta, Yasuhiro Yoshimura, and Toshiya Hanada, “Learning to Govern the Orbital Commons: A Serious Game on Incentivizing Debris Removal”, GALA 2025, 2026, pp.313–323 Kenji Saito, “Proof of Authenticity of General IoT Information with Tamper-Evident Sensors and Blockchain”, 2025 IEEE 13th Region 10 Humanitarian Technology Conference (R10-HTC), 2025, pp.264–269 Kenji Saito and Rei Tadika, “GAMER PAT: Research as a Serious Game”, arXiv:2510.21719, 2025 , , , , – – , , Vol.46, No.5, 2025, pp.8–12 Kenji Saito, Riki Toriyama, Kokone Noguchi, Tomoyoshi Yamamoto, Jonah Egashira, and Rei Tadika, “We Never Took the Kobayashi Maru Test Until Now. What Do You Think of Our Solutions? Journeys of the Mind Through a No-Win Game”, 2025 IEEE Conference on Games (CoG), 2025, pp.1–8 , AGI , , 39 , 4 , 2025, pp.361–373 2025 ( ) “GAMER PAT” 2026 1 — 2026-04-14 – p.12/38
  9. —— loglm : https://github.com/ks91/loglm ( AI ) GAMER PAT 1

    GitHub CLI $ loglm agent install ks91/gamer-pat GAMER PAT (CLI) : https://github.com/ks91/gamer-pat ( ) 1 L A TEX2e discord-agent-hub : https://github.com/ks91/discord-agent-hub ( ) 1 GitHub CLI ⇒ 1 2026 1 — 2026-04-14 – p.13/38
  10. (2024∼2025) 2025 (Live and Let Think) 2024 AI( ) (

    ) (Raspberry Pi 4B) “Open Interpreter” 5cm AI https://github.com/ks91/Freenove_Dog 2025 (Live and Let Think) “01” https://github.com/ks91/01 2026 1 — 2026-04-14 – p.16/38
  11. (2025) 2025 GWeeeeeeK !! 2025 GWeeeeeeK !! (6 ) “01”

    Vibe Coding X (ex. ) A (ex. ) A . . . X . . . AGI 2025 SuuuuuuMMeR !! A + 2026 1 — 2026-04-14 – p.17/38
  12. (2026) 2026 ( ) 2026 ( ) 2026 GAMER PAT

    AI 2026 1 — 2026-04-14 – p.18/38
  13. SAY NO TO BULLSHIT JOBS David Graeber, Bullshit Jobs: A

    Theory, Penguin, 2018. ( , , , — , , 2020) Bullshit Jobs ( ) Shit Jobs ( ) ( ) . . . 2026 1 — 2026-04-14 – p.19/38
  14. Alexa, ত࿨࣌୅ ੈلޙ൒ ࣾձγεςϜ ࣾձ؀ڥ ػց ٕज़ ਓؒ ࣗಈγεςϜ ྩ࿨࣌୅

    ੈلલ൒ ిؾ͚ͭͯ ͸͍ ͸͍ ిؾ͚ͭͯ ͜ͷ৚݅ͷͱ͖ ٕज़Ͱ͋Γࣾձ؀ڥˠࣗવ؀ڥ ਓ ⇒ ( ) ⇒ ( ) 2026 1 — 2026-04-14 – p.20/38
  15. ( ) AI IoT (Internet of Things) ⇒ 2026 1

    — 2026-04-14 – p.22/38
  16. ( ) MBA MBA · MBA ↑ MBA 2026 1

    — 2026-04-14 – p.24/38
  17. ( ) 1 4 14 • 2 4 21 3

    4 28 4 5 12 5 5 19 AI 6 5 26 AI 7 6 2 AI 8 6 9 9 6 16 10 6 23 11 6 30 12 7 7 13 7 14 14 7 21 1 3 ∼ ( ) 2026 1 — 2026-04-14 – p.25/38
  18. Moodle ( Q&A ) ( ) Discord ( ) (

    ) ← ↑ 2026 1 — 2026-04-14 – p.26/38
  19. AI = A ( ) B ( ) A A

    2026 1 — 2026-04-14 – p.27/38
  20. Discord discord-agent-hub AI ( ) ( ) ( ) (gpt-5-nano

    ) · ( ) (gpt-5.4-nano ) ( ) (gpt-5.4-nano ) (1) Discord # (2) /chat ( ) (3) (4) ENTER/RETURN 1 / · 2026 1 — 2026-04-14 – p.28/38
  21. AI ࣗಈԽ γϛϡϨʔγϣϯ ਓؒͷ֦ு ϓϩϯϓτ ΤϯδχΞϦϯά ੜ੒ "* ˞͔͋ͨ΋࿑ಇऀΛ૿΍͢ ˞ਓؒʹ࡞༻͠޲্ͤ͞Δ

    ˞ϞσϧͰ༧ଌ͠౷ޚ͢Δ େ೴ͷ Φʔτϝʔγϣϯ খ೴ɾے೑ͷ Φʔτϝʔγϣϯ ਓମ΁ͷ࡞༻ σδλϧϨΠόʔ σδλϧπΠϯ αΠόʔϑΟδΧϧ ػցֶश ༧๷ҩྍ γϦΞεήʔϜ Ϗοάσʔλ ςϨΤάδελϯε ϦϞʔτϫʔΫ Ծ૝ɾ֦ுݱ࣮ Y3 ࠶ੜҩྍ #.* ৽ༀ ԕִҩྍ ϩϘςΟΫε ݴ༿Ͱ "* ͱର࿩͠ɺΰʔϧͷ ୡ੒ʹ޲͔͏ͨΊͷϓϩϯϓτ ΤϯδχΞϦϯά͕ɺ͢΂ͯͷ جૅʹҐஔ͚ͮΒΕ͍ͯ͘ ؀ڥٕज़ "* લఏࣾձʹ͓͍ͯɺ ؾީมಈ౳ɺਓؒͷपΓͷ ॏେͳ໰୊ʹରͯ͠΋ ࣗಈԽͱγϛϡϨʔγϣϯ ʹΑཱͬͯͪ޲͔͍ͬͯ͘ "* લఏࣾձʹ͓͍ͯɺ ΤωϧΪʔ΍৯ྉΛ͸͡Ίͱ͢Δ ੜ࢈΍ྲྀ௨ͷࣗಈԽ΍ɺ ೔ৗੜ׆ͷϩϘςΟΫεʹΑΔࢧԉ͕ ࢝·͍͖ͬͯɺ·ͨɺ ϗϫΠτΧϥʔͷ࿑ಇऀ͕ैࣄ͢Δ ࢓ࣄͷଟ͘͸σδλϧϨΠόʔͷํ͕ ͏·͘΍ΕΔΑ͏ʹͳ͍ͬͯ͘ "* લఏࣾձʹ͓͍ͯɺ ݸਓ͕Τϯύϫʔ͞Εɺ ਓͻͱΓ͕Ͱ͖Δ͜ͱ͕ ֦େ͍ͯ͘͜͠ͱʹՃ͑ɺ ݈߁͕޲্͠ɺ ߴྸԽΛՃ଎ͤͭͭ͞ ࣗಈԽʹΑΓ શһ͕࿑ಇਓޱ͔Β ୀग़Λ࢝Ί͍ͯ͘ "* લఏࣾձʹ͓͍ͯɺ ͔͋ͨ΋શਓྨͷ ༧ଌɾ෼ੳೳྗ͕޲্͢Δ 2026 1 — 2026-04-14 – p.32/38
  22. AGI AGI : Artificial General Intelligence ( ) ( )

    ( AGI ) [ AGI] “Star Trek: The Next Generation” ( ) (1) ( ) ( ) Jean-Luc Picard “Computer, tea. Earl Grey. Hot.” ( ) (2) ( ) ( ) ( ) (1) 2026 1 — 2026-04-14 – p.33/38
  23. AGI 5 (OpenAI ) 1 (ChatGPT) 2 (o1, o3) 3

    ( ) (> deep research) (Codex) (A ) 4 ( ) (X ) 5 (AGI ) 3 5 A X 2026 1 — 2026-04-14 – p.34/38
  24. A X — A M. A /X MIT 2013 LEGO

    X A A X A X X X (2013 ) ⇒ 10 A Codex Claude Code A . . . 2026 1 — 2026-04-14 – p.35/38
  25. (Amodei, 2024) 5 (AGI ) 1. AI 10 21 5∼10

    2 2. AI 3. AI AI 4. 5. (AI ) 2026 1 — 2026-04-14 – p.36/38
  26. (AI) ( ) AI ( AI ) → ( )

    → ( ) AI ( ) GPT-5 Codex OpenAI ( ) ( ) ( ) ( ) >AI ×AI 2026 1 — 2026-04-14 – p.37/38