// render the views for (int i = 0; i < quiltSettings.numViews; i++) { if (i % ViewInterpolation != 0 && i != quiltSettings.numViews - 1) continue; // onViewRender if (onViewRender != null) onViewRender.Invoke(this, i); if (splitView) { if (i == 0) { leftModel.SetActive(false); rightModel.SetActive(true); } else if (i == quiltSettings.numViews / 2) { leftModel.SetActive(true); rightModel.SetActive(false); } } . .