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Defining Good Digital Design

Defining Good Digital Design

Lade Tawak

July 20, 2019
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  1. The Elements of User Experience Created by Jesse James Garrett

    (2000) about the considerations that go into development of user experience on the web Doesn't account for secondary considerations Does not describe development process. Source
  2. You don’t have to reinvent the wheel Remember mental models,

    design conventions, colour theory, gestalt principles, psychological biases, and heuristics.
  3. Design is not about pixels Address real user and business

    problems and needs There’s a place for aesthetics… see: aesthetic usability effect
  4. Good design is inclusive Ensure that you’re designing for accessibility

    (e.g. colour blindness). In today’s world, 10% of users can be millions of peopl
  5. Good design is research based Throw away your assumptions -

    Understanding context, needs, people etc
  6. Good design is reliable Does it work the way it

    says it will work. Do things happen the way they’ve been promised
  7. Show your working Why are you using these colours or

    fonts? Why are you placing a button where it is? Are you meeting accessibility standards? What is the context for this decision? Have you worked out the Information Architecture? Sketches? User flows? What is your process?
  8. Design Researcher & Strategist. No, I don’t do any visual/UI

    design Twitter: @deaduramilade Newsletter: bit.ly/acoupleofthings