Git, the distributed source control system, is becoming very popular in the wider software world. Its proponents claim it revolutionises the way we make and test software, but is it suitable for cross-discipline game development?
For the creation of the App Store hit ‘Sonic Dash’, SEGA’s internal studio Hardlight experimented with using Git as their primary method of version control. Hear from the project lead and lead programmer about their practical experiences switching from Perforce, what went wrong, what went right, and how the team’s workflow changed.
Presented at Develop 2013 on July 11th 2013