Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Fat ViewControllerを倒せ! 〜Cocoa MVC への道のり〜 / No M...
Search
Elvis Shi
May 30, 2020
Programming
0
860
Fat ViewControllerを倒せ! 〜Cocoa MVC への道のり〜 / No More Fat ViewController! ~The path to Cocoa MVC~
Elvis Shi
May 30, 2020
Tweet
Share
More Decks by Elvis Shi
See All by Elvis Shi
@Environment(\.keyPath)那么好我不允许你们不知道! / atEnvironment keyPath is so good and you should know it!
lovee
0
260
ゼロから始めるPreferenceの実装 / Let's implement Preferences from scratch
lovee
0
110
Kotlin エンジニアへ送る:Swift 案件に参加させられる日に備えて~似てるけど色々違う Swift の仕様 / from Kotlin to Swift
lovee
1
340
個人アプリを2年ぶりにアプデしたから褒めて / I just updated my personal app, praise me!
lovee
0
600
How did I build an Open-Source SwiftUI Toast Library
lovee
1
150
SwiftUIで使いやすいToastの作り方 / How to build a Toast system which is easy to use in SwiftUI
lovee
3
1.1k
SwiftUIで二重スクロール作ってみた / When I tried to make a dual-scroll-ish view in SwiftUI
lovee
1
350
Observation のあれこれ / A brief introduction about Observation
lovee
3
410
ChatGPT 時代の勉強 / Learning under ChatGPT era
lovee
27
8.9k
Other Decks in Programming
See All in Programming
Vibe codingでおすすめの言語と開発手法
uyuki234
0
160
The Art of Re-Architecture - Droidcon India 2025
siddroid
0
160
リリース時」テストから「デイリー実行」へ!開発マネージャが取り組んだ、レガシー自動テストのモダン化戦略
goataka
0
160
dchart: charts from deck markup
ajstarks
3
940
【卒業研究】会話ログ分析によるユーザーごとの関心に応じた話題提案手法
momok47
0
160
Developing static sites with Ruby
okuramasafumi
1
350
フルサイクルエンジニアリングをAI Agentで全自動化したい 〜構想と現在地〜
kamina_zzz
0
350
20251212 AI 時代的 Legacy Code 營救術 2025 WebConf
mouson
0
240
Claude Codeの「Compacting Conversation」を体感50%減! CLAUDE.md + 8 Skills で挑むコンテキスト管理術
kmurahama
1
710
Basic Architectures
denyspoltorak
0
170
まだ間に合う!Claude Code元年をふりかえる
nogu66
5
930
ELYZA_Findy AI Engineering Summit登壇資料_AIコーディング時代に「ちゃんと」やること_toB LLMプロダクト開発舞台裏_20251216
elyza
2
950
Featured
See All Featured
StorybookのUI Testing Handbookを読んだ
zakiyama
31
6.5k
[SF Ruby Conf 2025] Rails X
palkan
0
690
Design of three-dimensional binary manipulators for pick-and-place task avoiding obstacles (IECON2024)
konakalab
0
330
Context Engineering - Making Every Token Count
addyosmani
9
590
Exploring anti-patterns in Rails
aemeredith
2
220
[Rails World 2023 - Day 1 Closing Keynote] - The Magic of Rails
eileencodes
38
2.7k
VelocityConf: Rendering Performance Case Studies
addyosmani
333
24k
Learning to Love Humans: Emotional Interface Design
aarron
274
41k
Measuring & Analyzing Core Web Vitals
bluesmoon
9
720
Imperfection Machines: The Place of Print at Facebook
scottboms
269
13k
4 Signs Your Business is Dying
shpigford
187
22k
How To Stay Up To Date on Web Technology
chriscoyier
791
250k
Transcript
'BU7JFX$POUSPMMFSΛͤʂ ʙ$PDPB.7$ͷಓͷΓʙ f o r 4X J G U
;P PN J O Ԇ ઓ
} var employedBy = "YUMEMI Inc." var job = "iOS
Tech Lead" var favoriteLanguage = "Swift" var twitter = "@lovee" var qiita = "lovee" var github = "el-hoshino" var additionalInfo = """ Twitter෮׆ͨ͠ʂ """ final class Me: Developable, Talkable {
IUUQTHJUIVCDPNSFGBDUPSJOHDIBMMFOHFSFWFSTJJPT
طଘϓϩδΣΫτͷ w ϩδοΫ͕༷ʑͳॴʹࠞࡏ͍ͯ͠Δ w ϦηοτϩδοΫ͕BoardViewʹ w ਐߦϩδοΫ͕ViewControllerʹ w ൫αΠζϩδοΫ͕BoardViewʹ w
ΞχϝʔγϣϯϩδοΫ͕ViewControllerʹ
$PDPB.7$ͷߏ 7JFX$POUSPMMFS .PEFM 7JFX ߦಈ ૢ࡞ ௨ ߋ৽
$PDPB.7$ͷߏ w .PEFMɿήʔϜϩδοΫͷॲཧ w 7JFXɿը໘ඳըͱɺϢʔβΞΫγϣϯͷड w 7JFX$POUSPMMFSɿ7JFXͱ.PEFMͷՍ͚ڮ
$PDPB.7$ͷߏ w (BNF&OHJOFɿήʔϜϩδοΫͷॲཧ w #PBSE7JFXɿը໘ඳըͱɺϢʔβΞΫγϣϯͷड w 7JFX$POUSPMMFSɿ#PBSE7JFXͱ(BNF&OHJOFͷ Ս͚ڮ
मਖ਼ํʢίϯϙʔωϯτʣ w (BNF&OHJOFʹશͯͷήʔϜϩδοΫΛू w 7JFX$POUSPMMFSͱ#PBSE7JFXͷήʔϜϩδοΫ Λશͯ(BNF&OHJOFʹҠಈ w #PBSE7JFXʹඳըॲཧͷΈΛ͢ w ήʔϜϧʔϧʹґଘͤͣɺݴΘΕͨ௨Γʹ͢Δ
͚ͩͷඳըϩδοΫ w طଘͷॲཧίʔυࣗମ࠷খݶͷमਖ਼Ͱ
मਖ਼ํʢσʔλϑϩʔʣ w ॲཧͷྲྀΕΛҰຊಓԽ w BoardView͕ϢʔβΞΫγϣϯΛड͚ͨΒ@IBAction ͘͠delegate௨ͯ͠ViewControllerʹୡ w ViewController͕ΒͬͨϢʔβΞΫγϣϯΛݩʹ GameEngineΛૢ࡞ w
GameEngine͕ಠࣗઐ༻εϨουͰૢ࡞Λॲཧ͠ɺͦͷ݁Ռ ΛAnyPublisherͰViewControllerʹ௨ w ViewController͕Βͬͨ݁ՌΛݩʹϝΠϯεϨουͰ BoardViewΛߋ৽ w BoardView͕ͦͷ݁Ռͷ௨Γʹඳը
$PDPB.7$ͷߏ 7JFX$POUSPMMFS .PEFM 7JFX ૢ࡞ ௨ ߋ৽ ߦಈ
$PDPB.7$ͷߏ 7JFX$POUSPMMFS (BNF&OHJOF #PBSE7JFX ૢ࡞ ௨ ߋ৽ ߦಈ
$PDPB.7$ͷߏ 7JFX$POUSPMMFS (BNF&OHJOF #PBSE7JFX reset() setPlayer(_:for:) getPlayer(for:)-> placeDisk(at:) nextMove() currentBoard{get}
saveGame() loadGame() $isThinking $changedDisks $currentTurn $currentCount boardSize{set} changeDisks(at:to:) reset(with:) @pressReset(_:) @changePlayerControl(_:) .didSelectCell(at:) $AnyPublisherͱͯ͠ฦ͞ΕΔ @@IBActionΛ௨ͯ͠ݺΕΔ .delegateΛ௨ͯ͠ݺΕΔ
%&.0
ল w ෦࡞ͬͯॲཧΛҠಈ͢Δલʹɺ͏গ͠ϝιουΛ ࡉ͔͘Γग़͖ͩͬͨ͢ w ॲཧͷҠಈͱϝιουͷΓग़͠ͱςετͷ࣮ͷ ಉ࣌ฒߦ͕ڧ͍ΒΕͯେมͩͬͨ w ͞Βʹͦͷ͍ͤͰ్த͔Βςετॻ͘ͷఘΊͨ
ͦͷଞ w $PDPB.7$ͷߏͷઆ໌͚ͩͳͷͰɺGameEngine ͕·ͩগʑ'BU w GameEngineΛ७ਮؔԽͯ͠ɺ֤छঢ়ଶΛ͞Βʹ GameStoreͱ͔ʹΓग़ͤߋʹ͖Ε͍ʹͳΔ w ͬͺ6*,JUʹͱͬͯ$PDPB.7$ָʂ w
protocolͰ@Published<Value>ͱ͔ΛએݴͰ͖Δ Α͏ʹͯ͠΄͍͠ w ࠓAnyPublisher<Value, Never> { get }Ͱ ఆٛ͢Δ͔͠ͳ͍ͷ͕ඍົʹਏ͍