Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Sign up for free
Menu
Search
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Pricing
Search
Sign in
Sign up for free
SwiftUIで二重スクロール作ってみた / When I tried to make a d...
Search
Elvis Shi
January 24, 2024
Programming
390
1
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
SwiftUIで二重スクロール作ってみた / When I tried to make a dual-scroll-ish view in SwiftUI
Elvis Shi
January 24, 2024
More Decks by Elvis Shi
See All by Elvis Shi
為什麼你並不需要ViewModel / No, you don't need a ViewModel
lovee
1
580
@Environment(\.keyPath)那么好我不允许你们不知道! / atEnvironment keyPath is so good and you should know it!
lovee
0
580
ゼロから始めるPreferenceの実装 / Let's implement Preferences from scratch
lovee
0
160
Kotlin エンジニアへ送る:Swift 案件に参加させられる日に備えて~似てるけど色々違う Swift の仕様 / from Kotlin to Swift
lovee
1
410
個人アプリを2年ぶりにアプデしたから褒めて / I just updated my personal app, praise me!
lovee
0
800
How did I build an Open-Source SwiftUI Toast Library
lovee
1
190
SwiftUIで使いやすいToastの作り方 / How to build a Toast system which is easy to use in SwiftUI
lovee
3
1.3k
Observation のあれこれ / A brief introduction about Observation
lovee
3
460
ChatGPT 時代の勉強 / Learning under ChatGPT era
lovee
27
9.1k
Other Decks in Programming
See All in Programming
AI-Powered Domain-Driven Design
ziobrando
0
340
Kotlinの15年とServer-Side Kotlin
n_takehata
1
170
Unity6 URPによる海底をテーマにしたVJシステムの解説 | Unity Shader 完全に理解した 勉強会
gam0022
0
390
Vapor Mode でアクセシビリティは 壊れないか検証した話
fuqda
1
190
3回つくってわかった、 定期実行ジョブ基盤の本質情報
takai
4
3.3k
우리의 Nitro Modules는 당신의 Turbo Modules보다 아름답다
l2hyunwoo
0
230
クラウドゲーミングのパフォーマンス最適化に挑む / Cloud Gaming Performance Tuning
vivion
0
290
GraphQL の onError と Nullability のこれから
quramy
0
190
AI時代のFlutter品質設計 — アプリ品質を守るQuality Layers
omatty198
0
160
自作Discord音声botをLambda MicroVMsに移行した話 / Migrating My Discord Voice Bot to Lambda MicroVMs
akihisaikeda
0
160
現場と育てるRailsモデリング 〜Spreadsheetから始めたモデル設計〜
siroemk
2
1.1k
Jetpack Compose Mechanisms
skydoves
3
880
Featured
See All Featured
What’s in a name? Adding method to the madness
productmarketing
PRO
24
4.2k
SEO Brein meetup: CTRL+C is not how to scale international SEO
lindahogenes
2
2.9k
How to Create Impact in a Changing Tech Landscape [PerfNow 2023]
tammyeverts
56
3.5k
The Pragmatic Product Professional
lauravandoore
37
7.5k
Highjacked: Video Game Concept Design
rkendrick25
PRO
1
490
Mozcon NYC 2025: Stop Losing SEO Traffic
samtorres
1
580
Taking LLMs out of the black box: A practical guide to human-in-the-loop distillation
inesmontani
PRO
3
2.5k
The agentic SEO stack - context over prompts
schlessera
0
980
The Director’s Chair: Orchestrating AI for Truly Effective Learning
tmiket
1
340
"I'm Feeling Lucky" - Building Great Search Experiences for Today's Users (#IAC19)
danielanewman
230
23k
職位にかかわらず全員がリーダーシップを発揮するチーム作り / Building a team where everyone can demonstrate leadership regardless of position
madoxten
70
68k
Chasing Engaging Ingredients in Design
codingconduct
0
370
Transcript
4XJGU6*Ͱ ೋॏεΫϩʔϧ࡞ͬͯΈͨ f o r Ϟ ό ν Ω
ʙ .PC JMF 5J Q T ڞ ༗ ձ ʙ
} var employedBy = "YUMEMI Inc." var job = "iOS
Tech Lead" var favoriteLanguage = "Swift" var twitter = "@lovee" var qiita = "lovee" var github = "el-hoshino" var additionalInfo = """ ٱʑͷొஃ͗ͯ͢Կ͔ΕͯΔʂ """ final class Me: Developable, Talkable {
None
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN εΫϩʔϧͷॳظҐஔΛ ը૾ͷԼʹ
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN
*UFN *UFN *UFN *UFN εΫϩʔϧͯ͠ ը૾ͷҐஔมΘΒͳ͍ ԼʹεΫϩʔϧʹͭΕͯ എܠͷෆಁ໌্͕͕Δ
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN ԼʹΦʔόʔεΫϩʔϧ͚ͨ࣌ͩ͠ ը૾ҰॹʹԼ͕Γ·͢
ϦϑϨογϡϓϩάϨε දࣔ͠·͢
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN എܠࣗମৗʹෆಈ
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN 0, ϋεϘλϯ͕λοϓ͞Ε·ͨ͠
࣮ͨͩͷը૾Ͱͳ͘ ϘλϯͰͨ͠ʂ
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN എܠ ϝΠϯϘλϯ
εΫϩʔϧϏϡʔ
struct BackgroundView: View { var body: some View { LinearGradient(
colors: [ .mint.opacity(0.5), .cyan, ], startPoint: .top, endPoint: .center ) .ignoresSafeArea() } }
struct PrimaryView: View { var body: some View { VStack
{ Button { } label: { Image(systemName: "house.lodge.fill") .resizable() .scaledToFit() } } .frame(maxHeight: .infinity, alignment: .top) } }
struct PrimaryView: View { @State private var showsDialog = false
var body: some View { VStack { Button { showsDialog = true } label: { Image(systemName: "house.lodge.fill") .resizable() .scaledToFit() } } .frame(maxHeight: .infinity, alignment: .top) .confirmationDialog("Message", isPresented: $showsDialog, actions: { Text("OK") }, message: { Text("ϋεϘλϯ͕λοϓ͞Ε·ͨ͠") }) } } 0, ϋεϘλϯ͕λοϓ͞Ε·ͨ͠
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN
*UFN *UFN *UFN *UFN *UFN *UFN struct OperationScrollView: View { var body: some View { ScrollView { LazyVGrid(columns: [GridItem(.flexible(minimum: 150, maximum: 300)), GridItem(.flexible(minimum: 150, maximum: 300))], content: { ForEach(0 ..< 20) { i in Text("Item: \(i)") .frame(maxWidth: .infinity) .frame(height: 100) .background(Color.blue) } }) .padding(.horizontal) } .background(Color.black.opacity(0.8)) } }
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN
struct OperationScrollView: View { var topPadding: CGFloat var body: some View { ScrollView { LazyVGrid(columns: [GridItem(.flexible(minimum: 150, maximum: 300)), GridItem(.flexible(minimum: 150, maximum: 300))], content: { ForEach(0 ..< 20) { i in Text("Item: \(i)") .frame(maxWidth: .infinity) .frame(height: 100) .background(Color.blue) } }) .padding(.horizontal) } .safeAreaPadding(.top, topPadding) .background(Color.black.opacity(0.8)) } }
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN struct OperationScrollView: View { @State var componentsOffset: CGFloat var topPadding: CGFloat private var scrollViewOpacity: CGFloat { max(min((-componentsOffset-10) / topPadding, 0.8), 0) } var body: some View { ScrollView { LazyVGrid(columns: [GridItem(.flexible(minimum: 150, maximum: 300)), GridItem(.flexible(minimum: 150, maximum: 300))], content: { ForEach(0 ..< 20) { i in Text("Item: \(i)") .frame(maxWidth: .infinity) .frame(height: 100) .background(Color.blue) } }) .padding(.horizontal) } .safeAreaPadding(.top, topPadding) .background(Color.black.opacity(scrollViewOpacity )) } } ͯ͞ ͜ͷcomponentsOffsetΛ Ͳ͏ͬͯऔΔ͔
public struct PositionReader: ViewModifier { struct PositionKey: PreferenceKey { static
var defaultValue: CGFloat = 0 static func reduce(value: inout CGFloat, nextValue: () -> CGFloat) { value += nextValue() } } var coordinateSpace: CoordinateSpace var position: KeyPath<CGRect, CGFloat> @Binding var value: CGFloat public func body(content: Content) -> some View { content .background( GeometryReader { geometry in Color.clear .preference(key: PositionKey.self, value: geometry.frame(in: coordinateSpace)[keyPath: position]) } ) .onPreferenceChange(PositionKey.self, perform: { newValue in value = newValue }) } } public extension View { func reading(_ keyPath: KeyPath<CGRect, CGFloat>, in coordinateSpace: CoordinateSpace, andAssignTo value: Binding<CGFloat>) -> some View { self.modifier(PositionReader(coordinateSpace: coordinateSpace, position: keyPath, value: value)) } }
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN struct OperationScrollView: View { @State var componentsOffset: CGFloat var topPadding: CGFloat @Namespace private var scrollView: Namespace.ID private var scrollViewOpacity: CGFloat { max(min((-componentsOffset-10) / topPadding, 0.8), 0) } var body: some View { ScrollView { LazyVGrid(columns: [GridItem(.flexible(minimum: 150, maximum: 300)), GridItem(.flexible(minimum: 150, maximum: 300))], content: { ForEach(0 ..< 20) { i in Text("Item: \(i)") .frame(maxWidth: .infinity) .frame(height: 100) .background(Color.blue) } }) .padding(.horizontal) .reading(\.minY, in: .named(scrollView), andAssignTo: $componentsOffset) } .safeAreaPadding(.top, topPadding) .background(Color.black.opacity(scrollViewOpacity )) .coordinateSpace(.named(scrollView)) } }
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN struct OperationScrollView:
View { @State var componentsOffset: CGFloat var topPadding: CGFloat @Namespace private var scrollView: Namespace.ID private var scrollViewOpacity: CGFloat { max(min((-componentsOffset-10) / topPadding, 0.8), 0) } var body: some View { ScrollView { LazyVGrid(columns: [GridItem(.flexible(minimum: 150, maximum: 300)), GridItem(.flexible(minimum: 150, maximum: 300))], content: { ForEach(0 ..< 20) { i in Text("Item: \(i)") .frame(maxWidth: .infinity) .frame(height: 100) .background(Color.blue) } }) .padding(.horizontal) .reading(\.minY, in: .named(scrollView), andAssignTo: $componentsOffset) } .safeAreaPadding(.top, topPadding) .background(Color.black.opacity(scrollViewOpacity)) .coordinateSpace(.named(scrollView)) .refreshable { reload() } } }
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN ԼʹΦʔόʔεΫϩʔϧ͚ͨ࣌ͩ͠ ը૾ҰॹʹԼ͕Γ·͢
struct PrimaryView: View { var topSpacing: CGFloat @State private var
showsDialog = false var body: some View { VStack { Spacer() .frame(height: max(0, topSpacing)) Button { showsDialog = true } label: { Image(systemName: "house.lodge.fill") .resizable() .scaledToFit() } } .frame(maxHeight: .infinity, alignment: .top) .confirmationDialog("Message", isPresented: $showsDialog, actions: { Text("OK") }, message: { Text("ϋεϘλϯ͕λοϓ͞Ε·ͨ͠") }) } }
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN εΫϩʔϧͷॳظҐஔΛ ը૾ͷԼʹ
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN
struct OperationScrollView: View { @State var componentsOffset: CGFloat var topPadding: CGFloat @Namespace private var scrollView: Namespace.ID private var scrollViewOpacity: CGFloat { max(min((-componentsOffset-10) / topPadding, 0.8), 0) } var body: some View { ScrollView { LazyVGrid(columns: [GridItem(.flexible(minimum: 150, maximum: 300)), GridItem(.flexible(minimum: 150, maximum: 300))], content: { ForEach(0 ..< 20) { i in Text("Item: \(i)") .frame(maxWidth: .infinity) .frame(height: 100) .background(Color.blue) } }) .padding(.horizontal) .reading(\.minY, in: .named(scrollView), andAssignTo: $componentsOffset) } .safeAreaPadding(.top, topPadding) .background(Color.black.opacity(scrollViewOpacity)) .coordinateSpace(.named(scrollView)) .refreshable { reload() } } } ͯ͞ࠓͷ ͜ͷtopPaddingΛ Ͳ͏ͬͯऔΔ͔
struct PrimaryView: View { @Binding var baseImageHeight: CGFloat var topSpacing:
CGFloat @State private var showsDialog = false var body: some View { VStack { Spacer() .frame(height: max(0, topSpacing)) Button { showsDialog = true } label: { Image(systemName: "house.lodge.fill") .resizable() .scaledToFit() } .reading(\.height, in: .local, andAssignTo: $baseImageHeight) } .frame(maxHeight: .infinity, alignment: .top) .confirmationDialog("Message", isPresented: $showsDialog, actions: { Text("OK") }, message: { Text("Did tap house button") }) } }
struct PrimaryView: View { @Binding var baseImageHeight: CGFloat var topSpacing:
CGFloat @State private var showsDialog = false var body: some View { VStack { Spacer() .frame(height: max(0, topSpacing)) Button { showsDialog = true } label: { Image(systemName: "house.lodge.fill") .resizable() .scaledToFit() } .reading(\.height, in: .local, andAssignTo: $baseImageHeight) } .frame(maxHeight: .infinity, alignment: .top) .confirmationDialog("Message", isPresented: $showsDialog, actions: { Text("OK") }, message: { Text("Did tap house button") }) } }
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN
struct OperationScrollView: View { @Binding var componentsOffset: CGFloat var topPadding: CGFloat @Namespace private var scrollView: Namespace.ID private var scrollViewOpacity: CGFloat { max(min((-componentsOffset-10) / topPadding, 0.8), 0) } var body: some View { ScrollView { LazyVGrid(columns: [GridItem(.flexible(minimum: 150, maximum: 300)), GridItem(.flexible(minimum: 150, maximum: 300))], content: { ForEach(0 ..< 20) { i in Text("Item: \(i)") .frame(maxWidth: .infinity) .frame(height: 100) .background(Color.blue) } }) .padding(.horizontal) .reading(\.minY, in: .named(scrollView), andAssignTo: $componentsOffset) } .safeAreaPadding(.top, topPadding) .background(Color.black.opacity(scrollViewOpacity)) .coordinateSpace(.named(scrollView)) .refreshable { reload() } } }
struct BackgroundView: View { var body: some View { LinearGradient(
colors: [ .mint.opacity(0.5), .cyan, ], startPoint: .top, endPoint: .center ) .ignoresSafeArea() } }
struct PrimaryView: View { @Binding var baseImageHeight: CGFloat var topSpacing:
CGFloat @State private var showsDialog = false var body: some View { VStack { Spacer() .frame(height: max(0, topSpacing)) Button { showsDialog = true } label: { Image(systemName: "house.lodge.fill") .resizable() .scaledToFit() } .reading(\.height, in: .local, andAssignTo: $baseImageHeight) } .frame(maxHeight: .infinity, alignment: .top) .confirmationDialog("Message", isPresented: $showsDialog, actions: { Text("OK") }, message: { Text("Did tap house button") }) } }
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN
struct OperationScrollView: View { @Binding var componentsOffset: CGFloat var topPadding: CGFloat @Namespace private var scrollView: Namespace.ID private var scrollViewOpacity: CGFloat { max(min((-componentsOffset-10) / topPadding, 0.8), 0) } var body: some View { ScrollView { LazyVGrid(columns: [GridItem(.flexible(minimum: 150, maximum: 300)), GridItem(.flexible(minimum: 150, maximum: 300))], content: { ForEach(0 ..< 20) { i in Text("Item: \(i)") .frame(maxWidth: .infinity) .frame(height: 100) .background(Color.blue) } }) .padding(.horizontal) .reading(\.minY, in: .named(scrollView), andAssignTo: $componentsOffset) } .safeAreaPadding(.top, topPadding) .background(Color.black.opacity(scrollViewOpacity)) .coordinateSpace(.named(scrollView)) .refreshable { reload() } } }
*UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN *UFN
struct ContentView: View { @State private var baseImageHeight: CGFloat = 0 @State private var componentsOffset: CGFloat = 0 var body: some View { PrimaryView( baseImageHeight: $baseImageHeight, topSpacing: componentsOffset - baseImageHeight ) .overlay { OperationScrollView( componentsOffset: $componentsOffset, topPadding: baseImageHeight ) } .background { BackgroundView() } }
%FNP
͜ͷ࣮ʹͪΐͬͱ͋Γ·͢! w ݱ࣌ͰSFGSFTIBCMFʹBTZODॲཧΛೖΕΒΕͳ͍ w ಠࣗͰ3FGSFTI"DUJPOʹରԠ͢Ε͍͍ w IUUQTEFWFMPQFSBQQMFDPNEPDVNFOUBUJPO TXJGUVJSFGSFTIBDUJPO
͜ͷ࣮ʹͪΐͬͱ͋Γ·͢! w TBGF"SFB1BEEJOHʹෆ߹͕͋Δ w άϧάϧͷҐஔ͕Լ͕͍ͬͯΔ w ্ʹεΫϩʔϧͨ͠ࡍ4BGF"SFBൣғͰεΫϩʔ ϧϏϡʔʹ͋ΔϘλϯ͕λοϓͰ͖ͳ͍ w ΘΓʹεΫϩʔϧϏϡʔͷҰ൪্ʹ4QBDFSΛೖΕ
Δํ๏ߟ͑ΒΕΔ w ͦͷ߹εΫϩʔϧϏϡʔͷԼͷ1SJNBSZ7JFXͷ Ϙλϯ͕λοϓͰ͖ͳ͍
4XJGU6*໘ͤ͐͘
4XJGU6*໘ͤ͐͘ ୭͔ॿ͚͍ͯͩ͘͞ʂ