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Developers as Intentional Designers
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Lynn Fisher
April 26, 2014
Technology
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Developers as Intentional Designers
A talk from JSConf Brazil, Fortaleza.
Lynn Fisher
April 26, 2014
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Transcript
DEVELOPERS AS INTENTIONAL DESIGNERS Lynn Fisher @ lynnandtonic
None
None
None
None
None
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DESIGN DEVELOPMENT
DESIGN DESIGN DEVELOPMENT DEVELOPMENT
DESIGN DESIGN DESIGN DEVELOPMENT
DESIGN + DEVELOPMENT
DEVELOPERS AS INTENTIONAL DESIGNERS
DEVELOPERS DECIDING TO BE DESIGNERS —DESIGNING WITH PURPOSE & ON
PURPOSE
None
SPECIALIZATION IS A GOOD THING
CONFLICT IS A GOOD THING
CONSTRUCTIVE CONFLICT IS A GOOD THING
BUT SOMETIMES IT’S JUST YOU
SORRY
SORRY I’M NOT A DESIGNER
STOP APOLOGIZING
YOU GOTS THE SKILLZ
MODULARITY & REUSABILITY
MODULE
DON’T REPEAT YOURSELF
REUSE
MODULE
CONSISTENCY
2 SPACES 4 SPACES >
2 SPACES 4 SPACES <
CONSISTENCY!
@ brad_frost
HIERARCHY
1 2 3 4 5
ORDER
ORDER GROUPING
ORDER GROUPING SIZE
READABILITY
section.readability h1 Look at this contrast! p Your text editor
has some really helpful colors for strong readability. a(role=“example”) See? p It’s awesome! 1 2 3 4 5 6 7 8
IS IT READABLE?
STICK WITH HIGH CONTRAST. LOW CONTRAST CAN BE HARDER TO
READ.
UP THAT FONT SIZE. DON’T MAKE PEOPLE SQUINT.
MAKE THOSE LINKS OBVIOUS. LIKE, IS THIS EVEN A LINK?
TOOLS
+ 1 2 3 4 5 6 7 8 9
10 11 12 13 <!DOCTYPE html> <html> <head> <title>JSConfBR</title> </head> <body> <div class=“content”> <h1>Welcome!</h1> </div> </body> </html> <title>JSConfBR</title> </head> <body> <div class=“content”> .content margin: 0 padding: 10px
@ spiralstairs
RECAP
MODULARITY RECAP
MODULARITY RECAP REUSABILITY
MODULARITY RECAP REUSABILITY CONSISTENCY
MODULARITY RECAP REUSABILITY CONSISTENCY HIERARCHY
MODULARITY RECAP REUSABILITY CONSISTENCY HIERARCHY READABILITY
MODULARITY RECAP REUSABILITY CONSISTENCY HIERARCHY READABILITY TOOLS
VISUAL DESIGN
None
GO TEAM!
PRACTICE
AIN’T NOBODY GOT TIME FOR THAT
START SMALL
CLICK HERE! SUBMIT NAME EMAIL PHONE CANCEL OK
NOT EVERY PROJECT IS A REDESIGN
CONSISTENCY (REMEMBER?)
RECREATE & REDESIGN
REDESIGN OFTEN
REDESIGN OFTEN & QUICKLY
DRAW SOMETHING EVERY DAY
1. SOMETHING YOU CAN SEE
1. SOMETHING YOU CAN SEE 2. SOMETHING YOU IMAGINE
None
1. SOMETHING YOU CAN SEE 2. SOMETHING YOU IMAGINE
CREATE A VISUAL REPRESENTATION OF WHAT YOU SEE WITH YOUR
EYES
CREATE A VISUAL REPRESENTATION OF WHAT YOU SEE WITH YOUR
EYES AND WHAT YOU SEE WITH YOUR MIND
SO OTHERS CAN SEE WHAT YOU SEE
SHOW OTHERS YOUR WORK
“ONLY THOSE WHO ARE WILLING TO TAKE THE RISK OF
WRITING CODE THAT’S NOT PERFECT EVER WRITE CODE.” - MICHAEL “GAR” GARVIN
SHAPE THE COMMUNITY
RECAP
START SMALL RECAP
START SMALL RECAP REDESIGN & RECREATE
START SMALL RECAP REDESIGN & RECREATE DRAW SOMETHING EVERY DAY
START SMALL RECAP REDESIGN & RECREATE DRAW SOMETHING EVERY DAY
SHOW YOUR WORK
START SMALL RECAP REDESIGN & RECREATE DRAW SOMETHING EVERY DAY
SHOW YOUR WORK SHAPE THE COMMUNITY
HOW TO WORK WITH DESIGNERS
EVERY “HOW TO WORK WITH X PERSON” ARTICLE OR TALK
EVERY “HOW TO WORK WITH X PERSON” ARTICLE OR TALK
CAN BE SUMMED UP WITH UNDERSTAND THEM & APPRECIATE THEM.
IT’S NOT JUST ABOUT DESIGNERS
DESIGNERS AS INTENTIONAL DEVELOPERS
STOP APOLOGIZING
YOU’RE DOING THIS
THANK YOU Lynn Fisher @ lynnandtonic