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Changing Behavior Through Persuasive Design - S...

Matt Danna
March 08, 2014

Changing Behavior Through Persuasive Design - SXSW 2014

Presented during SXSW 2014 on Saturday, March 8th, 2014, 12:30-1:30pm, Austin Convention Center, Ballroom A.
http://schedule.sxsw.com/2014/events/event_IAP20745
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SESSION DESCRIPTION:

Whether it's Nike+ reminding you to be more active, Mint judging you for not saving enough money, or Gmail telling you which emails are important, everyday we're interacting with products and services that attempt to modify our behavior. For the most part, we consciously choose to use these products because of their ability to motivate or incentivize change. However, there are an increasing number of websites, apps, and devices that are not behavior changing technologies, but they have begun employing tactics on a micro-level to influence us, generally without our awareness or intent. Through persuasive design, businesses are crafting interfaces to meet their goals – goals that may be at odds with your personal interests as a user.

A practical presentation for designers, product managers, marketers, and researchers who want to leverage the power of user persuasion in their products, as well as consumers who want to better understand how their attitudes and usage behaviors are being manipulated though persuasive design.

Matt Danna

March 08, 2014
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Transcript

  1. • Macro and micro persuasion • Become more persuasive literate

    • Touch on ethics • Learn how to apply persuasive design Going Beyond the Carrot & Stick
  2. Disclaimer! I will be discussing a lot of products, apps,

    and services throughout the course of this talk. I love all of them...well, most of them. Also, my views are their own, and do not necessarily reflect those of my employer. kthx <3
  3. Behavior Design aka Designing for Behavior Change Design with intent

    to incite a new behavior or modify existing behavior(s).
  4. “Technology that is designed to change attitudes or behaviors of

    the users through persuasion and social influence, but not through coercion.” –B.J. Fogg, 2002 Persuasive Technology Image courtesy Kris Krug
  5. Macrosuasion Microsuasion Two levels of persuasion: VALUE PROPOSITION Overall product

    is intended to be persuasive Components (features) of product are meant to persuade CONVERSION
  6. Macrosuasion Microsuasion Two levels of persuasion: VALUE PROPOSITION Overall product

    is intended to be persuasive Components (features) of product are meant to persuade CONVERSION
  7. ➜ Option 3: Forced opt-in (field is disabled) “You are

    going to receive our emails but can opt-out later” ➜ Option 1: Unchecked “Would you like to receive our emails?” ➜ Option 2: Pre-checked “We think you should receive our emails.” ➜ Option 4: No UI “Ha! You don’t even know this, but you’re going to get our emails.”
  8. Honest Deceptive ➜ Option 3: Forced opt-in (field is disabled)

    “You are going to receive our emails but can opt-out later” ➜ Option 1: Unchecked “Would you like to receive our emails?” ➜ Option 2: Pre-checked “We think you should receive our emails.” ➜ Option 4: No UI “Ha! You don’t even know this, but you’re going to get our emails.”
  9. Sample size: 8.5MM Users ‘s Email Opt-in Rate at Sign-up

    ➜ Before (unchecked) “Email me about the latest deviantART news, contests, and special offers.” Language (stays the same): 1.6% opt-in
  10. Sample size: 8.5MM Users ‘s Email Opt-in Rate at Sign-up

    ➜ Before (unchecked) “Email me about the latest deviantART news, contests, and special offers.” ➜ After (pre-checked) 48.4% opt-in Language (stays the same): 1.6% opt-in
  11. Calls-to-Action (CTAs) Wordsmithing: "Start your free 30 day trial" vs.

    "Start my free 30 day trial" "Order Information" vs. "Get Information" "Create Account" vs. "Join Now" etc.
  12. “Societies eventually develop antibodies to addictive new things... ...Unless we

    want to be canaries in the coal mine of each new addiction—the people whose sad example becomes a lesson to future generations—we’ll have to figure out for ourselves what to avoid and how.” –Paul Graham, 2010 The Acceleration of Addictiveness Graham, Paul. paulgraham.com. July 2010
  13. White Hat Black Hat Persuasion Transparent Upfront about intent “Nudging”

    Manipulation / Coercion Deceptive Disregards user interest “Shoving” Behavior Design
  14. • Your intent, methods of persuasion, and outcomes determine the

    ethics of your decisions. • You will get the behavior you incent • Be especially careful when it comes to user privacy, online identity, personal identifying information, commerce, and publishing Design with Care
  15. How would you feel if your design decisions were published

    on the front page of the Wall Street Journal? Gut check: