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The Essentials of Great Product Design

Matt Baxter
March 16, 2016

The Essentials of Great Product Design

This talk will explore three key components to creating great products: understanding customer needs, rapidly prototyping and testing ideas, and true cross-team collaboration.

- How to discover customer needs through observation
- Rapidly test and iterate on new ideas without wasting development cycles
- Fostering cross-team collaboration that leads to customer empathy and a unified vision

Matt Baxter

March 16, 2016
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Transcript

  1. We are a technology-enabled benefits management company that helps fill

    gaps in prescription coverage. In the pharmacy savings card business since 1993.
  2. Product Design Is a holistic perspective Focused on the problem/solution

    fit Can be applied to any type of product; software, hardware, or service
  3. “The sprint is a five-day process for answering critical business

    questions through design, prototyping, and testing ideas with customers.” http://www.gv.com/sprint/
  4. “It’s the closest thing we’ve found to a silver bullet

    when it comes to reliably improving the designs teams produce… The number of hours each team member is exposed directly to real users…” — Jared Spool https://articles.uie.com/user_exposure_hours/
  5. “Elaborate usability tests are a waste of resources. The best

    results come from testing no more than 5 users…” — Jakob Neilson https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/
  6. 30 - 60 minutes 1 computer ⏰ 3 - 5

    users Testing Sessions
  7. “Each group, then, is trying to do the right thing,

    but they're pulling in different directions. If any one of those groups 'wins,' we lose.” — Ed Catmull, Co-Founder of Pixar