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DojoCon 2013 Session on Creating & Sharing Educational Resources

DojoCon 2013 Session on Creating & Sharing Educational Resources

These are afternotes from the working session at #DojoCon2013 entitled "Coder How-Tos: organising and creating shared educational resources", facilitated by Michael Madden. While I had a preliminary draft at the working session, I have updated them to include ideas that arose during the session.

Michael Madden

April 15, 2013
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Transcript

  1. Vision: What would we like to have? Actions: How can

    we get there? Further thoughts & A sample resource This presentation includes many of the ideas that came from the DojoCon working session: a huge thank you to everybody who participated!
  2. Vision: What Would We Like to Have? (1/2) 1. Resources

    designed to be reusable 2. No restrictions on re-working and re-sharing 3. Easy for mentors to be able to find 4. Easy for mentors to share what they create 5. Recommendations for external resources 6. Localisable resources: can be translated, etc
  3. Vision: What Would We Like to Have? (2/2) 7. Downloadable:

    not requiring internet conn. 8. An online platform for kids to collaborate 9. Resources developed by kids (eg video guides) 10. Cheat sheets for mentors 11. Content for varying levels of technical skills 12. Progression of topics leading to badges/belts
  4. Actions: How Can We Get There? (1/3) 1. Think about

    reusability when making resources 2. Aim them at children, not other adults 3. Avoid imposing conditions on sharing: open source ethos; encourage virality 4. Include CoderDojo branding See end of this presentation for one example of resources designed for sharing & accessibility
  5. Actions: How Can We Get There? (2/3) 5. Share slides,

    code, blog posts, video, more… 6. Encourage kids to demo & share their code: peer learning & cooperation 7. Encourage them to make 'how-to' videos/blogs
  6. Actions: How Can We Get There? (3/3) 5. HWF site

    will facilitate sharing & finding resources: educational and admin 6. Space for local dojo use too (e.g. recap of day) 7. Google Hangouts 8. A StackOverflow-style installation would be great to have! (I recommend OSQA.net)
  7. Further Thoughts on Getting Started 1. Can't do everything all

    at once 2. Focus first on reusability when you make content for your dojo 3. Post it somewhere convenient (eg local dojo website): can easily move or link to it later 4. Let others know it's available: Google Groups & Twitter are a start, but ephemeral
  8. Example of Resources Designed for Reusability Posted on cdathenry.wordpress.com 

    For our own dojo's use originally (@coderdojoathnr)  Have been remixed & reused in 20+ dojos  Set a challenge; identify underlying 'big ideas'  Describe steps to get started  Interactive discussion: get kids to propose solutions  Open-ended to cater for varying abilities  Encourage demoing, sharing & peer work
  9. Today's Big Ideas Design of 1 or 2 Player Game

    Communication with variables Broadcasts
  10. My sprite: Press R/P/S to save having to type in

    full words. Compares answers to see who wins. Friend's sprite: After the countdown, senses friend's variable to see what value they picked. Controller Sprite: Starts the game and counts down. Design of the Game
  11. Can you Think of More Features? 1. Play multiple times

    and keep score 2. Use graphics instead of saying the words Rock / Paper / Scissors 3. Add sound effects 4. Support both 2-player and 1-player mode, with sprite to work as button to switch
  12. Upload your project to the Scratch Website user: cdathenry password:

    _______ Access it from home Improve it Show your friends! At the End …