Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Design Thinking for Non-Profits

Nathan Lucy
November 08, 2016

Design Thinking for Non-Profits

An introduction to design thinking prepared for the Community Service Public Relations Council of St. Louis. Presented on November 8, 2016.

Nathan Lucy

November 08, 2016
Tweet

Other Decks in Design

Transcript

  1. SELECT CLIENTS SERVICES Facilitation Training Coaching Business Strategy Marketing Strategy

    Project Management Ethnography Competitive Analysis Branding Web Design Video Storytelling UX Design
  2. It is not just what it looks like and feels

    like. Design is how it works. – Steve Jobs DESIGN IS…
  3. is a creative, collaborative methodology for solving problems.
 It’s deeply

    rooted in empathy for people, hence, “human-centered design.”
 It’s evidence-based. DESIGN THINKING
  4. PNC

  5. PAYOFF 14,000 new checking accounts in first 2 months Deposit

    growth compensated for lost fee revenues. Tom & David Kelley, Creative Confidence, p. 88
  6. VALUE CO-CREATION Every constituent interaction is a value exchange. What

    do your different existing constituents get out of interacting with your organization? Value is subjective. How can you find out what your constituents value about the experiences they have with your organization?
  7. DISCOVER DEFINE DESIGN DELIVER Discover Research inspires creativity with empathy:

    What are people really experiencing? What do people value, and why? What are their pain points? What do experts say? What data do we have?
  8. DONOR-CENTERED FUNDRAISING Donor-Centered Fundraising fulfills a donor’s three essential requirements:

    • receiving prompt and meaningful acknowledgement whenever a gift is made; • having the gift assigned to a specific program, project or initiative more narrow in scope than the mission of the not-for- profit; • receiving a report, in measurable terms, on what was accomplished with the last gift before being asked for another. Penelope Burk cygresearch.com
  9. DISCOVER DEFINE DESIGN DELIVER Define Drawing insights from discovery Identifying

    opportunities Setting objectives for design Reframing the original problem
  10. “No matter how inexpensive or well-designed the incubator, life- and-death

    battles were being fought in the mother’s home, not the hospital.” Tom and David Kelley, Creative Confidence, p. 69 INSIGHT
  11. “How might we create a baby- warming device that helps

    parents in remote villages give their dying infants a chance 
 to survive?” REFRAMED PROBLEM – The Embrace Team Tom and David Kelley, Creative Confidence, p. 69
  12. PRODUCT → SERVICE $299 → 10% of claim high volume

    → low volume remote work → on location →
  13. We used to think our business was about DVD delivery.

    Now we believe it’s about accessible entertainment— anytime, anywhere. Therefore, we will deliver a best-in-class in/out-home entertainment experience.
  14. DISCOVER DEFINE DESIGN DELIVER Design Generating new ideas Forming hypotheses

    Testing ideas with prototypes Iteration and refinement
  15. “The way to get good ideas is to get lots

    of ideas, and throw the bad ones away.” Linus Pauling Nobel Laureate, Chemistry (1954) Nobel Laureate, Peace (1962)
  16. Prototype The Idea: A service that matches social entrepreneurs with

    corporate sponsors. Video: We brought our service to life with a simple video prototype.
  17. ORGANIZATIONS & MEETUP GROUPS Service Design Network (SDN) St. Louis

    AIGA St. Louis IDSA St. Louis St. Louis Product Managers Group Venture Cafe CLASS Design Thinking (U44 BUS 290) Human-Centered Approaches to Making the World Spring 2017 Thursdays 6:30 – 8:45 PM https://sites.wustl.edu/designthinking/