For: Nicolas Tag Mixing Kit: Modules! 1 # revision 2! 2 ! 3 2.* revisions will be used in the first released version of the Tag Mixing Cards. This basic subset does not 4 include balls, hoops or any other material.! … ! 5 Legend! 6 ------! 7 ! 8 # Main themes! 9 ? Question (needs an answer)! 10 X Option (can answer a question or be independent)! 11 () Tip! 12 > Variable:! 13 TEXT Additional comment, extra module, rule to interpret! 14 MAP Refers to something on the playground map! 15 QUOTE Something to say/sing! 16 PLACE Name of a location! 17 TIME Time in any un[]it! 18 NUMBER Integer number! 19 PLAYERS Role like []it or []not-it, name of a team, “players who are frozen”, etc.! 20 ! 21 Indentation hierarchizes the modules and their dependencies.! 22 ! 23 Modules! 24 -------! 25 ! 26 # GENERAL! 27 ? What is the name of the game?! 28 > TEXT! 29 ? Draw a map of the playground.! 30 > MAP! 31 ? What happens if a player goes outside of the playground?! 32 X []it’s no allowed or impossible! 33 X The player is safe! 34 X The player is eliminated! 35 X The player is frozen at the edge! 36 X The player goes to jail! 37 ! 38 # PLAYERS! 39 ? How does players team up?! 40 X Two teams with two roles: []it and []not-it! 41 ? How many []it are there at the beginning?! 42 > NUMBER! 43 X Several teams tagging each other! 44 ? How many teams for this game?! 45 > NUMBER! 46 ? How are []it and []not-it chosen among the players?! 47 X With a counting-out song:! 48 > QUOTE! 49 X By mutual choice! 50 X With a counting-out game:! 51 > TEXT! 52 X [>PLAYERS] from last game are []it in this game! 53 (You can use a [>PLAYERS]players card to complete the sentence)! 54 Page 3 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas X [>NUMBER] of them.! 109 > NUMBER! 110 X All the free ones among them.! 111 X When:! 112 > TEXT! 113 ! 114 # BASES! 115 ? How are they called?! 116 (Base, Den, Home)! 117 > TEXT! 118 ? Where are they?! 119 X Special areas drawn on the map.! 120 > MAP! 121 X Off the ground.! 122 X Exceptions?! 123 > TEXT! 124 X Touching:! 125 (for instance, a certain material)! 126 > TEXT! 127 X In the shadows.! 128 (or out, if you prefer)! 129 X Only a certain number of players can be in the same safe zone.! 130 (How many?)! 131 > NUMBER! 132 X The base is safe only for a certain time.! 133 > TIME! 134 X Safeness is extended when holding hands or touching.! 135 X Instant safeness can also be invoked.! 136 ? By doing what?! 137 > TEXT! 138 ? By saying what?! 139 > QUOTE! 140 X This is only for a limited number of times.! 141 > NUMBER! 142 X Players have to wait some time before doing it again.! 143 > TIME! 144 X Different players have different bases.! 145 (Choose different options for them with [>PLAYERS] cards.)! 146 (Insert this card in-between)! 147 ! 148 # TAG! 149 ? How is a player tagged?! 150 X Touching! 151 X Catching or grabbing! 152 X Seeing! 153 X Stepping on their shadow! 154 X Saying! 155 (for instance their name or their hideout)! 156 > QUOTE! 157 X Seeing them moving! 158 X Breaking a chain of players holding hands! 159 X One player is then tagged! 160 X Both players are then tagged! 161 X Doing something else.! 162 (e.g. touching both shoulders, etc…)! 163 Page 4 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas > TEXT! 164 ? What happened when a player is tagged?! 165 X The player goes back to a place. ! 166 > PLACE! 167 X The player is jailed.! 168 X The player is frozen.! 169 X The player is eliminated.! 170 X The player becomes []it!! 171 X No tag back!! 172 X The players says:! 173 > QUOTE! 174 X []it says:! 175 > QUOTE! 176 X []it is no more []it.! 177 X And go to:! 178 > PLACE! 179 X The player hold hands with []it! 180 X The player get a playing handicap.! 181 (e.g. move on one leg, close eyes, …)! 182 > TEXT ! 183 X All []not-it players have to do this.! 184 X Something else happens.! 185 > TEXT! 186 X It’s duel time: a second chance for the player.! 187 (Choose a kind of duel)! 188 X They race to a certain place. ! 189 > PLACE! 190 X []it has to re-tag them on the way.! 191 X []it has to win the race.! 192 X The player can try to escape while it[] holds them and say, sing or count.! 193 > NUMBER! 194 > QUOTE! 195 X Another kind of duel.! 196 > TEXT! 197 ! 198 X MULTITAG Special option! 199 What happen the first time?! 200 What happen the second time?! 201 Use this card and >NUMBER cards to answer the question in a different way for each time.! 202 > NUMBERS! 203 ! 204 X TEAMS Special option! 205 Use this card and >PLAYERS cards to answer the question in a different way for different players. You 206 can also use it to select “the last player to be tagged” and other special cases.! … ! 207 # JAIL / FREEZING! 208 ? How can players be set free?! 209 X By accessing this place.! 210 > PLACE! 211 ? How many of them?! 212 (can be “all”)! 213 > NUMBER! 214 X By being touched.! 215 X [TODO] by:! 216 > PLAYERS! 217 Page 2 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas ? How do you call the teams or the roles:! 55 (You can combine [>PLAYERS] and [>TEXT] cards to answer this question)! 56 > PLAYERS! 57 > TEXT! 58 ! 59 # BEGINNING! 60 ? Is there something to do before the game actually starts?! 61 (You can add a [>PLAYERS] card at your answer if only some of the players have to do it.)! 62 > PLAYERS! 63 X Wait for:! 64 > TIME! 65 X Count to:! 66 > NUMBER! 67 X Say:! 68 > QUOTE! 69 X Sing:! 70 > QUOTE! 71 (For both:)! 72 X Until this special word starts the game.! 73 > QUOTE! 74 X Close or cover their eyes.! 75 X Open as soon as the game starts.! 76 ? Does players have a special state when the game starts?! 77 (You can add a [>PLAYERS] card at your answer to tell which players does it.)! 78 > PLAYERS! 79 X Holding hands.! 80 X Hidden.! 81 X Frozen.! 82 X Jailed.! 83 X Eyes closed or covered.! 84 ! 85 ? How are players placed when the game starts?! 86 (You can describe it or draw it on the map.)! 87 > TEXT! 88 > MAP! 89 ! 90 # ENDING! 91 ? When does the game stop?! 92 X When time is out.! 93 (With a [>TIME] card, you can tell how much time does the game last, or just write “night fall”, “dinner 94 time” or “end of recess”.)! … > TIME! 95 X When everyone is []it.! 96 X When everyone is in jail.! 97 X When everyone is frozen.! 98 (for the 3 “Everyone is…”)! 99 X Everyone except…! 100 (Add a number of extra players or define which ones.)! 101 X When players are bored.! 102 X When a team access a special place.! 103 (You can use [>PLAYERS] and [>PLACE] cards to tell who and where.)! 104 > PLAYERS! 105 > PLACE! 106 X All of them.! 107 X One of them.! 108 Page 5 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas X After a time.! 218 > TIME/NUMBER! 219 X In another way.! 220 (e.g. under the legs, flush, …)! 221 (See also “How is a player tagged?” for examples)! 222 > TEXT! 223 X Players can’t be set free after a time.! 224 > TIME! 225 > NUMBER! 226 X Then they become []it.! 227 X Then they go to [>PLACE].! 228 X Then they do something else.! 229 (See “What happened when a player is tagged?” for examples)! 230 > TEXT! 231 X All players are set free together.! 232 X All players holding hands are set free together.! 233 X Players are set free in order of jailing or freezing.! 234 ? What happens when a player is set free?! 235 X The player says:! 236 > QUOTE! 237 X The player goes back to this place.! 238 > PLACE! 239 X And is safe on the way home.! 240 X The player is back in game.! 241 ! 242 ? What does jailed or frozen players do?! 243 X They mime melting! 244 X They hold hands together! 245 X They do something else.! 246 > TEXT! 247 248 multitag !