Tag Mixing Kit, mai

834d570d7a91436154754db55059b3d8?s=47 nicolas
May 27, 2014
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Tag Mixing Kit, mai

834d570d7a91436154754db55059b3d8?s=128

nicolas

May 27, 2014
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  1. Avant-dernières étapes

  2. Modules (encore)

  3. Page 1 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed

    For: Nicolas Tag Mixing Kit: Modules! 1 # revision 2! 2 ! 3 2.* revisions will be used in the first released version of the Tag Mixing Cards. This basic subset does not 4 include balls, hoops or any other material.! … ! 5 Legend! 6 ------! 7 ! 8 # Main themes! 9 ? Question (needs an answer)! 10 X Option (can answer a question or be independent)! 11 () Tip! 12 > Variable:! 13 TEXT Additional comment, extra module, rule to interpret! 14 MAP Refers to something on the playground map! 15 QUOTE Something to say/sing! 16 PLACE Name of a location! 17 TIME Time in any un[]it! 18 NUMBER Integer number! 19 PLAYERS Role like []it or []not-it, name of a team, “players who are frozen”, etc.! 20 ! 21 Indentation hierarchizes the modules and their dependencies.! 22 ! 23 Modules! 24 -------! 25 ! 26 # GENERAL! 27 ? What is the name of the game?! 28 > TEXT! 29 ? Draw a map of the playground.! 30 > MAP! 31 ? What happens if a player goes outside of the playground?! 32 X []it’s no allowed or impossible! 33 X The player is safe! 34 X The player is eliminated! 35 X The player is frozen at the edge! 36 X The player goes to jail! 37 ! 38 # PLAYERS! 39 ? How does players team up?! 40 X Two teams with two roles: []it and []not-it! 41 ? How many []it are there at the beginning?! 42 > NUMBER! 43 X Several teams tagging each other! 44 ? How many teams for this game?! 45 > NUMBER! 46 ? How are []it and []not-it chosen among the players?! 47 X With a counting-out song:! 48 > QUOTE! 49 X By mutual choice! 50 X With a counting-out game:! 51 > TEXT! 52 X [>PLAYERS] from last game are []it in this game! 53 (You can use a [>PLAYERS]players card to complete the sentence)! 54 Page 3 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas X [>NUMBER] of them.! 109 > NUMBER! 110 X All the free ones among them.! 111 X When:! 112 > TEXT! 113 ! 114 # BASES! 115 ? How are they called?! 116 (Base, Den, Home)! 117 > TEXT! 118 ? Where are they?! 119 X Special areas drawn on the map.! 120 > MAP! 121 X Off the ground.! 122 X Exceptions?! 123 > TEXT! 124 X Touching:! 125 (for instance, a certain material)! 126 > TEXT! 127 X In the shadows.! 128 (or out, if you prefer)! 129 X Only a certain number of players can be in the same safe zone.! 130 (How many?)! 131 > NUMBER! 132 X The base is safe only for a certain time.! 133 > TIME! 134 X Safeness is extended when holding hands or touching.! 135 X Instant safeness can also be invoked.! 136 ? By doing what?! 137 > TEXT! 138 ? By saying what?! 139 > QUOTE! 140 X This is only for a limited number of times.! 141 > NUMBER! 142 X Players have to wait some time before doing it again.! 143 > TIME! 144 X Different players have different bases.! 145 (Choose different options for them with [>PLAYERS] cards.)! 146 (Insert this card in-between)! 147 ! 148 # TAG! 149 ? How is a player tagged?! 150 X Touching! 151 X Catching or grabbing! 152 X Seeing! 153 X Stepping on their shadow! 154 X Saying! 155 (for instance their name or their hideout)! 156 > QUOTE! 157 X Seeing them moving! 158 X Breaking a chain of players holding hands! 159 X One player is then tagged! 160 X Both players are then tagged! 161 X Doing something else.! 162 (e.g. touching both shoulders, etc…)! 163 Page 4 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas > TEXT! 164 ? What happened when a player is tagged?! 165 X The player goes back to a place. ! 166 > PLACE! 167 X The player is jailed.! 168 X The player is frozen.! 169 X The player is eliminated.! 170 X The player becomes []it!! 171 X No tag back!! 172 X The players says:! 173 > QUOTE! 174 X []it says:! 175 > QUOTE! 176 X []it is no more []it.! 177 X And go to:! 178 > PLACE! 179 X The player hold hands with []it! 180 X The player get a playing handicap.! 181 (e.g. move on one leg, close eyes, …)! 182 > TEXT ! 183 X All []not-it players have to do this.! 184 X Something else happens.! 185 > TEXT! 186 X It’s duel time: a second chance for the player.! 187 (Choose a kind of duel)! 188 X They race to a certain place. ! 189 > PLACE! 190 X []it has to re-tag them on the way.! 191 X []it has to win the race.! 192 X The player can try to escape while it[] holds them and say, sing or count.! 193 > NUMBER! 194 > QUOTE! 195 X Another kind of duel.! 196 > TEXT! 197 ! 198 X MULTITAG Special option! 199 What happen the first time?! 200 What happen the second time?! 201 Use this card and >NUMBER cards to answer the question in a different way for each time.! 202 > NUMBERS! 203 ! 204 X TEAMS Special option! 205 Use this card and >PLAYERS cards to answer the question in a different way for different players. You 206 can also use it to select “the last player to be tagged” and other special cases.! … ! 207 # JAIL / FREEZING! 208 ? How can players be set free?! 209 X By accessing this place.! 210 > PLACE! 211 ? How many of them?! 212 (can be “all”)! 213 > NUMBER! 214 X By being touched.! 215 X [TODO] by:! 216 > PLAYERS! 217 Page 2 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas ? How do you call the teams or the roles:! 55 (You can combine [>PLAYERS] and [>TEXT] cards to answer this question)! 56 > PLAYERS! 57 > TEXT! 58 ! 59 # BEGINNING! 60 ? Is there something to do before the game actually starts?! 61 (You can add a [>PLAYERS] card at your answer if only some of the players have to do it.)! 62 > PLAYERS! 63 X Wait for:! 64 > TIME! 65 X Count to:! 66 > NUMBER! 67 X Say:! 68 > QUOTE! 69 X Sing:! 70 > QUOTE! 71 (For both:)! 72 X Until this special word starts the game.! 73 > QUOTE! 74 X Close or cover their eyes.! 75 X Open as soon as the game starts.! 76 ? Does players have a special state when the game starts?! 77 (You can add a [>PLAYERS] card at your answer to tell which players does it.)! 78 > PLAYERS! 79 X Holding hands.! 80 X Hidden.! 81 X Frozen.! 82 X Jailed.! 83 X Eyes closed or covered.! 84 ! 85 ? How are players placed when the game starts?! 86 (You can describe it or draw it on the map.)! 87 > TEXT! 88 > MAP! 89 ! 90 # ENDING! 91 ? When does the game stop?! 92 X When time is out.! 93 (With a [>TIME] card, you can tell how much time does the game last, or just write “night fall”, “dinner 94 time” or “end of recess”.)! … > TIME! 95 X When everyone is []it.! 96 X When everyone is in jail.! 97 X When everyone is frozen.! 98 (for the 3 “Everyone is…”)! 99 X Everyone except…! 100 (Add a number of extra players or define which ones.)! 101 X When players are bored.! 102 X When a team access a special place.! 103 (You can use [>PLAYERS] and [>PLACE] cards to tell who and where.)! 104 > PLAYERS! 105 > PLACE! 106 X All of them.! 107 X One of them.! 108 Page 5 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas X After a time.! 218 > TIME/NUMBER! 219 X In another way.! 220 (e.g. under the legs, flush, …)! 221 (See also “How is a player tagged?” for examples)! 222 > TEXT! 223 X Players can’t be set free after a time.! 224 > TIME! 225 > NUMBER! 226 X Then they become []it.! 227 X Then they go to [>PLACE].! 228 X Then they do something else.! 229 (See “What happened when a player is tagged?” for examples)! 230 > TEXT! 231 X All players are set free together.! 232 X All players holding hands are set free together.! 233 X Players are set free in order of jailing or freezing.! 234 ? What happens when a player is set free?! 235 X The player says:! 236 > QUOTE! 237 X The player goes back to this place.! 238 > PLACE! 239 X And is safe on the way home.! 240 X The player is back in game.! 241 ! 242 ? What does jailed or frozen players do?! 243 X They mime melting! 244 X They hold hands together! 245 X They do something else.! 246 > TEXT! 247 248
  4. Page 1 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed

    For: Nicolas Tag Mixing Kit: Modules! 1 # revision 2! 2 ! 3 2.* revisions will be used in the first released version of the Tag Mixing Cards. This basic subset does not 4 include balls, hoops or any other material.! … ! 5 Legend! 6 ------! 7 ! 8 # Main themes! 9 ? Question (needs an answer)! 10 X Option (can answer a question or be independent)! 11 () Tip! 12 > Variable:! 13 TEXT Additional comment, extra module, rule to interpret! 14 MAP Refers to something on the playground map! 15 QUOTE Something to say/sing! 16 PLACE Name of a location! 17 TIME Time in any un[]it! 18 NUMBER Integer number! 19 PLAYERS Role like []it or []not-it, name of a team, “players who are frozen”, etc.! 20 ! 21 Indentation hierarchizes the modules and their dependencies.! 22 ! 23 Modules! 24 -------! 25 ! 26 # GENERAL! 27 ? What is the name of the game?! 28 > TEXT! 29 ? Draw a map of the playground.! 30 > MAP! 31 ? What happens if a player goes outside of the playground?! 32 X []it’s no allowed or impossible! 33 X The player is safe! 34 X The player is eliminated! 35 X The player is frozen at the edge! 36 X The player goes to jail! 37 ! 38 # PLAYERS! 39 ? How does players team up?! 40 X Two teams with two roles: []it and []not-it! 41 ? How many []it are there at the beginning?! 42 > NUMBER! 43 X Several teams tagging each other! 44 ? How many teams for this game?! 45 > NUMBER! 46 ? How are []it and []not-it chosen among the players?! 47 X With a counting-out song:! 48 > QUOTE! 49 X By mutual choice! 50 X With a counting-out game:! 51 > TEXT! 52 X [>PLAYERS] from last game are []it in this game! 53 (You can use a [>PLAYERS]players card to complete the sentence)! 54 Page 3 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas X [>NUMBER] of them.! 109 > NUMBER! 110 X All the free ones among them.! 111 X When:! 112 > TEXT! 113 ! 114 # BASES! 115 ? How are they called?! 116 (Base, Den, Home)! 117 > TEXT! 118 ? Where are they?! 119 X Special areas drawn on the map.! 120 > MAP! 121 X Off the ground.! 122 X Exceptions?! 123 > TEXT! 124 X Touching:! 125 (for instance, a certain material)! 126 > TEXT! 127 X In the shadows.! 128 (or out, if you prefer)! 129 X Only a certain number of players can be in the same safe zone.! 130 (How many?)! 131 > NUMBER! 132 X The base is safe only for a certain time.! 133 > TIME! 134 X Safeness is extended when holding hands or touching.! 135 X Instant safeness can also be invoked.! 136 ? By doing what?! 137 > TEXT! 138 ? By saying what?! 139 > QUOTE! 140 X This is only for a limited number of times.! 141 > NUMBER! 142 X Players have to wait some time before doing it again.! 143 > TIME! 144 X Different players have different bases.! 145 (Choose different options for them with [>PLAYERS] cards.)! 146 (Insert this card in-between)! 147 ! 148 # TAG! 149 ? How is a player tagged?! 150 X Touching! 151 X Catching or grabbing! 152 X Seeing! 153 X Stepping on their shadow! 154 X Saying! 155 (for instance their name or their hideout)! 156 > QUOTE! 157 X Seeing them moving! 158 X Breaking a chain of players holding hands! 159 X One player is then tagged! 160 X Both players are then tagged! 161 X Doing something else.! 162 (e.g. touching both shoulders, etc…)! 163 Page 4 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas > TEXT! 164 ? What happened when a player is tagged?! 165 X The player goes back to a place. ! 166 > PLACE! 167 X The player is jailed.! 168 X The player is frozen.! 169 X The player is eliminated.! 170 X The player becomes []it!! 171 X No tag back!! 172 X The players says:! 173 > QUOTE! 174 X []it says:! 175 > QUOTE! 176 X []it is no more []it.! 177 X And go to:! 178 > PLACE! 179 X The player hold hands with []it! 180 X The player get a playing handicap.! 181 (e.g. move on one leg, close eyes, …)! 182 > TEXT ! 183 X All []not-it players have to do this.! 184 X Something else happens.! 185 > TEXT! 186 X It’s duel time: a second chance for the player.! 187 (Choose a kind of duel)! 188 X They race to a certain place. ! 189 > PLACE! 190 X []it has to re-tag them on the way.! 191 X []it has to win the race.! 192 X The player can try to escape while it[] holds them and say, sing or count.! 193 > NUMBER! 194 > QUOTE! 195 X Another kind of duel.! 196 > TEXT! 197 ! 198 X MULTITAG Special option! 199 What happen the first time?! 200 What happen the second time?! 201 Use this card and >NUMBER cards to answer the question in a different way for each time.! 202 > NUMBERS! 203 ! 204 X TEAMS Special option! 205 Use this card and >PLAYERS cards to answer the question in a different way for different players. You 206 can also use it to select “the last player to be tagged” and other special cases.! … ! 207 # JAIL / FREEZING! 208 ? How can players be set free?! 209 X By accessing this place.! 210 > PLACE! 211 ? How many of them?! 212 (can be “all”)! 213 > NUMBER! 214 X By being touched.! 215 X [TODO] by:! 216 > PLAYERS! 217 Page 2 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas ? How do you call the teams or the roles:! 55 (You can combine [>PLAYERS] and [>TEXT] cards to answer this question)! 56 > PLAYERS! 57 > TEXT! 58 ! 59 # BEGINNING! 60 ? Is there something to do before the game actually starts?! 61 (You can add a [>PLAYERS] card at your answer if only some of the players have to do it.)! 62 > PLAYERS! 63 X Wait for:! 64 > TIME! 65 X Count to:! 66 > NUMBER! 67 X Say:! 68 > QUOTE! 69 X Sing:! 70 > QUOTE! 71 (For both:)! 72 X Until this special word starts the game.! 73 > QUOTE! 74 X Close or cover their eyes.! 75 X Open as soon as the game starts.! 76 ? Does players have a special state when the game starts?! 77 (You can add a [>PLAYERS] card at your answer to tell which players does it.)! 78 > PLAYERS! 79 X Holding hands.! 80 X Hidden.! 81 X Frozen.! 82 X Jailed.! 83 X Eyes closed or covered.! 84 ! 85 ? How are players placed when the game starts?! 86 (You can describe it or draw it on the map.)! 87 > TEXT! 88 > MAP! 89 ! 90 # ENDING! 91 ? When does the game stop?! 92 X When time is out.! 93 (With a [>TIME] card, you can tell how much time does the game last, or just write “night fall”, “dinner 94 time” or “end of recess”.)! … > TIME! 95 X When everyone is []it.! 96 X When everyone is in jail.! 97 X When everyone is frozen.! 98 (for the 3 “Everyone is…”)! 99 X Everyone except…! 100 (Add a number of extra players or define which ones.)! 101 X When players are bored.! 102 X When a team access a special place.! 103 (You can use [>PLAYERS] and [>PLACE] cards to tell who and where.)! 104 > PLAYERS! 105 > PLACE! 106 X All of them.! 107 X One of them.! 108 Page 5 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas X After a time.! 218 > TIME/NUMBER! 219 X In another way.! 220 (e.g. under the legs, flush, …)! 221 (See also “How is a player tagged?” for examples)! 222 > TEXT! 223 X Players can’t be set free after a time.! 224 > TIME! 225 > NUMBER! 226 X Then they become []it.! 227 X Then they go to [>PLACE].! 228 X Then they do something else.! 229 (See “What happened when a player is tagged?” for examples)! 230 > TEXT! 231 X All players are set free together.! 232 X All players holding hands are set free together.! 233 X Players are set free in order of jailing or freezing.! 234 ? What happens when a player is set free?! 235 X The player says:! 236 > QUOTE! 237 X The player goes back to this place.! 238 > PLACE! 239 X And is safe on the way home.! 240 X The player is back in game.! 241 ! 242 ? What does jailed or frozen players do?! 243 X They mime melting! 244 X They hold hands together! 245 X They do something else.! 246 > TEXT! 247 248 multitag !
  5. Page 1 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed

    For: Nicolas Tag Mixing Kit: Modules! 1 # revision 2! 2 ! 3 2.* revisions will be used in the first released version of the Tag Mixing Cards. This basic subset does not 4 include balls, hoops or any other material.! … ! 5 Legend! 6 ------! 7 ! 8 # Main themes! 9 ? Question (needs an answer)! 10 X Option (can answer a question or be independent)! 11 () Tip! 12 > Variable:! 13 TEXT Additional comment, extra module, rule to interpret! 14 MAP Refers to something on the playground map! 15 QUOTE Something to say/sing! 16 PLACE Name of a location! 17 TIME Time in any un[]it! 18 NUMBER Integer number! 19 PLAYERS Role like []it or []not-it, name of a team, “players who are frozen”, etc.! 20 ! 21 Indentation hierarchizes the modules and their dependencies.! 22 ! 23 Modules! 24 -------! 25 ! 26 # GENERAL! 27 ? What is the name of the game?! 28 > TEXT! 29 ? Draw a map of the playground.! 30 > MAP! 31 ? What happens if a player goes outside of the playground?! 32 X []it’s no allowed or impossible! 33 X The player is safe! 34 X The player is eliminated! 35 X The player is frozen at the edge! 36 X The player goes to jail! 37 ! 38 # PLAYERS! 39 ? How does players team up?! 40 X Two teams with two roles: []it and []not-it! 41 ? How many []it are there at the beginning?! 42 > NUMBER! 43 X Several teams tagging each other! 44 ? How many teams for this game?! 45 > NUMBER! 46 ? How are []it and []not-it chosen among the players?! 47 X With a counting-out song:! 48 > QUOTE! 49 X By mutual choice! 50 X With a counting-out game:! 51 > TEXT! 52 X [>PLAYERS] from last game are []it in this game! 53 (You can use a [>PLAYERS]players card to complete the sentence)! 54 Page 3 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas X [>NUMBER] of them.! 109 > NUMBER! 110 X All the free ones among them.! 111 X When:! 112 > TEXT! 113 ! 114 # BASES! 115 ? How are they called?! 116 (Base, Den, Home)! 117 > TEXT! 118 ? Where are they?! 119 X Special areas drawn on the map.! 120 > MAP! 121 X Off the ground.! 122 X Exceptions?! 123 > TEXT! 124 X Touching:! 125 (for instance, a certain material)! 126 > TEXT! 127 X In the shadows.! 128 (or out, if you prefer)! 129 X Only a certain number of players can be in the same safe zone.! 130 (How many?)! 131 > NUMBER! 132 X The base is safe only for a certain time.! 133 > TIME! 134 X Safeness is extended when holding hands or touching.! 135 X Instant safeness can also be invoked.! 136 ? By doing what?! 137 > TEXT! 138 ? By saying what?! 139 > QUOTE! 140 X This is only for a limited number of times.! 141 > NUMBER! 142 X Players have to wait some time before doing it again.! 143 > TIME! 144 X Different players have different bases.! 145 (Choose different options for them with [>PLAYERS] cards.)! 146 (Insert this card in-between)! 147 ! 148 # TAG! 149 ? How is a player tagged?! 150 X Touching! 151 X Catching or grabbing! 152 X Seeing! 153 X Stepping on their shadow! 154 X Saying! 155 (for instance their name or their hideout)! 156 > QUOTE! 157 X Seeing them moving! 158 X Breaking a chain of players holding hands! 159 X One player is then tagged! 160 X Both players are then tagged! 161 X Doing something else.! 162 (e.g. touching both shoulders, etc…)! 163 Page 4 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas > TEXT! 164 ? What happened when a player is tagged?! 165 X The player goes back to a place. ! 166 > PLACE! 167 X The player is jailed.! 168 X The player is frozen.! 169 X The player is eliminated.! 170 X The player becomes []it!! 171 X No tag back!! 172 X The players says:! 173 > QUOTE! 174 X []it says:! 175 > QUOTE! 176 X []it is no more []it.! 177 X And go to:! 178 > PLACE! 179 X The player hold hands with []it! 180 X The player get a playing handicap.! 181 (e.g. move on one leg, close eyes, …)! 182 > TEXT ! 183 X All []not-it players have to do this.! 184 X Something else happens.! 185 > TEXT! 186 X It’s duel time: a second chance for the player.! 187 (Choose a kind of duel)! 188 X They race to a certain place. ! 189 > PLACE! 190 X []it has to re-tag them on the way.! 191 X []it has to win the race.! 192 X The player can try to escape while it[] holds them and say, sing or count.! 193 > NUMBER! 194 > QUOTE! 195 X Another kind of duel.! 196 > TEXT! 197 ! 198 X MULTITAG Special option! 199 What happen the first time?! 200 What happen the second time?! 201 Use this card and >NUMBER cards to answer the question in a different way for each time.! 202 > NUMBERS! 203 ! 204 X TEAMS Special option! 205 Use this card and >PLAYERS cards to answer the question in a different way for different players. You 206 can also use it to select “the last player to be tagged” and other special cases.! … ! 207 # JAIL / FREEZING! 208 ? How can players be set free?! 209 X By accessing this place.! 210 > PLACE! 211 ? How many of them?! 212 (can be “all”)! 213 > NUMBER! 214 X By being touched.! 215 X [TODO] by:! 216 > PLAYERS! 217 Page 2 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas ? How do you call the teams or the roles:! 55 (You can combine [>PLAYERS] and [>TEXT] cards to answer this question)! 56 > PLAYERS! 57 > TEXT! 58 ! 59 # BEGINNING! 60 ? Is there something to do before the game actually starts?! 61 (You can add a [>PLAYERS] card at your answer if only some of the players have to do it.)! 62 > PLAYERS! 63 X Wait for:! 64 > TIME! 65 X Count to:! 66 > NUMBER! 67 X Say:! 68 > QUOTE! 69 X Sing:! 70 > QUOTE! 71 (For both:)! 72 X Until this special word starts the game.! 73 > QUOTE! 74 X Close or cover their eyes.! 75 X Open as soon as the game starts.! 76 ? Does players have a special state when the game starts?! 77 (You can add a [>PLAYERS] card at your answer to tell which players does it.)! 78 > PLAYERS! 79 X Holding hands.! 80 X Hidden.! 81 X Frozen.! 82 X Jailed.! 83 X Eyes closed or covered.! 84 ! 85 ? How are players placed when the game starts?! 86 (You can describe it or draw it on the map.)! 87 > TEXT! 88 > MAP! 89 ! 90 # ENDING! 91 ? When does the game stop?! 92 X When time is out.! 93 (With a [>TIME] card, you can tell how much time does the game last, or just write “night fall”, “dinner 94 time” or “end of recess”.)! … > TIME! 95 X When everyone is []it.! 96 X When everyone is in jail.! 97 X When everyone is frozen.! 98 (for the 3 “Everyone is…”)! 99 X Everyone except…! 100 (Add a number of extra players or define which ones.)! 101 X When players are bored.! 102 X When a team access a special place.! 103 (You can use [>PLAYERS] and [>PLACE] cards to tell who and where.)! 104 > PLAYERS! 105 > PLACE! 106 X All of them.! 107 X One of them.! 108 Page 5 of 5 /Users/Nicolas/Documents/projet/e. modules/kit_modules_2.txt Saved: 25/05/14 22:02:34 Printed For: Nicolas X After a time.! 218 > TIME/NUMBER! 219 X In another way.! 220 (e.g. under the legs, flush, …)! 221 (See also “How is a player tagged?” for examples)! 222 > TEXT! 223 X Players can’t be set free after a time.! 224 > TIME! 225 > NUMBER! 226 X Then they become []it.! 227 X Then they go to [>PLACE].! 228 X Then they do something else.! 229 (See “What happened when a player is tagged?” for examples)! 230 > TEXT! 231 X All players are set free together.! 232 X All players holding hands are set free together.! 233 X Players are set free in order of jailing or freezing.! 234 ? What happens when a player is set free?! 235 X The player says:! 236 > QUOTE! 237 X The player goes back to this place.! 238 > PLACE! 239 X And is safe on the way home.! 240 X The player is back in game.! 241 ! 242 ? What does jailed or frozen players do?! 243 X They mime melting! 244 X They hold hands together! 245 X They do something else.! 246 > TEXT! 247 248 duels !
  6. & des modules sous forme de question.

  7. Forme

  8. Simple Fonctionnel Lisible Décoration Austère Coloré Bariolé Amical

  9. None
  10. None
  11. six branches pour construire un jeu début du jeu tagging

    zones sûres fin du jeu joueurs prison & glace
  12. enchaînement

  13. Lettres

  14. récréation c’est toi qu’attrape! LE JEU DU CHAT ? glacé ! touché !

    Le facteur n’est pas passé et mon colis est coincé au centre de tri de l’autre côté de la ville alors j’ai appelé le support client mais ils ont dit qu’il ne passera jamais.
  15. Couleurs

  16. None
  17. Nom

  18. TAG MIXING KIT ← trappe-trappe et toutes ses variantes ←

    les mélanger, les combiner ← le projet au final
  19. Titrage

  20. None
  21. None
  22. Pictos

  23. None
  24. None
  25.  Cartes

  26. A A A ! A ? ? ! What happens

    when going outside of the playground? What happens when going outside of the playground? Player is eliminated ? ? Player is safe. ? ? ! ! A B B B A B ! A X ? ? ? ? ! The game stops when: When does the game stop? When everyone is it. Everyone is it. The game stops when: ? A A ? ? … … ! ? ! ! How are chosen it and not-it players? How are chosen it and not-it players? By mutual choice. How are chosen it and not-it players? T Z Z Z Z ? ? ? ! ! ! T T ? ? … … How are chosen it and not-it players? Eyes closed after start delay. Eyes closed after start delay. By mutual choice. tagging Beginning Special states of players when starting
  27. What happens when a player is set free? NEXT: ←

    module précédent ←  (possible) module suivant ←  module en cours
  28. The player goes back to this place: What happens when

    a player is set free? NEXT: ← modules précédents ←  (possibles) modules suivants ←  module en cours
  29. Jailing

  30. Jailing What happens when a player is set free? NEXT:

  31. Jailing What happens when a player is set free? NEXT:

    The player goes back to this place: W hat happens w hen a player is set free? NEXT: The player is back in game! What happens when a player is set free?
  32. Jailing What happens when a player is set free? NEXT:

    The player goes back to this place: What happens when a player is set free? NEXT:
  33. Jailing What happens when a player is set free? NEXT:

    The player goes back to this place: What happens when a player is set free? NEXT: Name a location, like the jail or the nearest base, or about any place charted on the map. Place
  34. Jailing What happens when a player is set free? NEXT:

    The player goes back to this place: What happens when a player is set free? NEXT: Name a location, like the jail or the nearest base, or about any place charted on the map. Place L’arbre le plus proche
  35. Jailing What happens when a player is set free? NEXT:

    The player goes back to this place: What happens when a player is set free? NEXT: and is safe on the way. What happens when a player is set free? the player goes back to this place Name a location, like the jail or the nearest base, or about any place charted on the map. Place L’arbre le plus proche
  36. Cartes : J-2

  37. Puis…

  38. None
  39. &

  40. None
  41. etc.