$30 off During Our Annual Pro Sale. View Details »
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Rayon (Rust Belt Rust)
Search
nikomatsakis
October 28, 2016
Programming
7
1.1k
Rayon (Rust Belt Rust)
A talk about Rayon from the Rust Belt Rust conference
nikomatsakis
October 28, 2016
Tweet
Share
More Decks by nikomatsakis
See All by nikomatsakis
Hereditary Harrop Formulas (Papers We Love Boston)
nikomatsakis
2
490
Rust: Systems Programming for All!
nikomatsakis
0
180
CppNow 2017
nikomatsakis
0
210
Rust at Mozilla (part of Mozilla Onboarding)
nikomatsakis
0
180
Guaranteeing Memory Safety and Data-Race Freedom in Rust
nikomatsakis
0
250
Other Decks in Programming
See All in Programming
sbt 2
xuwei_k
0
190
How Software Deployment tools have changed in the past 20 years
geshan
0
28k
connect-python: convenient protobuf RPC for Python
anuraaga
0
350
AIと協働し、イベントソーシングとアクターモデルで作る後悔しないアーキテクチャ Regret-Free Architecture with AI, Event Sourcing, and Actors
tomohisa
5
18k
ID管理機能開発の裏側 高速にSaaS連携を実現したチームのAI活用編
atzzcokek
0
190
Navigation 3: 적응형 UI를 위한 앱 탐색
fornewid
1
120
AWS CDKの推しポイントN選
akihisaikeda
1
240
宅宅自以為的浪漫:跟 AI 一起為自己辦的研討會寫一個售票系統
eddie
0
470
C-Shared Buildで突破するAI Agent バックテストの壁
po3rin
0
180
30分でDoctrineの仕組みと使い方を完全にマスターする / phpconkagawa 2025 Doctrine
ttskch
3
730
20251127_ぼっちのための懇親会対策会議
kokamoto01_metaps
2
400
関数実行の裏側では何が起きているのか?
minop1205
1
560
Featured
See All Featured
Keith and Marios Guide to Fast Websites
keithpitt
413
23k
The MySQL Ecosystem @ GitHub 2015
samlambert
251
13k
Facilitating Awesome Meetings
lara
57
6.7k
Context Engineering - Making Every Token Count
addyosmani
9
460
Rails Girls Zürich Keynote
gr2m
95
14k
"I'm Feeling Lucky" - Building Great Search Experiences for Today's Users (#IAC19)
danielanewman
231
22k
The Power of CSS Pseudo Elements
geoffreycrofte
80
6.1k
Stop Working from a Prison Cell
hatefulcrawdad
273
21k
GitHub's CSS Performance
jonrohan
1032
470k
How to train your dragon (web standard)
notwaldorf
97
6.4k
Product Roadmaps are Hard
iamctodd
PRO
55
12k
VelocityConf: Rendering Performance Case Studies
addyosmani
333
24k
Transcript
Rayon Data Parallelism for Fun and Profit Nicholas Matsakis (nmatsakis
on IRC)
Want to make parallelization easy 2 fn load_images(paths: &[PathBuf]) ->
Vec<Image> { paths.iter() .map(|path| Image::load(path)) .collect() } fn load_images(paths: &[PathBuf]) -> Vec<Image> { paths.par_iter() .map(|path| Image::load(path)) .collect() } For each path… …load an image… …create and return a vector.
Want to make parallelization safe 3 fn load_images(paths: &[PathBuf]) ->
Vec<Image> { let mut pngs = 0; paths.par_iter() .map(|path| { if path.ends_with(“png”) { pngs += 1; } Image::load(path) }) .collect() } Data-race Will not compile
4 http://blog.faraday.io/saved-by-the-compiler-parallelizing-a-loop-with-rust-and-rayon/
5 Parallel Iterators join() threadpool Basically all safe Safe interface
Unsafe impl Unsafe
6 fn load_images(paths: &[PathBuf]) -> Vec<Image> { paths.iter() .map(|path| Image::load(path))
.collect() }
7 fn load_images(paths: &[PathBuf]) -> Vec<Image> { paths.par_iter() .map(|path| Image::load(path))
.collect() }
Not quite that simple… 8 (but almost!) 1. No mutating
shared state (except for atomics, locks). 2. Some combinators are inherently sequential. 3. Some things aren’t implemented yet.
9 fn load_images(paths: &[PathBuf]) -> Vec<Image> { let mut pngs
= 0; paths.par_iter() .map(|path| { if path.ends_with(“png”) { pngs += 1; } Image::load(path) }) .collect() } Data-race Will not compile
10 `c` not shared between iterations! fn increment_all(counts: &mut [u32])
{ for c in counts.iter_mut() { *c += 1; } } fn increment_all(counts: &mut [u32]) { paths.par_iter_mut() .for_each(|c| *c += 1); }
fn load_images(paths: &[PathBuf]) -> Vec<Image> { let pngs = paths.par_iter()
.filter(|p| p.ends_with(“png”)) .map(|_| 1) .sum(); paths.par_iter() .map(|p| Image::load(p)) .collect() } 11
12 But beware: atomics introduce nondeterminism! use std::sync::atomic::{AtomicUsize, Ordering}; fn
load_images(paths: &[PathBuf]) -> Vec<Image> { let pngs = AtomicUsize::new(0); paths.par_iter() .map(|path| { if path.ends_with(“png”) { pngs.fetch_add(1, Ordering::SeqCst); } Image::load(path) }) .collect() }
13 3 2 1 12 0 4 5 1 2
1 3 2 1 0 1 3 4 0 3 6 7 8 vec1 vec2 6 2 6 * sum 8 82 fn dot_product(vec1: &[i32], vec2: &[i32]) -> i32 { vec1.iter() .zip(vec2) .map(|(e1, e2)| e1 * e2) .fold(0, |a, b| a + b) // aka .sum() }
14 fn dot_product(vec1: &[i32], vec2: &[i32]) -> i32 { vec1.par_iter()
.zip(vec2) .map(|(e1, e2)| e1 * e2) .reduce(|| 0, |a, b| a + b) // aka .sum() } 3 2 1 12 0 4 5 1 2 1 3 2 1 0 1 3 4 0 3 6 7 8 vec1 vec2 sum 20 19 43 39 82
15 Parallel iterators: Mostly like normal iterators, but: • closures
cannot mutate shared state • some operations are different For the most part, Rust protects you from surprises.
16 Parallel Iterators join() threadpool
The primitive: join() 17 rayon::join(|| do_something(…), || do_something_else(…)); Meaning: maybe
execute two closures in parallel. Idea: - add `join` wherever parallelism is possible - let the library decide when it is profitable
18 fn load_images(paths: &[PathBuf]) -> Vec<Image> { paths.par_iter() .map(|path| Image::load(path))
.collect() } Image::load(paths[0]) Image::load(paths[1])
Work stealing 19 Cilk: http://supertech.lcs.mit.edu/cilk/ (0..22) Thread A Thread B
(0..15) (15..22) (1..15) (queue) (queue) (0..1) (15..22) (15..18) (18..22) (15..16) (16..18) “stolen” (18..22) “stolen”
20
21 Parallel Iterators join() threadpool Rayon: • Parallelize for fun
and profit • Variety of APIs available • Future directions: • more iterators • integrate SIMD, array ops • integrate persistent trees • factor out threadpool
22 Parallel Iterators join() scope() threadpool
23 the scope `s` task `t1` task `t2` rayon::scope(|s| {
… s.spawn(move |s| { // task t1 }); s.spawn(move |s| { // task t2 }); … });
rayon::scope(|s| { … s.spawn(move |s| { // task t1 s.spawn(move
|s| { // task t2 … }); … }); … }); 24 the scope task t1 task t2
`not_ok` is freed here 25 the scope task t1 let
ok: &[u32]s = &[…]; rayon::scope(|scope| { … let not_ok: &[u32] = &[…]; … scope.spawn(move |scope| { // which variables can t1 use? }); });
26 fn join<A,B>(a: A, b: B) where A: FnOnce() +
Send, B: FnOnce() + Send, { rayon::scope(|scope| { scope.spawn(move |_| a()); scope.spawn(move |_| b()); }); } (Real join avoids heap allocation)
27 struct Tree<T> { value: T, children: Vec<Tree<T>>, } impl<T>
Tree<T> { fn process_all(&mut self) { process_value(&mut self.value); for child in &mut self.children { child.process_all(); } } }
28 impl<T> Tree<T> { fn process_all(&mut self) where T: Send
{ rayon::scope(|scope| { for child in &mut self.children { scope.spawn(move |_| child.process_all()); } process_value(&mut self.value); }); } }
29 impl<T> Tree<T> { fn process_all(&mut self) where T: Send
{ rayon::scope(|scope| { let children = &mut self.children; scope.spawn(move |scope| { for child in &mut children { scope.spawn(move |_| child.process_all()); } }); process_value(&mut self.value); }); } }
30 impl<T: Send> Tree<T> { fn process_all(&mut self) { rayon::scope(|s|
self.process_in(s)); } fn process_in<‘s>(&’s mut self, scope: &Scope<‘s>) { let children = &mut self.children; scope.spawn(move |scope| { for child in &mut children { scope.spawn(move |scope| child.process_in(scope)); } }); process_value(&mut self.value); } }