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ライブ配信アプリのアイテム再生をMetalで実装する事になった話
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noppefoxwolf
September 02, 2018
Technology
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ライブ配信アプリのアイテム再生をMetalで実装する事になった話
noppefoxwolf
September 02, 2018
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Transcript
ϥΠϒ৴ΞϓϦͷΞΠςϜ࠶ੜΛ .FUBMͰ࣮͢Δࣄʹͳͬͨ J04%$+BQBO5SBDL# JPTEDC TIBSF
OPQQF ! גࣜձࣾσΟʔɾΤψɾΤʔ " ͖ͭͶ͔Θ͍͍ # ΞϓϦ։ൃ̎̌̍̌ʙ JPTEDC TIBSF
ࠓͷ ɾ1PDPDIBͷհ ɾΞΠςϜΤϑΣΫτͷ࠶ੜख๏ ɾ࠶ੜख๏ͷ࣮ൺֱ ɾ·ͱΊ JPTEDC TIBSF
ϥΠϒ৴ΞϓϦ1PDPDIBͷհ JPTEDC TIBSF
1PDPDIB w ϥΠϒ৴ΞϓϦ w ʙ w ߴੑೳͳඒഽɾඒإϑΟϧλʔ w ΞΠςϜʹΑΔίϛϡχέʔ γϣϯ
JPTEDC TIBSF
ΞΠςϜͷΤϑΣΫτͷ࠶ੜख๏ JPTEDC TIBSF
JPTEDC TIBSF
ΞΠςϜͷΤϑΣΫτ w º w GQT w ಁա৭͋Γ w ඵ JPTEDC
TIBSF
ΞΠςϜͷΤϑΣΫτΛJ04্Ͱ࠶ੜ͢Δʹ JPTEDC TIBSF
ᶃ"71MBZFSͰ࠶ੜ͢Δ let url = Bundle.main.url(forResource: "item_effect", withExtension: "mov")! let asset
= AVURLAsset(url: url) let item = AVPlayerItem(asset: asset) let player = AVPlayer(playerItem: item) let playerLayer = AVPlayerLayer(player: player) playerLayer.backgroundColor = UIColor.clear.cgColor view.layer.addSubLayer(playerLayer) player.play() JPTEDC TIBSF
"71MBZFS-BZFSͰɺಁաใͷ ͋ΔಈըΛѻ͏ࣄ͕Ͱ͖ͳ͍ɻ *NQPSUBOU 5IFWBMVFPGBQMBZFSMBZFS`T JOIFSJUFEDPOUFOUTQSPQFSUZJT PQBRVFBOETIPVMEOPUCF VTFE "71-BZFS-BZFSυΩϡϝ ϯτΑΓ IUUQTEFWFMPQFSBQQMFDPNEPDVNFOUBUJPO
BWGPVOEBUJPOBWQMBZFSMBZFS JPTEDC TIBSF
ᶄ6**NBHF7JFXͰ࠶ੜ͢Δ let imageView = UIImageView() let images = (0...300).compactMap({ UIImage(named:
"\($0).png") }) imageView.animationImages = images imageView.startAnimating() JPTEDC TIBSF
ᶄ6**NBHF7JFXͰ࠶ੜ͢Δ $ ffmpeg -i input.mov images/output_%04d.png JPTEDC TIBSF
ᶄ6**NBHF7JFXͰ࠶ੜ͢Δ $ ffmpeg -i input.mov images/output_%04d.png $ du -sh ./images
302M ./images ☺ JPTEDC TIBSF
ᶄ6**NBHF7JFXͰ࠶ੜ͢Δ JPTEDC TIBSF
ᶄ6**NBHF7JFXͰ࠶ੜ͢Δ Message from debugger: Terminated due to memory issue ͰΫϥογϡ
JPTEDC TIBSF
ݕূ͔Β͔ͬͨ̎ͭͷ՝ײ w ಈըࣗମͷ༰ྔ w ࠶ੜύϑΥʔϚϯε JPTEDC TIBSF
ಈըࣗମͷ༰ྔ ඇѹॖNPWϑΝΠϧ .# ࿈൪1/(ϑΝΠϧ .# ѹॖ͢Δඞཁ͕͋Δ JPTEDC TIBSF
ϑΝΠϧͷѹॖͰඞਢͳཁ݅ w ಁաใΛ͍࣋ͬͯΔ w GQTΛམͱ͞ͳ͍ w ॎԣͷαΠζΛมߋ͠ͳ͍ JPTEDC TIBSF
ϑΥʔϚοτ ಁա ѹॖ σίʔυෛՙ BQOH ˓ .# º XFCQ ˓
.# º TG XFCN ˓ ,# º NQ º .# ˓ I "1/(༰ྔͷ࣌Ͱෆ࠾༻ͩͬͨͷͰະଌఆɻ8&#.σίʔμ͕ແͦ͞͏ͳͷͰະଌఆ WQXJUIBMQIB JPTEDC TIBSF
NQΛͳΜͱ͔ಁաʹରԠग़དྷͳ͍͔ ͜͜ͰɺੲήʔϜΛ࡞͍ͬͯͨ࣌ͷ͜ͱΛࢥ͍ग़͢ JPTEDC TIBSF
JPTEDC TIBSF
JPTEDC TIBSF
ಁա߹ͱඳը ͔͜͜ΒɺಁաಈըϓϨʔϠʔΛ࣮͍ͯ͘͠ w $PSF*NBHF w 0QFO(-&4 w .FUBM ΛͦΕͧΕͬͯ࡞ͬͨ݁ՌΛൺֱ͠·͢ɻ JPTEDC
TIBSF
ಁա߹ͱඳը w º w GQT w ಁա৭ͳ͠ w ඵ w
NQ JPTEDC TIBSF
$*'JMUFSΛͬͨ߹ $*'JMUFS J04 Ҏ্ͷϓϦηοτϑΟϧλ $16͔(16Ͱॲཧ JPTEDC TIBSF
$*'JMUFSΛͬͨ߹ $*'JMUFS J04 Ҏ্ͷϓϦηοτϑΟϧλ $16͔(16Ͱॲཧ $*#MFOE8JUI.BTL ΞϧϑΝͷը૾Λͬͯಁա IUUQTEFWFMPQFSBQQMFDPNEPDVNFOUBUJPO DPSFJNBHFDJpMUFS JPTEDC
TIBSF
$*'JMUFSΛͬͨ߹ let filter = CIFilter(name: "CIBlendWithMask")! filter.setValue(baseCIImage, forKey: kCIInputImageKey) filter.setValue(alphaCIImage,
forKey: kCIInputMaskImageKey) let filteredImage = filter.outputImage! let image = UIImage(ciImage: filteredImage) imageView.image = image JPTEDC TIBSF
J1IPOFDGQT JPTEDC TIBSF
0QFO(-&4Λͬͨ߹ͱඳը $"&"(--BZFS J04r (16Ͱॲཧ JPTEDC TIBSF
0QFO(-&45*14 JPTEDC TIBSF
0QFO(-&45*14 &"(-$POUFYU ςΫενϟΤϥʔঢ়ଶͳͲΛཧ JPTEDC TIBSF
0QFO(-&45*14 // ͲͷίϯςΩετͰಈ࡞͢Δ͔ෆఆ glDisable(GLenum(GL_DEPTH_TEST)) // ར༻͢ΔcontextΛઃఆ EAGLContext.setCurrent(context) // ↑Ͱࢦఆͨ͠contextͰ࣮ߦ͞ΕΔ glDisable(GLenum(GL_DEPTH_TEST))
JPTEDC TIBSF
0QFO(-&45*14 glGetError() ྫɿGL_INVALID_ENUM ແޮͳFOVNΛࢦఆ͍ͯ͠Δɻ JPTEDC TIBSF
0QFO(-&45*14 9DPEFͰϒϨʔΫϙΠϯτΛࠐΉ͜ͱՄ JPTEDC TIBSF
0QFO(-&4Λͬͨ߹ͱඳը $PSF*NBHF 0QFO(-&4 $**NBHF ςΫενϟ $*'JMUFS ϑϥάϝϯτγΣʔμ 6**NBHF7JFX Ϩϯμϥ $"&"(--BZFS
JPTEDC TIBSF
0QFO(-&4Λͬͨ߹ͱඳը varying lowp vec2 textureCoordinate; uniform sampler2D videoFrame; void main()
{ // ϕʔεͷ৭ͷx lowp float x = textureCoordinate.x / 2.0; // ϕʔε৭ͷऔಘ lowp vec2 baseCoord = vec2(x, textureCoordinate.y); lowp vec4 baseColor = texture2D(videoFrame, baseCoord); // alphaͷऔಘ lowp vec2 alphaCoord = vec2(x + 0.5, textureCoordinate.y); lowp vec4 alphaColor = texture2D(videoFrame, alphaCoord); // RGBϕʔε৭ɺAalphaΛར༻͢Δ gl_FragColor = vec4(baseColor.r, baseColor.g, baseColor.b, alphaColor.r); } JPTEDC TIBSF
HM@'SBH$PMPSWFD CBTF$PMPSS CBTF$PMPSH CBTF$PMPSC BMQIB$PMPSS JPTEDC TIBSF
0QFO(-&4Λͬͨ߹ͱඳը J1IPOFD㲈GQT JPTEDC TIBSF
͔͠͠ʜ JPTEDC TIBSF
JPTEDC TIBSF
88%$Ͱಥવͷ%FQSFDBUFEɻ ϥΠϒ৴ΞϓϦͷΞΠςϜ࠶ੜΛ.FUBMͰ࣮͢Δ ࣄʹͳͬͨ ແࣄλΠτϧճऩ ☺ JPTEDC TIBSF
.FUBMͰॻ͍ͯΈ·ͨ͠ JPTEDC TIBSF
.FUBMͷར w γΣʔμʔͷࣄલίϯύΠϧ w (16$16ͷڞ༗ϝϞϦۭؒ w (16ͷ໋ྩΛ·ͱΊͯૹΕΔ FUD %ΛΰϦΰϦʹ͏ਓ͘Β͍͔͠تͳ͍ʜ JPTEDC
TIBSF
.FUBMΛͬͯΈͯײͨ͡ར (16ϓϩάϥϛϯάॳ৺ऀʹ༏͍͠.FUBM w (16Λ৮Δ্Ͱॻ͖͍͢*' w ཧղΛਂΊΔ্ͰॏཁͳσόοΨʔ JPTEDC TIBSF
.FUBMΛͬͯΈͯײͨ͡ར let desc = MTLRenderPipelineDescriptor() desc.vertexFunction = library.makeFunction(name: vertexFunctionName) desc.fragmentFunction
= library.makeFunction(name: fragmentFunctionName) desc.colorAttachments[0].pixelFormat = pixelFormat 4XJGU0CK$Ͱॻ͖͍͢Ϟμϯͳ*' ίϯύΠϧ࣌ʹ͕ൃ͍֮͢͠ɻ JPTEDC TIBSF
.FUBMΛͬͯΈͯײͨ͡ར γΣʔμʔͷΤϥʔίϯύΠϧ࣌ʹڭ͑ͯ͘ΕΔ JPTEDC TIBSF
.FUBMΛͬͯΈͯײͨ͡ར w (16Λ৮Δ্Ͱॻ͖͍͢*' w ཧղΛਂΊΔ্ͰॏཁͳσόοΨʔ σόοΨʔʹ͍ͭͯ͜ͷޙհ͠·͢ɻ JPTEDC TIBSF
.FUBMͰॻ͍ͯΈ·ͨ͠ ͜ΕΒͷརΛ౿·͑ͯɺ.FUBMͰ ॻ͍ͯΈ·ͨ͠ɻ అ͞Μͷ.FUBMೖ͕ಡΈ͘͢ ͓ͯ͢͢ΊͰ͢ɻ JPTEDC TIBSF
J1IPOFT㲈GQT JPTEDC TIBSF
.FUBMͰॻ͍ͯΈ·ͨ͠ (16'SBNF$BQUVSF w ΧϝϥϚʔΫͷϘλϯ JPTEDC TIBSF
JPTEDC TIBSF
֤ςΫενϟΛQOHUJ⒎Ͱॻ͖ग़͢ࣄͰ͖·͢ɻ JPTEDC TIBSF
JPTEDC TIBSF
0QFO(-&4൛ͷ(16'SBNF$BQUSVF*OTUSVNFOUT ɺࣗͷڥͰಈ͔ͳ͘ͳ͍ͬͯ·ͨ͠ JPTEDC TIBSF
.FUBMͷ*OTUSVNFOUTવར༻Ͱ͖·͢ɻ JPTEDC TIBSF
·ͱΊ JPTEDC TIBSF
ΞϓϦΤϯδχΞ.FUBM৮Δ͖͔ w ࢥͬͨΑΓ͘͠ແ͘ɺཧղ͍͢͠ੈք w "3,JU$PSF.-ʹܨ͕Δٕज़ JPTEDC TIBSF
.FUBMͰ࣮͢Δඞཁ͋Δͷ͔ w ը૾ฤूͳΒ$*'JMUFSΛ·ͣݕ౼ w .FUBMͷσϝϦοτΛཧղ্ͨ͠Ͱ࠾༻͢Δ͖ JPTEDC TIBSF
.FUBMͰ࣮͢Δ্Ͱͷҙ w J04ະຬͷσόΠεʹ.FUBMඇରԠͷ͕͋Γ ·͢ w γϛϡϨʔλ.FUBMඇରԠͰ͢ MTLCreateSystemDefaultDevice() != nil JPTEDC
TIBSF
.FUBMͰ࣮͢Δ্Ͱͷҙ γϛϡϨʔλͰϏϧυͰ͖ͳ͍ࣄ͋Γ·͢ Ұ෦ͷϔϧύʔγϛϡϨʔλ4%,ʹؚ·Ε·ͤΜ w $".FUBM%SBXBCMF w $".FUBM-BZFS IUUQTHJTUHJUIVCDPNOPQQFGPYXPMGGBBBDCCEECG JPTEDC TIBSF
1PDPDIBͰ .FUBMͰ࣮͠·͕ͨ͠ʜ w ࠓ0QFO(-&4൛Λ͍ͬͯ·͢ w J04αϙʔτ͢ΔͨΊ w γϛϡϨʔλ͍ͬͯΔ 0QFO(-&4͕ഇࢭ͞ΕͨΒͲ͏͢Δͷʁ ˠͦͷࠒʹJ04ରԠ͠ͳ͍ͩΖ͏͠ɺγϛϡϨʔλͰ.FUBM͕ಈ͘Α͏ʹ
ͳ͍ͬͯ·͢ʂʂʢଟͶʣ JPTEDC TIBSF
4PVSDF$PEF ಁաॲཧΛࢪͯ͠࠶ੜ͢ΔϓϨʔϠʔϥΠϒϥϦΛ࡞͍ͬͯ·͢ JPTEDC TIBSF
4PVSDF$PEF w OPQQFGPYXPMG,JUTVOFCJ w OPQQFGPYXPMG,
[email protected]
! " !
JPTEDC TIBSF
! ͝੩ௌ͋Γ͕ͱ͏͍͟͝·ͨ͠ʂ "TLUIFTQFBLFS %F/"4QFBLFS-PVOHF JPTEDC TIBSF