Blade & Soul(NCSOFT)※1、Arena of Valor(Tencent)※2、… 意思決定:1. コンテンツ応用 ※1: Chung & Rho (2019), Reinforcement Learning in Action: Creating Arena Battle AI for 'Blade & Soul', Game Developers Conference 2019 深層強化学習を使ったエージェント。バトルスタイルの違いを報酬関数で表現。 https://www.gdcvault.com/play/1026406/Reinforcement-Learning-in-Action-Creating ※2: Wu, B. (2019). Hierarchical Macro Strategy Model for MOBA Game AI. Proceedings of the AAAI Conference on Artificial Intelligence, 33(01), 1206-1213. 大局的な戦略とミクロな個別戦略を階層的に教師あり学習した事例。プロチームにも優位に勝利。 https://aaai.org/ojs/index.php/AAAI/article/view/3915
Hammoudi, Okumura, and Tanaka. (2019). Applying AI in Games with DeNA. Game Developers Conference 2019. https://www.slideshare.net/juneokumura/applying-ai-in-games-gdc2019 ※3: 泊. (2019). ニューラルネットワークを用いた AIの格闘ゲームへの組み込み . Game Creators Conference 2019. https://bit.ly/gcc2019tomari ※4: https://www.aicarddass.com/zenonzard/ オセロニア道場:初心者から上級者まで、 強さを選択できる練習コンテンツ サムライスピリッツ「道場モード」: 特定のプレイヤー挙動を学習して対戦できる
(2018). QAエンジニアってどんな仕事? ~ゲーム開発におけるテストの世界~ . SEGA tech blo http://techblog.sega.jp/entry/2018/08/27/100000 ※2: Gillberg. (2019). AI for Testing: The Development of Bots that Play 'Battlefield V'. Game Developer Conference 2019. https://www.gdcvault.com/play/1026308/AI-for-Testing-The-Development ※3: Paredes and Jones. (2019). Automated Testing: Using AI Controlled Players to Test 'The Division'. Game Developer Conference 2019. https://www.gdcvault.com/play/1026382/Automated-Testing-Using-AI-Controlled 北斗が如く:VRAM使用率の可視化 コリジョン抜け検知 BattlefieldV:自動テストによる クラッシュ検知など The Division:自動テストによる Stuck検知など
Play 'Battlefield V'. Game Developer Conference 2019. https://www.gdcvault.com/play/1026308/AI-for-Testing-The-Development QA・デバッグ:事例 ゲームエンジンのスクリプトを活用してオートプレイ
プロセスにおける自動化が急務 • 大量のデータ蓄積、技術の進捗によるAI導入のしやすさ – バグ検知やデバッグでの活用が進んでいる 異常検知:背景 ※: McDonald. (2018). Robocalypse Now: Using Deep Learning to Combat Cheating in 'Counter-Strike: Global Offensive' Game Developers Conference 2018 https://www.gdcvault.com/play/1024994/Robocalypse-Now-Using-Deep-Learning
異常検知:事例 ※: Hwang. (2019). Beating Wallhacks using Deep Learning with Limited Resources. Game Developer Conference 2019. https://www.gdcvault.com/browse/gdc-19/play/1026331
異常検知:事例 ※: McDonald. (2018). Robocalypse Now: Using Deep Learning to Combat Cheating in 'Counter-Strike: Global Offensive' Game Developers Conference 2018 https://www.gdcvault.com/play/1024994/Robocalypse-Now-Using-Deep-Learning
Gaming Giants Win Big Data Challenge With Anodot to Keep Millions of Players in the Game https://www.anodot.com/news-item/anodot-leading-anomaly-detection-platform-for-gaming/ ※2: Baek, Nakai, and Oh. (2019). Customer Case for Anomaly Detection in MMORPG. Google Cloud Next 2019. https://www.youtube.com/watch?v=xrZ9BRK5WAg
T. Aila, S. Laine, and J. Lehtinen. Progressive growing of GANs for improved quality, stability, and variation. CoRR, abs/1710.10196, 2017 ※2: A. Brock, J. Donahue, and K. Simonyan. Large scale GAN training for high fidelity natural image synthesis . In Proc. ICLR, 2019. ProgressiveGAN※1 BigGAN※2
synthesis with spatially-adaptive normalization. Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition. 2019. You, S., You, N., & Pan, M. (2019). PI-REC: Progressive Image Reconstruction Network With Edge and Color Domain. arXiv preprint arXiv:1903.10146.
Chen, D., Yuan, L., & Sander, P. V. (2019). Progressive color transfer with dense semantic correspondences. ACM Transactions on Graphics (TOG), 38(2), 13. Saito, S., et al. (2019). PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization. ICCV 2019.
Alchemy and Science of Machine Learning for Games.Game Developer Conference 2019. https://www.gdcvault.com/play/1025653/The-Alchemy-and-Science-of Robust Solving of Optical Motion Capture Data by Denoising https://www.youtube.com/watch?v=6pPJJLgfpu0 Ubisoft La Forge - SoundMatching, the results on Aya https://www.youtube.com/watch?v=jKwMBvAs3_k