Gilbert Bernstein on Marching Cubes (http://www.eecs.berkeley.edu/~jrs/meshpapers/LorensenCline.pdf )
Marching Cubes is one of the most important geometry algorithms for 3D volume visualization, 3D scanning/reconstruction, etc. It has the distinction of being the most cited graphics paper ever. And it's also definitely not the best algorithm you could implement for the problem it solves. Intriguing?
Gilbert's Bio
Gilbert Bernstein is a Ph.D. student in the department of Computer Science at Stanford University. His work focuses on a range of topics across Computer Graphics, HCI and Programming Languages, including Domain-Specific (Programming) Languages, Visual Tools for Artists and Designers, Geometry and Topology. He’s gotten some awards in the past that you don’t really care about. The only song Gilbert can rap at karaoke is “Amish Paradise."
Meetup: http://www.meetup.com/papers-we-love-too/events/228340935/