Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Making your app nice for humans

Fb64cbaeb7b19566f9466ed812620740?s=47 Alex Rozanski
September 14, 2011

Making your app nice for humans

At September 2011's LiDG meetup, I spoke about a good approach to take when designing software to come at it from the user's perspective.


Alex Rozanski

September 14, 2011

More Decks by Alex Rozanski

Other Decks in Design


  1. Making your apps nice for humans Alex Rozanski @alexrozanski

  2. Make workflow your design focus

  3. None
  4. Burn movies movies

  5. Burn movies movies “I don’t want to hear anything about

    drawers or pop-out [windows]” - Steve Jobs
  6. • Design your app at a high level first •

    Draw a flow chart of your app’s workflow • Think about design at a user level, not a coding level • Changes are easier to make at this stage before any detail is added
  7. Design away from Xcode

  8. “In fact, do high-level design away from a computer (or

    equivalent device)” - Me (or equivalent device)
  9. None
  10. None
  11. None
  12. None
  13. • Makes you think about the core function of the

    application • Not tempted to design from a code perspective • Not tempted to start to build stuff before you know how everything will fit together • Changes are harder to incorporate later
  14. Optimise for screens and taps

  15. Optimise for screens and taps minimum number of

  16. None
  17. None
  18. None
  19. None
  20. None
  21. None
  22. None
  23. 4 taps 3 screens ...just to turn off 3G

  24. • Keep screens and screen transitions to a minimum •

    Optimise workflow for actions which are commonly performed • Optimise workflow for “micro- moments”
  25. Form ≈ Function

  26. Form ≈ Function “form follows function” principle:

  27. Form > function

  28. None
  29. None
  30. None
  31. None
  32. None
  33. None
  34. None
  35. None
  36. None
  37. None
  38. When your app becomes unresponsive to input, you remind your

    user that all they’re doing is touching a piece of glass
  39. Form < function

  40. None
  41. • Strike a balance between aesthetics and functionality • People

    like apps which look pretty • But you are crafting the entire experience
  42. Extend the standard interface

  43. None
  44. None
  45. Navigation Bar

  46. Navigation Bar Table View

  47. Navigation Bar Table View Tab Bar

  48. None
  49. None
  50. None
  51. • Build custom user interface on standard patterns • Follow

    the Human Interface Guidelines • Doing these will make using your app easier to learn
  52. Surprise your users

  53. Surprise your users *in a good way *

  54. None
  55. None
  56. None
  57. None
  58. None
  59. None
  60. None
  61. None
  62. None
  63. • The little details can make a big difference to

    your user’s opinion of the app • Make the user feel like you’ve designed the app with them in mind.
  64. None
  65. Summary

  66. • Think • User-centred design • Plan before diving in

    • Details can make a good app, great
  67. Questions? Alex Rozanski @alexrozanski