Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Cocos2dx(Ver2)が闇な話
Search
ぽんこつ
June 28, 2014
Technology
0
210
Cocos2dx(Ver2)が闇な話
Cocos2dx(Ver2)が如何に闇かCCArrayというCocos2dx(Ver2)の闇の凝縮体の解説を元に暴く
ぽんこつ
June 28, 2014
Tweet
Share
More Decks by ぽんこつ
See All by ぽんこつ
艦これHacking
ponkotuy
0
3.8k
Other Decks in Technology
See All in Technology
Terraformで構築する セルフサービス型データプラットフォーム / terraform-self-service-data-platform
pei0804
1
190
ブロックテーマ時代における、テーマの CSS について考える Toro_Unit / 2025.09.13 @ Shinshu WordPress Meetup
torounit
0
130
2つのフロントエンドと状態管理
mixi_engineers
PRO
3
110
AI時代を生き抜くエンジニアキャリアの築き方 (AI-Native 時代、エンジニアという道は 「最大の挑戦の場」となる) / Building an Engineering Career to Thrive in the Age of AI (In the AI-Native Era, the Path of Engineering Becomes the Ultimate Arena of Challenge)
jeongjaesoon
0
200
RSCの時代にReactとフレームワークの境界を探る
uhyo
10
3.5k
「全員プロダクトマネージャー」を実現する、Cursorによる仕様検討の自動運転
applism118
22
12k
La gouvernance territoriale des données grâce à la plateforme Terreze
bluehats
0
180
はじめてのOSS開発からみえたGo言語の強み
shibukazu
1
720
S3アクセス制御の設計ポイント
tommy0124
3
200
KotlinConf 2025_イベントレポート
sony
1
140
Practical Agentic AI in Software Engineering
uzyn
0
110
DevIO2025_継続的なサービス開発のための技術的意思決定のポイント / how-to-tech-decision-makaing-devio2025
nologyance
1
430
Featured
See All Featured
Site-Speed That Sticks
csswizardry
10
820
Sharpening the Axe: The Primacy of Toolmaking
bcantrill
44
2.5k
Let's Do A Bunch of Simple Stuff to Make Websites Faster
chriscoyier
507
140k
How STYLIGHT went responsive
nonsquared
100
5.8k
Docker and Python
trallard
46
3.6k
For a Future-Friendly Web
brad_frost
180
9.9k
I Don’t Have Time: Getting Over the Fear to Launch Your Podcast
jcasabona
33
2.4k
Reflections from 52 weeks, 52 projects
jeffersonlam
352
21k
Navigating Team Friction
lara
189
15k
Why Our Code Smells
bkeepers
PRO
339
57k
CSS Pre-Processors: Stylus, Less & Sass
bermonpainter
358
30k
Keith and Marios Guide to Fast Websites
keithpitt
411
22k
Transcript
͡Ίʹ Cocos2dx ͱ CCArray ݁ Cocos2dx(Ver2) ͕ҋͳ ΆΜͭ͜ 2014
06 ݄ 28 ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ࣗݾհ ΆΜͭ͜Ͱ͢ (@ponkotuy) ܳऀ౦ژΤϯλʔςΠϝϯτͰήʔϜ࡞ͬͯ·͢ C++͡Όͳͯ͘
Scala ͷਓͰ͢ ΏͱΓϓϩάϥϚʹ C++ͱϝϞϦཧແཧա͗ͨ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ͢༰ Cocos2dx(Ver2) ͕ਏ͍Λ͠·͢ C++03 Ҏલͷ
No Constexpr, No Template ·ͱͳ C++ͷΛظ͍ͯ͠Δํٳܜ࣌ؒͰ͢ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ιγϟή։ൃͷݱ Wanted ϦονͳεϚʔτϑΥϯΞϓϦ (ωΠςΟϒ) Required
ϚϧνϓϥοτϑΥʔϜ (ಛʹ iOS + Android) Must σβΠφʔͱͷ࿈ܞ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ Cocos2dx ͳΒͰ͖ΔΑʂ ϚϧνϓϥοτϑΥʔϜͳωΠςΟϒΞϓϦ͕࡞Մೳ CocosBuilder Λͬͯը໘ɾΞχϝʔγϣϯ࡞
C++Ͱ Obj-C ΑΓϦονͳϓϩάϥϛϯάڥ ຊʹ Obj-C ΑΓϦον͔ʁ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ Cocos2dx ͷݱ࣮ Cocos2dx Objective-C
൛ Cocos2d ͷ C++Ҡ২ ݁ͱͯ͠։ൃऀ͕ C++͔ͬͯͳ͍ ࣮ମྼԽ Objective-C ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ Cocos2dx(Ver2) ͷCCArray Cocos2dx ͷ CCArray
class Objective-C Ͱ NSArray ΑΓߴͱͯ͠༻Λਪ زΒ͔ͷඪ४ͷϝιου͕ CCArray Λฦͯ͘͠Δ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ CCArray ͷAPI Create static CCArray*
create(); Insert void addObject(CCObject* object); CCObject ͱ͔͍͏Կ͔͓ͧ·͍͠ͷ͕ ཁૉ CCObject ͷܧঝ͕Ϛετ CCObject Java ͷશͯͷجఈΫϥε Object Έ͍ͨͳ Cocos2dx ͷΫϥεຆͲશͯ CCObject Λܧঝ͍ͯ͠Δ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ CCArray ͷAPI ͦͷ2 ϧʔϓͷճ͠ํ CCARRAY_FOREACH(ccArray,
obj) { CCNode* node = static_cast<CCNode*>(obj); ... } CCARRAY_FOREACH ͱ͍͏ಾϚΫϩ Ұ୴ CCObject ʹม͞ΕΔͷͰϒνյ͞ΕΔܕใ ͪͳΈʹ iterator ࣮͞Εͯͳ͍ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ CCArray ͱstd::vector ͷൺֱ std::vector ͱҎԼͷૢ࡞Ͱൺֱ͢Δ
oat ܕͰ 0 ͔Β n ·ͰίϯςφʹಥͬࠐΉ ˢΛͯ͠߹ܭΛग़͢ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ std::vectorʢC++03ʣͷ߹ float stdVectorSum(float count) {
std::vector<float> vec; for(float f = 0.0f; f < count; ++f) vec.push_back(f); return std::accumulate( vec.begin(), vec.end(), 0.0f); } ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ CCArray ͷ߹ float ccArraySum(float count)
{ CCArray* array = CCArray::create(); for(float f = 0.0f; f < count; ++f) array->addObject(new CCFloat(f)); float sum = 0.0f; CCObject* elem = NULL; CCARRAY_FOREACH(array, elem) { CCFloat* f = static_cast<CCFloat*>(elem); sum += f->getValue(); } return sum; } ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ CCArray ͷͭΒ͍ͱ͜Ζ CCFloat ͱ͍͏ CCObject
Λܧঝͨ͠ class ͕ඞཁ STL ͷΞϧΰϦζϜ͕͑ͳ͍ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ൺֱ CPU Core i5-4570S 2.90GHz
OS Ubuntu 14.04 CXX g++4.8.2 CXXFLAGS -O3 Ͱ 10000000 ສཁૉɺઌఔͷίʔυΛճͨ݁͠Ռ͕ CCArray 0.569s std::vector<oat> 0.057s std::vector<CCFloat> 0.397s ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ݁ CCArray 0.569s std::vector<oat> 0.057s
std::vector<CCFloat> 0.397s CCArray ͷ͍ͷ CCFloat ͷ boxingɺunboxing ͕ݪҼ ͨͩ͠ std::vector<CCFloat>Ͱ CCArray ͷํ͕͍ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ͪͳΈʹ array->addObject(new CCFloat(f)); ͜ΕϦʔΫͯ͠·ͤΜɻ CCObject
ࢀরΧϯτํࣜͷࣗಈղ์Λ࣋ͭ addObject Ͱ retain Λൃߦ (ࢀরΧϯτ͕+1 removeObject Ͱ release Λൃߦ (ࢀরΧϯτ͕-1 ͞ΕΔҝͰ͢ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ݁ ॳظͷεϚϗήʔϜ։ൃͰڧྗͩͬͨ Cocos2dx Cocos2dx(Ver2) ͷશମతʹ
CCArray Ϩϕϧͷ೦ઃܭ boxingɺunboxing ͜Θ͍ɺ͍ ·ͣͪΌΜͱ STL ͓͏ Unity(C#) ͔ Cocos2dx(Ver3) ͍͍ͨ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ͦͷଞ ܭଌʹͬͨίʔυ https://github.com/ponkotuy/CocosSample ΆΜͭ͜ Cocos2dx(Ver2)
͕ҋͳ