Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Cocos2dx(Ver2)が闇な話
Search
ぽんこつ
June 28, 2014
Technology
0
210
Cocos2dx(Ver2)が闇な話
Cocos2dx(Ver2)が如何に闇かCCArrayというCocos2dx(Ver2)の闇の凝縮体の解説を元に暴く
ぽんこつ
June 28, 2014
Tweet
Share
More Decks by ぽんこつ
See All by ぽんこつ
艦これHacking
ponkotuy
0
3.8k
Other Decks in Technology
See All in Technology
スピンアウト講座02_ファイル管理
overflowinc
0
1k
今日から始められるテスト自動化 〜 基礎知識から生成AI活用まで 〜
magicpod
1
110
Phase01_AI座学_基礎
overflowinc
0
3.1k
「お金で解決」が全てではない!大規模WebアプリのCI高速化 #phperkaigi
stefafafan
5
2.2k
欠陥分析(ODC分析)における生成AIの活用プロセスと実践事例 / 20260320 Suguru Ishii & Naoki Yamakoshi & Mayu Yoshizawa
shift_evolve
PRO
0
320
How to install a gem
indirect
0
230
君はジョシュアツリーを知っているか?名前をつけて事象を正しく認識しよう / Do you know Joshua Tree?
ykanoh
2
110
大規模ECサイトのあるバッチのパフォーマンスを改善するために僕たちのチームがしてきたこと
panda_program
1
350
コンテキスト・ハーネスエンジニアリングの現在
hirosatogamo
PRO
6
730
SLI/SLO 導入で 避けるべきこと3選
yagikota
0
140
Phase05_ClaudeCode入門
overflowinc
0
1.6k
Escape from Excel方眼紙 ~マークダウンで繋ぐ、人とAIの架け橋~ /nikkei-tech-talk44
nikkei_engineer_recruiting
0
170
Featured
See All Featured
Marketing to machines
jonoalderson
1
5k
Put a Button on it: Removing Barriers to Going Fast.
kastner
60
4.2k
KATA
mclloyd
PRO
35
15k
How to Get Subject Matter Experts Bought In and Actively Contributing to SEO & PR Initiatives.
livdayseo
0
89
Avoiding the “Bad Training, Faster” Trap in the Age of AI
tmiket
0
110
WCS-LA-2024
lcolladotor
0
490
Optimizing for Happiness
mojombo
378
71k
[Rails World 2023 - Day 1 Closing Keynote] - The Magic of Rails
eileencodes
38
2.8k
Money Talks: Using Revenue to Get Sh*t Done
nikkihalliwell
0
190
Navigating the Design Leadership Dip - Product Design Week Design Leaders+ Conference 2024
apolaine
0
240
The Art of Programming - Codeland 2020
erikaheidi
57
14k
Writing Fast Ruby
sferik
630
63k
Transcript
͡Ίʹ Cocos2dx ͱ CCArray ݁ Cocos2dx(Ver2) ͕ҋͳ ΆΜͭ͜ 2014
06 ݄ 28 ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ࣗݾհ ΆΜͭ͜Ͱ͢ (@ponkotuy) ܳऀ౦ژΤϯλʔςΠϝϯτͰήʔϜ࡞ͬͯ·͢ C++͡Όͳͯ͘
Scala ͷਓͰ͢ ΏͱΓϓϩάϥϚʹ C++ͱϝϞϦཧແཧա͗ͨ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ͢༰ Cocos2dx(Ver2) ͕ਏ͍Λ͠·͢ C++03 Ҏલͷ
No Constexpr, No Template ·ͱͳ C++ͷΛظ͍ͯ͠Δํٳܜ࣌ؒͰ͢ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ιγϟή։ൃͷݱ Wanted ϦονͳεϚʔτϑΥϯΞϓϦ (ωΠςΟϒ) Required
ϚϧνϓϥοτϑΥʔϜ (ಛʹ iOS + Android) Must σβΠφʔͱͷ࿈ܞ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ Cocos2dx ͳΒͰ͖ΔΑʂ ϚϧνϓϥοτϑΥʔϜͳωΠςΟϒΞϓϦ͕࡞Մೳ CocosBuilder Λͬͯը໘ɾΞχϝʔγϣϯ࡞
C++Ͱ Obj-C ΑΓϦονͳϓϩάϥϛϯάڥ ຊʹ Obj-C ΑΓϦον͔ʁ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ Cocos2dx ͷݱ࣮ Cocos2dx Objective-C
൛ Cocos2d ͷ C++Ҡ২ ݁ͱͯ͠։ൃऀ͕ C++͔ͬͯͳ͍ ࣮ମྼԽ Objective-C ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ Cocos2dx(Ver2) ͷCCArray Cocos2dx ͷ CCArray
class Objective-C Ͱ NSArray ΑΓߴͱͯ͠༻Λਪ زΒ͔ͷඪ४ͷϝιου͕ CCArray Λฦͯ͘͠Δ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ CCArray ͷAPI Create static CCArray*
create(); Insert void addObject(CCObject* object); CCObject ͱ͔͍͏Կ͔͓ͧ·͍͠ͷ͕ ཁૉ CCObject ͷܧঝ͕Ϛετ CCObject Java ͷશͯͷجఈΫϥε Object Έ͍ͨͳ Cocos2dx ͷΫϥεຆͲશͯ CCObject Λܧঝ͍ͯ͠Δ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ CCArray ͷAPI ͦͷ2 ϧʔϓͷճ͠ํ CCARRAY_FOREACH(ccArray,
obj) { CCNode* node = static_cast<CCNode*>(obj); ... } CCARRAY_FOREACH ͱ͍͏ಾϚΫϩ Ұ୴ CCObject ʹม͞ΕΔͷͰϒνյ͞ΕΔܕใ ͪͳΈʹ iterator ࣮͞Εͯͳ͍ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ CCArray ͱstd::vector ͷൺֱ std::vector ͱҎԼͷૢ࡞Ͱൺֱ͢Δ
oat ܕͰ 0 ͔Β n ·ͰίϯςφʹಥͬࠐΉ ˢΛͯ͠߹ܭΛग़͢ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ std::vectorʢC++03ʣͷ߹ float stdVectorSum(float count) {
std::vector<float> vec; for(float f = 0.0f; f < count; ++f) vec.push_back(f); return std::accumulate( vec.begin(), vec.end(), 0.0f); } ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ CCArray ͷ߹ float ccArraySum(float count)
{ CCArray* array = CCArray::create(); for(float f = 0.0f; f < count; ++f) array->addObject(new CCFloat(f)); float sum = 0.0f; CCObject* elem = NULL; CCARRAY_FOREACH(array, elem) { CCFloat* f = static_cast<CCFloat*>(elem); sum += f->getValue(); } return sum; } ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ CCArray ͷͭΒ͍ͱ͜Ζ CCFloat ͱ͍͏ CCObject
Λܧঝͨ͠ class ͕ඞཁ STL ͷΞϧΰϦζϜ͕͑ͳ͍ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ൺֱ CPU Core i5-4570S 2.90GHz
OS Ubuntu 14.04 CXX g++4.8.2 CXXFLAGS -O3 Ͱ 10000000 ສཁૉɺઌఔͷίʔυΛճͨ݁͠Ռ͕ CCArray 0.569s std::vector<oat> 0.057s std::vector<CCFloat> 0.397s ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ݁ CCArray 0.569s std::vector<oat> 0.057s
std::vector<CCFloat> 0.397s CCArray ͷ͍ͷ CCFloat ͷ boxingɺunboxing ͕ݪҼ ͨͩ͠ std::vector<CCFloat>Ͱ CCArray ͷํ͕͍ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ͪͳΈʹ array->addObject(new CCFloat(f)); ͜ΕϦʔΫͯ͠·ͤΜɻ CCObject
ࢀরΧϯτํࣜͷࣗಈղ์Λ࣋ͭ addObject Ͱ retain Λൃߦ (ࢀরΧϯτ͕+1 removeObject Ͱ release Λൃߦ (ࢀরΧϯτ͕-1 ͞ΕΔҝͰ͢ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ݁ ॳظͷεϚϗήʔϜ։ൃͰڧྗͩͬͨ Cocos2dx Cocos2dx(Ver2) ͷશମతʹ
CCArray Ϩϕϧͷ೦ઃܭ boxingɺunboxing ͜Θ͍ɺ͍ ·ͣͪΌΜͱ STL ͓͏ Unity(C#) ͔ Cocos2dx(Ver3) ͍͍ͨ ΆΜͭ͜ Cocos2dx(Ver2) ͕ҋͳ
͡Ίʹ Cocos2dx ͱ CCArray ݁ ͦͷଞ ܭଌʹͬͨίʔυ https://github.com/ponkotuy/CocosSample ΆΜͭ͜ Cocos2dx(Ver2)
͕ҋͳ