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More Than Usability

Razan
October 21, 2015

More Than Usability

In web-based companies, User Research is often misunderstood for a usability test performed after developing the product, but it actually begins the moment we learn about a project, whether we acknowledge it or not.

In this presentation, you will find a set of investigative techniques to add context and insight to your design and development process. Those techniques can be incorporated before, during, or after the design solution is established. The insights gained from research help us focus on the target audience needs and combat the natural tendency to design for ourselves, or our stakeholders.

Applying research methods continually in your design and development process helps you meet your users great expectations, by providing them with a compelling user experience that is useful, usable, and desirable.

The methods discussed in this presentation should help you:

- Know if your product or service is needed in the market
- Find the flaws in your product
- increase the efficiency and effectiveness
- Learn how to do a regular check up.

Razan

October 21, 2015
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Transcript

  1. Does it give me value? Is it easy to use?

    Is it pleasant to use? USER VALUE
  2. What people do. Helps you understand how people behave or

    interact around your product or in general What people say. Helps you understand or measure people's stated beliefs, preferences, attitudes, and perceptions Attitudinal Behavioral DIMENSION ONE
  3. CHOOSE THE RIGHT CONTEXT Understand behavior or attitudes as close

    to reality as possible Natural use Focus the insights on very specific scenarios or test cases Scripted use Examine issues that are broader than usage and usability No use
  4. Expectations Reactions Confusion Comprehension Behavior Page views Bounce rate Time

    on Site Yes/No True/False Quantitative Qualitative BEWARE OF DATA TYPES
  5. Qualitative insights tell you how they do it & why

    they do it Numbers tell you what people do & when they do it Quantitative Qualitative BEWARE OF DATA TYPES
  6. Assume a beginner’s mindset Be Proactive Be Curious Question Everything

    Don’t judge Communicate your research GET A RESEARCHER’S MINDSET
  7. Going where your users are to understand first-hand how they

    actually do things. FIELD STUDIES Think it Build it Ship it Tweak it
  8. FIELD STUDIES Think it Build it Ship it Tweak it

    Used in the discovery phase Learning and not testing Guide future product development. Identify opportunities for enhancing an existing product.
  9. FIELD STUDIES Choose the field and participants Prepare questions and

    things to note Observe what people do Take lots of notes and photos and video Translate the research results into affinity diagrams
  10. FIELD STUDIES • Observe real behavior • See people in

    context • Immensely rich source of data • Great source of stories and “feel” Pros
  11. FIELD STUDIES • Requires detailed planning • Analysis is time-consuming

    • Unstructured - you may not see what you want to see Cons
  12. A form of longitudinal research where, typically, users self-report their

    activities at regular intervals to create a log of their activities, thoughts, and frustrations. DIARY STUDIES Think it Build it Ship it Tweak it
  13. Think it Build it Ship it Tweak it Use to

    answers research questions that involve habits, prolonged processes, or perception change over time (likelihood to use, learnability, etc) are prime candidates for diary studies. DIARY STUDIES
  14. Recruit the participants Be clear about the expectations and instructions

    Give them tasks and questions to answer Send reminders Analyze and summarize DIARY STUDIES
  15. DIARY STUDIES • Highlights variations over time • Rich insight

    into natural use cases • Shows what motivates users to initiate certain actions • Can show how users become habituated to a product Pros
  16. DIARY STUDIES • Requires sustained commitment from user • Relies

    on user to report behaviour accurately • Time-consuming Cons
  17. Typically a set of questions used to assess a participant’s

    preferences, attitudes, characteristics and opinions on a given topic. SURVEYS Think it Build it Ship it Tweak it
  18. Learning about people’s general preferences Gathering feedback on a live

    product or during a pilot. Quantifying results from qualitative research activities such as contextual inquiry or interviews. SURVEYS Think it Build it Ship it Tweak it
  19. Prepare a survey & a screener Send out to users

    Sit back, relax, and see the data roll in. Visualize and communicate SURVEYS
  20. SURVEYS • Can reach statistical significance • Not restricted to

    people you can find • Great if combined with qualitative methods Pros
  21. SURVEYS • Insight can be shallow • Only get answers

    to the questions you ask • Answers may not reflect real behaviour and attitudes Cons
  22. Actively involving stakeholders (incl. end users) in the design process

    through co- creation to help ensure that the product designed meets their needs and is usable. PARTICIPATORY STUDIES Think it Build it Ship it Tweak it
  23. Think it Build it Ship it Tweak it Used to

    understand new and complex systems and prompt discussion Effective for generative research purposes, or during the early stages of design PARTICIPATORY STUDIES
  24. PARTICIPATORY STUDIES • Help uncover the tacit and latent knowledge

    and needs of users • Help identify opportunities for delight and the identification of potential pain points Pros
  25. A mix of quantitative and qualitative methods that allow you

    to assess users’ attitudes toward the functional and/or visual appeal of the website. DESIRABILITY STUDIES Think it Build it Ship it Tweak it
  26. Test the first impression of a design. Understand what emotions

    are triggered Measure visual design directions against specific adjectives DESIRABILITY STUDIES Think it Build it Ship it Tweak it
  27. Get users feedback on the different design options. Ask them

    to choose what adjectives they associate with each design, and ask them why. For a quantitative result, attach the design options in a survey to be sent out to a large number of people DESIRABILITY STUDIES
  28. DESIRABILITY STUDIES Present results in Venn diagram or if using

    paired opposites you can present it in a meter
  29. • Settles arguments about visual design • Great if combined

    with qual methods and A/B testing Pros DESIRABILITY STUDIES
  30. • It can be counter productive if used alone •

    Based on reported opinion • Answers may not reflect real behaviors and attitudes Cons DESIRABILITY STUDIES
  31. A technique used for evaluating a product by testing it

    with representative users. Tests the interactions, more than impressions. USABILITY STUDIES Think it Build it Ship it Tweak it
  32. You have an interactive site or mock up to test.

    You want to measure the efficiency, accuracy, emotional response and recall. You have flaws in your website but not sure where to start. The numbers are telling you something is wrong. USABILITY STUDIES Think it Build it Ship it Tweak it
  33. Based on specific scenarios, prepare a set of tasks Introduce

    the tester to the process Ask them to think aloud Start Recording Ask them whys, but avoid bias Review the videos with your team USABILITY STUDIES
  34. • Reliably highlights major usability problems before launch • Combine

    with interview for “why” insights Pros USABILITY STUDIES
  35. • Limited to testing working products • Can’t capture changes

    in behavior over time • Test behavior can be unrepresentative Cons USABILITY STUDIES
  36. Unleashing two different versions of a design on the world

    and see which performs the best. A/B TESTING Think it Build it Ship it Tweak it
  37. When two options are developed, both with obvious benefits, but

    with different focuses, but you are not sure which will be more effective. A/B TESTING Think it Build it Ship it Tweak it
  38. • Develop two options, or add a feature • Give

    it to the techies • Let it run for a sufficient time, depending on how many people visit your site daily • Roll out the better version A/B TESTING
  39. • Reliable source of data • Effective in gauging user

    response to small tweaks, like fonts or copy • Very fast in giving results Pros A/B TESTING
  40. • Does not explain why people react to it a

    certain way • Relies heavily on the test setup • The test rounds must be planned carefully if a goal is to measure interaction effects between isolated elements Cons A/B TESTING
  41. Decision Makers are unconvinced Difficult access to users Lack of

    budget Lack of time Corporate policies Bureaucracy RESEARCHING WITHOUT USERS
  42. • Play Detective : Get the most out of your

    team. Talk to the sales people and customer support. • Buy existing research : nngroup, delloit, Baymard institute, DHL, Papers, Publications. • Web Diving : find forums where your users exist, social media, visit competitors. • Follow the trend on market-leading sites are doing. RESEARCHING WITHOUT USERS
  43. Every design decision that we make is a hypothesis; a

    proposal about how we can change people's behavior.
  44. • Nielsen Norman Group: When to Use Which User-Experience Research

    Methods • xdstrategy.com: Desirability Studies: Measuring Aesthetic Response to Visual Designs REFERENCES