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User Experience For Wearables

User Experience For Wearables

Technology is a fast-growing area. And we are in the age of wearables. With wearables we started to bring technology on our skins. That means we have quite interesting experiences. As UX and UI designers or developers there are some key points we should give attention.

Resul Caner YILDIRIM

November 21, 2015
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  1. User experience (UX) is how a person feels when interfacing

    with a system. @protechman Introduction
 #devfestStudent
  2. User Experience is a measure of the pleasure users enjoy

    when using your product. (App, Website etc..) @protechman Introduction
 #devfestStudent
  3. “...And finally, users always have their smart phone so we

    want to make sure all these connected experiences work based on your smart phone: be it your wearables, be it your car, or like we have shown with Chrome Cast, your television...” @protechman Quote — 2014 Google IO Keynote #devfestStudent
  4. • Get notifications • Doing simple tasks • Reject /

    Accept calls • Navigation • Steps, heart rate etc.. @protechman Good #devfestStudent
  5. @protechman Wow! Across the world, people check their Android phones

    an average of 125 times every day — Google IO 2014 #devfestStudent
  6. • Too much notifications • Connectivity problems • Fashion concern

    • Carrying more devices @protechman Bad #devfestStudent
  7. @protechman How to? • Be flexible • Be reasonable •

    Low physical effort • Tolerance for error #devfestStudent
  8. @protechman How to? #devfestStudent • Tiny bursts of interaction •

    One task one time • One input per interaction
  9. @protechman #devfestStudent Voice is going to be a part of

    our daily life 
 in 5-10 years.
 We have to understand the voice Advices
  10. @protechman #devfestStudent • Think what you want the user to

    do • Make things easy for them to continue when they left off • Assume interruption • Consider the environment • Well use sensors Advices
  11. @protechman #devfestAnkara Advices UX Myths UserTesting UX Matters UXBooth Usabilla

    Design modo Google Material Design Guideline Apple Human User Interface Guideline