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Ryan Nystrom
October 25, 2013
Programming
1
220
Drawing with Code
Drawing with Code - presented at M3 Conf (
http://m3conf.com
) 2013
Ryan Nystrom
October 25, 2013
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Transcript
Drawing with Code @_ryannystrom
QuartzCore.framework
None
None
Runs on CPU Runs on GPU
Geometry
MYView
MYView
MYView
None
(0, 0)
(0, 0) (width, height)
struct CGPoint {! CGFloat x;! CGFloat y;! };! typedef struct
CGPoint CGPoint;
struct CGSize {! CGFloat width;! CGFloat height;! };! typedef struct
CGSize CGSize;
struct CGRect {! CGPoint origin;! CGSize size;! };! typedef struct
CGRect CGRect;
UIView *view = [[UIView alloc] init];! view.frame = CGRectMake(0, 0,
200, 150);
UIView *view = [[UIView alloc] init];! view.frame = {0, 0,
200, 150};
480 320 (0, 0) (200, 150)
480 320 (0, 0) (200, 150)
Drawing
@interface MYView : UIView! // public properties + methods! @end
@implementation MYView! ! - (void)drawRect:(CGRect)rect {! // draw here! }!
! @end
- (void)drawRect:(CGRect)rect {! // get our current drawing context! CGContextRef
ctx = UIGraphicsGetCurrentContext();! // set the fill color! [[UIColor redColor] setFill];! // fill a rect! CGContextFillRect(ctx, rect);! } Square
None
[[UIColor redColor] setStroke];! CGContextSetLineWidth(ctx, 4);! CGContextStrokeRect(ctx, rect); Border
None
// draw border! [[UIColor greenColor] setStroke];! CGContextSetLineWidth(ctx, 4);! CGContextStrokeRect(ctx, rect);!
! // draw circle! [[UIColor redColor] setFill];! CGRect smaller = CGRectInset(rect, 20, 20);! CGContextFillEllipseInRect(ctx, smaller); Circle
None
CGContextSetShadowWithColor(ctx, CGSizeMake(5, 10), 5, [UIColor blackColor].CGColor);! ! [[UIColor redColor] setFill];!
CGRect smaller = CGRectInset(rect, 20, 20);! CGContextFillEllipseInRect(ctx, smaller); Shadow
None
[[UIColor redColor] setFill];! ! CGMutablePathRef path = CGPathCreateMutable();! CGPathMoveToPoint(path, NULL,
0, 0);! CGPathAddLineToPoint(path, NULL, rect.size.width, 0);! CGPathAddLineToPoint(path, NULL, rect.size.width / 2, rect.size.height);! CGContextAddPath(ctx, path);! ! CGContextFillPath(ctx); Path
None
// triangle drawing! [[UIColor whiteColor] setStroke];! {! CGContextSaveGState(ctx);! [[UIColor greenColor]
setFill];! [[UIColor blackColor] setStroke];! CGContextSetLineWidth(ctx, 4);! CGRect inner = CGRectInset(rect, 50, 50);! CGContextFillEllipseInRect(ctx, inner);! CGContextStrokeEllipseInRect(ctx, inner);! CGContextRestoreGState(ctx);! }! CGRect inner = CGRectInset(rect, 20, 20);! CGContextStrokeRect(ctx, inner); Layers
None
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();! CGFloat stops[] = {0, 1};! NSArray
*colors = @[! (id)[UIColor whiteColor].CGColor,! (id)[UIColor blackColor].CGColor,! ];! CGGradientRef gradient = CGGradientCreateWithColors(colorSpace,! (__bridge CFArrayRef)(colors),! stops);! CGContextDrawLinearGradient(ctx, gradient, rect.origin, CGPointMake(0, rect.size.height), 0); Gradient
None
CGContextFillEllipseInRect(ctx, rect);! CGPathRef path = CGPathCreateWithEllipseInRect(rect, NULL);! CGContextAddPath(ctx, path);! CGContextClip(ctx);!
! // gradient drawing Clipping
None
Real world
Background Shadow Clipped Gradient Border
Background Shadow Clipped Gradient Border
Background Shadow Clipped Gradient Border
Background Shadow Clipped Gradient Border
Background Shadow Clipped Gradient Border
Background Shadow Clipped Gradient Border
[demo]
github.com/rnystrom/M3Demo
Thanks. @_ryannystrom