$30 off During Our Annual Pro Sale. View Details »
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Drawing with Code
Search
Ryan Nystrom
October 25, 2013
Programming
1
220
Drawing with Code
Drawing with Code - presented at M3 Conf (
http://m3conf.com
) 2013
Ryan Nystrom
October 25, 2013
Tweet
Share
More Decks by Ryan Nystrom
See All by Ryan Nystrom
Animation & Interaction Design
rnystrom
2
210
Facebook Pop
rnystrom
2
650
Facebook & Mobile
rnystrom
0
75
Open Source for the Open Mind
rnystrom
2
190
Mobile Debugging
rnystrom
0
100
Migrating to iOS 7
rnystrom
1
250
Minimal-first Design & Development
rnystrom
1
140
Learning iOS: Part 1
rnystrom
3
80
Other Decks in Programming
See All in Programming
Rediscover the Console - SymfonyCon Amsterdam 2025
chalasr
2
170
Full-Cycle Reactivity in Angular: SignalStore mit Signal Forms und Resources
manfredsteyer
PRO
0
140
JETLS.jl ─ A New Language Server for Julia
abap34
1
410
Rubyで鍛える仕組み化プロヂュース力
muryoimpl
0
130
AIコーディングエージェント(Manus)
kondai24
0
190
dotfiles 式年遷宮 令和最新版
masawada
1
780
sbt 2
xuwei_k
0
300
Cell-Based Architecture
larchanjo
0
130
これならできる!個人開発のすゝめ
tinykitten
PRO
0
110
AI時代を生き抜く 新卒エンジニアの生きる道
coconala_engineer
1
240
Claude Codeの「Compacting Conversation」を体感50%減! CLAUDE.md + 8 Skills で挑むコンテキスト管理術
kmurahama
0
250
DevFest Android in Korea 2025 - 개발자 커뮤니티를 통해 얻는 가치
wisemuji
0
150
Featured
See All Featured
No one is an island. Learnings from fostering a developers community.
thoeni
21
3.6k
RailsConf 2023
tenderlove
30
1.3k
Sharpening the Axe: The Primacy of Toolmaking
bcantrill
46
2.6k
Making Projects Easy
brettharned
120
6.5k
Code Reviewing Like a Champion
maltzj
527
40k
What's in a price? How to price your products and services
michaelherold
246
13k
Improving Core Web Vitals using Speculation Rules API
sergeychernyshev
21
1.3k
Rebuilding a faster, lazier Slack
samanthasiow
84
9.3k
[Rails World 2023 - Day 1 Closing Keynote] - The Magic of Rails
eileencodes
37
2.6k
Writing Fast Ruby
sferik
630
62k
Mobile First: as difficult as doing things right
swwweet
225
10k
Code Review Best Practice
trishagee
74
19k
Transcript
Drawing with Code @_ryannystrom
QuartzCore.framework
None
None
Runs on CPU Runs on GPU
Geometry
MYView
MYView
MYView
None
(0, 0)
(0, 0) (width, height)
struct CGPoint {! CGFloat x;! CGFloat y;! };! typedef struct
CGPoint CGPoint;
struct CGSize {! CGFloat width;! CGFloat height;! };! typedef struct
CGSize CGSize;
struct CGRect {! CGPoint origin;! CGSize size;! };! typedef struct
CGRect CGRect;
UIView *view = [[UIView alloc] init];! view.frame = CGRectMake(0, 0,
200, 150);
UIView *view = [[UIView alloc] init];! view.frame = {0, 0,
200, 150};
480 320 (0, 0) (200, 150)
480 320 (0, 0) (200, 150)
Drawing
@interface MYView : UIView! // public properties + methods! @end
@implementation MYView! ! - (void)drawRect:(CGRect)rect {! // draw here! }!
! @end
- (void)drawRect:(CGRect)rect {! // get our current drawing context! CGContextRef
ctx = UIGraphicsGetCurrentContext();! // set the fill color! [[UIColor redColor] setFill];! // fill a rect! CGContextFillRect(ctx, rect);! } Square
None
[[UIColor redColor] setStroke];! CGContextSetLineWidth(ctx, 4);! CGContextStrokeRect(ctx, rect); Border
None
// draw border! [[UIColor greenColor] setStroke];! CGContextSetLineWidth(ctx, 4);! CGContextStrokeRect(ctx, rect);!
! // draw circle! [[UIColor redColor] setFill];! CGRect smaller = CGRectInset(rect, 20, 20);! CGContextFillEllipseInRect(ctx, smaller); Circle
None
CGContextSetShadowWithColor(ctx, CGSizeMake(5, 10), 5, [UIColor blackColor].CGColor);! ! [[UIColor redColor] setFill];!
CGRect smaller = CGRectInset(rect, 20, 20);! CGContextFillEllipseInRect(ctx, smaller); Shadow
None
[[UIColor redColor] setFill];! ! CGMutablePathRef path = CGPathCreateMutable();! CGPathMoveToPoint(path, NULL,
0, 0);! CGPathAddLineToPoint(path, NULL, rect.size.width, 0);! CGPathAddLineToPoint(path, NULL, rect.size.width / 2, rect.size.height);! CGContextAddPath(ctx, path);! ! CGContextFillPath(ctx); Path
None
// triangle drawing! [[UIColor whiteColor] setStroke];! {! CGContextSaveGState(ctx);! [[UIColor greenColor]
setFill];! [[UIColor blackColor] setStroke];! CGContextSetLineWidth(ctx, 4);! CGRect inner = CGRectInset(rect, 50, 50);! CGContextFillEllipseInRect(ctx, inner);! CGContextStrokeEllipseInRect(ctx, inner);! CGContextRestoreGState(ctx);! }! CGRect inner = CGRectInset(rect, 20, 20);! CGContextStrokeRect(ctx, inner); Layers
None
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();! CGFloat stops[] = {0, 1};! NSArray
*colors = @[! (id)[UIColor whiteColor].CGColor,! (id)[UIColor blackColor].CGColor,! ];! CGGradientRef gradient = CGGradientCreateWithColors(colorSpace,! (__bridge CFArrayRef)(colors),! stops);! CGContextDrawLinearGradient(ctx, gradient, rect.origin, CGPointMake(0, rect.size.height), 0); Gradient
None
CGContextFillEllipseInRect(ctx, rect);! CGPathRef path = CGPathCreateWithEllipseInRect(rect, NULL);! CGContextAddPath(ctx, path);! CGContextClip(ctx);!
! // gradient drawing Clipping
None
Real world
Background Shadow Clipped Gradient Border
Background Shadow Clipped Gradient Border
Background Shadow Clipped Gradient Border
Background Shadow Clipped Gradient Border
Background Shadow Clipped Gradient Border
Background Shadow Clipped Gradient Border
[demo]
github.com/rnystrom/M3Demo
Thanks. @_ryannystrom