Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
[作成途中]Unity設計勉強会 ポリモーフィズム編 / Unity Architecture...
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
Ryo Yamamoto
September 05, 2019
Programming
0
49
[作成途中]Unity設計勉強会 ポリモーフィズム編 / Unity Architecture Polymophism
Ryo Yamamoto
September 05, 2019
Tweet
Share
More Decks by Ryo Yamamoto
See All by Ryo Yamamoto
Unity設計勉強会 単一責任原則編 / Unity Architecture SRP
ryo24
0
69
3 Education Topics For LightningTalk
ryo24
1
29
Presentationに流れを作ろう
ryo24
1
67
定期発表会スライドアドバイス
ryo24
0
54
ライトニングトークレベルアップ講座
ryo24
1
120
Other Decks in Programming
See All in Programming
責任感のあるCloudWatchアラームを設計しよう
akihisaikeda
3
170
それ、本当に安全? ファイルアップロードで見落としがちなセキュリティリスクと対策
penpeen
7
3.9k
0→1 フロントエンド開発 Tips🚀 #レバテックMeetup
bengo4com
0
560
Implementation Patterns
denyspoltorak
0
280
AI によるインシデント初動調査の自動化を行う AI インシデントコマンダーを作った話
azukiazusa1
1
720
FOSDEM 2026: STUNMESH-go: Building P2P WireGuard Mesh Without Self-Hosted Infrastructure
tjjh89017
0
160
CSC307 Lecture 01
javiergs
PRO
0
690
登壇資料を作る時に意識していること #登壇資料_findy
konifar
4
1.1k
Vibe Coding - AI 驅動的軟體開發
mickyp100
0
170
Automatic Grammar Agreementと Markdown Extended Attributes について
kishikawakatsumi
0
190
humanlayerのブログから学ぶ、良いCLAUDE.mdの書き方
tsukamoto1783
0
190
AI & Enginnering
codelynx
0
110
Featured
See All Featured
Speed Design
sergeychernyshev
33
1.5k
10 Git Anti Patterns You Should be Aware of
lemiorhan
PRO
659
61k
Optimising Largest Contentful Paint
csswizardry
37
3.6k
Producing Creativity
orderedlist
PRO
348
40k
Jamie Indigo - Trashchat’s Guide to Black Boxes: Technical SEO Tactics for LLMs
techseoconnect
PRO
0
57
Ten Tips & Tricks for a 🌱 transition
stuffmc
0
66
Side Projects
sachag
455
43k
I Don’t Have Time: Getting Over the Fear to Launch Your Podcast
jcasabona
34
2.6k
Helping Users Find Their Own Way: Creating Modern Search Experiences
danielanewman
31
3.1k
A Soul's Torment
seathinner
5
2.2k
Raft: Consensus for Rubyists
vanstee
141
7.3k
Rails Girls Zürich Keynote
gr2m
96
14k
Transcript
Date : 09/05 Time : 15:00~ Place: LiT! Osaka S.O.L.I.D
Object Oriented Design Thurs 09/05
None
ಜεΫϦϓτ Ͱͷศརͳૢ࡞ ํ๏
1PMZNPQIJTN Λ͍͜ͳ͢ʂ
S.O.L.I.D.
40-*%ݪଇ ɾ4ɿ୯Ұͷݪଇ ɾ0ɿ։์ดͷݪଇ ɾ-ɿϦείϑͷஔݪଇ ɾ*ɿΠϯλʔϑΣΠεͷݪଇ ɾ%ɿґଘੑٯసͷݪଇ
جఈΫϥεੜΫϥεͱ ަՄೳͰͳ͚ΕͳΒͳ͍ ݪଇ Ϧείϑͷஔ๏ଇ
ʁʁʁʁ
ΦϒδΣΫτ ࢦ
ؔͱมΛ ·ͱΊΔ
ܧঝͱҕৡ Ϋϥε Πϯλʔ ϑΣΠε
None
ɾΧϓηϧԽ ɹ֎෦Ϋϥε͔Β࣮ΛӅṭ͢Δ ɹˠ$ϓϩύςΟ͕ศར ɾϙϦϞʔϑΟζϜ ɹಉ໋͡ྩͰҟͳΔΦϒδΣΫτ ɹΛૢ࡞͢Δ 001ͷେཁૉ
ΧϓηϧԽ
Class Human{ public string name; public int age; } Class
Game{ Human alex = new Human(); alex.name = “Alex”; alex.age = 22; } Human bob = new Human(); alex.name = “Bob”; alex.age = -20;
ਓؒؒҧ͑Δ ͜ͱ͋Δ
BHFΛ֎͔Β ݟ͑ͳ͍Α͏ ʹ͢Δ
Class Human{ private string name; private int age; public int
GetAge(){ return age; } public void SetAge(int input){ if(input > 0){ age = input; }else{ age = 99; } }
ϑΟʔϧυQSJWBUF ϝιουQVCMJD
(FUUFS 4FUUFS
Class Human{ //লུ } Class Game{ Human alex = new
Human(); alex.SetName(“Alex”); alex.SetAge(22); Debug.Log(“Alex age: ” + alex.getAge()); }
ຖճ࡞Δͷ ͩΔ͘ͳ͍ʁ
ຖճϝιουͳͷ ͩΔ͘ͳ͍ʁ
ͦͦ ྸϑΟʔϧυ ͱͯ͠ར༻͍ͨ͠
$ ศརͳΜͰ͢
ͦΜͳػೳ͕ ͋Γ·͢
֎෦͔Βʮมʯʹݟ͑ͯ ෦͔Βʮؔʯʹݟ͑Δ ϓϩύςΟ $ͱͯ͠ͷػೳ
Class Human{ private string name; private int age; public int
GetAge(){ return age; } public void SetAge(int input){ if(input > 0){ age = input; }else{ age = 99; } }
Class Human{ private int _age; public string Name{get; set;}; public
int Age{ get{ return _age; } set{ _age = value > 0 ? value : 99; } } }
Class Human{ //লུ } Class Game{ Human alex = new
Human(); alex.SetName(“Alex”); alex.SetAge(22); Debug.Log(“Alex age: ” + alex.getAge()); }
Class Human{ //লུ } Class Game{ Human alex = new
Human(); alex.Name = “Alex”; alex.Age = 22; Debug.Log(“Alex age: ” + alex.Age); }
͖ͬ͢Γ
(BNFΫϥε "HFͷ࣮Λ ؾʹ͠ͳ͍͍ͯ͘
ΧϓηϧԽ
ϙϦϞʔ ϑΟζϜ
)VNBOΛϕʔε ʹϝϯλʔͱϝϯ όʔΛ࡞Ζ͏
)VNBOΫϥεΛ ܧঝͨ͠ϝϯλʔ Ϋϥεͱϝϯόʔ ΫϥεΛ࡞Ζ͏
Class Human{ //লུ public string Name{get; set;}; public int Age{get;
set;}; } Class Mentor: Human{ public string Area{get; set;}; public int LdCourse{get; set;}; } Class Member: Human{ public string UsingServce{get; set} public int Course{get; set;}; }
Class Game{ Human alex = new Human(); alex.Name = “Alex”;
alex.Age = 22; Mentor candy = new Mentor(); candy.Name = “Candy”; candy.Age = 22; candy.Area = “Kansai”; candy.LdCource = 3; //Unityͷ͜ͱ }
ϝϯόʔ͋Δ͋Δ ࣈͰछྨΛද͢
FOVN ͑ΔΑʁ
ಛఆͷछྨΛ·ͱΊͯදݱ ࣈʹҙຯΛͨͤΔ͜ͱ્ࢭ จࣈྻͷଧͪؒҧ્͑ࢭ FOVNྻڍܕ ࣮ଶJOUσʔλ
public enum litCourse{ iPhone, Android, Unity, WebDesign, WebService } Class
Mentor: Human{ private litCourse _course; public litCourse LdCourse{get; set;} }
Class Game{ Human alex = new Human(); alex.Name = “Alex”;
alex.Age = 22; Mentor candy = new Mentor(); candy.Name = “Candy”; candy.Age = 22; candy.Area = “Kansai”; candy.LdCource = litCourse.Unity; }
͔͜͜Βຊ
͜͜Ͱ ྫʹઓʂ
ʂ ɾγϡʔςΟϯάήʔϜΛ࡞Ζ͏ʂ ʻબϘλϯʼ ɾఢछྨ ɾยํͰ྆ํಉ࣌Ͱબ0, ɾબ࣌ͦͷݩૉͷબ͕ ɹ͔ΔΑ͏ʹ͢Δ ɹʢςΩετ͕ଟҰ൪ૣ͍ͱࢥ͍·͢ʣ ʻܾఆϘλϯʼ ɾςΩετʹબΕͨݩૉΛදࣔ͢Δ
ϝϯλʔ ϝϯόʔ ʹಉ࣌ʹ ͓ئ͍͍ͨ͠
Class Human{ //লུ public string Name{get; set;}; public int Age{get;
set;}; public int Enegy{get; set;}; //Eat Something public void Eat(){ } }
Class Mentor: Human{ public void Eat(){ food.EatRedbull(); Enegy += 20;
} } Class Member: Human{ public void Eat(){ food.EatHumburger(); Enegy += 8; } }
Class Game{ Human alex = new Human(); Mentor candy =
new Mentor(); Member drake = new Member(); alex.Eat(); drake.Eat(); }
૿͑ͨΒ Ͳ͏͢Δͷʁʁ
Class Game{ Human alex = new Human(); Mentor candy =
new Mentor(); Member drake = new Member(); Mentor elisa = new Mentor(); alex.Eat(); drake.Eat(); elisa.Eat(); }
-JTU5ͱ GPSFBDI ͍͍ͨʂ
Class Game{ Human alex = new Human(); Mentor candy =
new Mentor(); Member drake = new Member(); Mentor elisa = new Mentor(); List<Mentor> mentorList = new List<Mentor>; mentorList.add(drake); }
ϝϯόʔͱϝϯλʔΛ ಉ࣌ʹѻ͍͍ͨ
ࢠΫϥεͷมʢΠϯελϯεʣ ΫϥεͷܕʹೖՄೳ ϙϦϞʔϑΟζϜͷϙΠϯτ ܕΛ߹ΘͤΒΕΔ
ϙϦϞʔϑΟζϜͷϙΠϯτ ਓؒ ϝϯλʔ ϝϯόʔ খΫϥεඞͣΫϥεͷଐੑΛ͍࣋ͬͯΔͨΊ
Class Game{ Human alex = new Human(); Human candy =
new Mentor(); Human drake = new Member(); Human elisa = new Mentor(); List<Human> mentorList = new List<Human>; mentorList.add(drake); }
Class Game{ //alex͔Βelisa·ͰΛ࡞ͬͨ List<Human> mentorList = new List<Human>; mentorList.add(alex); //ਓؒ
mentorList.add(bob); mentorList.add(candy); //ϝϯλʔ mentorList.add(drake); //ϝϯόʔ }
Class Human{ //লུ public string Name{get; set;}; public int Age{get;
set;}; public int Enegy{get; set;}; //Eat Something public virtual void Eat(){ } }
abstract Class Human{ //লུ public string Name{get; set;}; public int
Age{get; set;}; public int Enegy{get; set;}; //Eat Something public abstract void Eat(); }
Class Mentor: Human{ public override void Eat(){ food.EatRedbull(); Enegy +=
20; } } Class Member: Human{ public override void Eat(){ food.EatHumburger(); Enegy += 8; } }
՝
࣭
ײ