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Fluid Interfacesの実践
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Shin Yamamoto
November 15, 2018
Programming
1.6k
4
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Fluid Interfacesの実践
Fluid Interfacesの実践として、Projection手法の理解を深めていきます。
Shin Yamamoto
November 15, 2018
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Transcript
Fluid Interfaceͷ࣮ફ Shin Yamamoto | scenee potatotips #56
SCENEEʢγʔχʔ) Shin Yamamoto • ʮγʔχʔʯɺϩγΞޠͰʮ੨͍ʯ(синий)ͱ͍͏ҙຯ • ϑϦʔϥϯε • NetflixͰւ֎υϥϚʹϋϚ͍ͬͯΔ •
SUITS(Original) • Full House
͡Ίʹ • Fluid InterfacesͷTipsΛհ͠·͢ɻ • ӳޠͱຊޠ͕ࠞͬͯ͡·͕ྃ͢ঝ͍ͩ͘͞ɻ • গ͚͕ͩࣜ͠ొ͠·͢ɻ • ෆඋ͕͋Εɺڭ͍͑ͯͩ͘͞ʂ
Fluid Interfacesͱʁ
WWDC18 Designing Fluid Interfaces https://developer.apple.com/videos/play/wwdc2018/803/
Ͳ͏࣮͠Α͏ʁ
OSSϥΠϒϥϦΛ࡞Ζ͏
FloatingPanel • Apple Maps, StocksͷΑ͏ͳΠϯλʔϑΣΠεΛ؆୯ʹՃ Ͱ͖Δ • 10/17 v0.9.0 release
-> v1.2.0 (ۙϦϦʔε!) • 1.4k • Mentions • iOS Dev Weekly - Issue 375 • iOS Goodies — Week 254 https://github.com/SCENEE/FloatingPanel
None
FloatingPanelͰֶΜͩ Tips
Fluid Interfacesͷॏཁͳٕज़ • Fast and instant response • Dynamic Behavior
• Gestures in parallel
Fluid Interfacesͷॏཁͳٕज़ • Fast and instant response • Dynamic Behavior
• Gestures in parallel
Dynamic Behavior?
UIScrollView
Seamless Scrolling • ׳Ε͠Μͩڞ௨ೝࣝͷ͋ΔϞʔγϣϯ • ৺Α͍ఆຎࡲʹΑΔݮͱɺόϯε • ໌֬ͳఀࢭͷͳ͍Ϟʔγϣϯ • ༧ଌՄೳͳಈ͖
Seamless Scrolling • ׳Ε͠Μͩڞ௨ೝࣝͷ͋ΔϞʔγϣϯ • ৺Α͍ఆຎࡲʹΑΔݮͱɺόϯε • ໌֬ͳఀࢭͷͳ͍Ϟʔγϣϯ • ༧ଌՄೳͳಈ͖
Seamless Scrollingͷٕज़ཁૉ •Deceleration •Bounciness
Seamless Scrollingͷٕज़ཁૉ •Deceleration •Bounciness
Seamless Scrollingͷٕज़ཁૉ •Projection •Dynamic Spring Animation
Projection
None
None
None
ͳͥ͜ΕͰࢉग़͞ΕΔͷʁ
None
None
p′ = p0 + ∫ t 0 v(t) dt v(t)
= v0 dt d : Deceleration rate(ݮ: 0.998) p : Coordinate(ϏϡʔͷҐஔ) v0 : ॳ ͨͩ͠ɺ t[msec] ≥ 1
p′ = p0 + ∫ t 0 v(t) dt v(t)
= v0 dt d : Deceleration rate(ݮ: 0.998) p : Coordinate(ϏϡʔͷҐஔ) v0 : ॳ ͨͩ͠ɺ t[msec] ≥ 1
p′ = p0 + ⟮v0 d t ∑ k=1 dk−1⟯
v(t) = v0 dt d : Deceleration rate(ݮ: 0.998) p : Coordinate(ϏϡʔͷҐஔ) v0 : ॳ ͨͩ͠ɺ t[msec] ≥ 1
p′ = p0 + ⟮v0 d t ∑ k=1 dk−1⟯
p′ = p0 + v0 d 1 1 − d ∞ ∑ k=0 ark = a 1 − r when |r| < 1.
p′ = p0 + v0 d 1 1 − d
ProjectionΛ׆༻͢Δ • ͋ΔॳΛ࣋ͭϏϡʔ͕ɺ͋ΔݮൺͰఀࢭ(ऩଋ)͢ΔҐஔ • Ϣʔβʔ͕ϏϡʔΛಈ͔ͦ͏ͱͨ͠Ґஔ(ҙࢥ) • ݮൺΛௐ͢ΔͱɺϏϡʔͷॏ͕͞ม͑ΒΕΔ
ProjectionΛ׆༻͢Δ
ProjectionΛ׆༻͢Δ • Pan Gesture velocity: pt / seconds • ScrollView
velocity: pt / milliseconds milliseconds
·ͱΊ • Fluid Interfacesͷؔ৺͕ߴ·͍ͬͯΔ • ScrollViewϓϦϛςΟϒͳFluid Interface • Projectionख๏Λ͔ࣜΒཧղ
ͦͷଞػձ͕͋Ε • Dynamic Spring Animation/ Rubber bandingͷ࣮ํ๏ • Seamless ScrollingͷͨΊͷTips
• Fluid InterfacesͷͨΊͷδΣενϟʔϋϯυϦϯά • Fluid Interfaces࣮ݱʹ͚ͯɺσβΠφʔͱΤϯδχΞ͕ؾ Λ͚ͭΔ͖ઃܭͷϙΠϯτ ͳͲͳͲ
Fluid Interfaces Practice