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プレゼンの話

Fushimi Ryohei
November 26, 2013

 プレゼンの話

情報学環教育で行ったプレゼンの作り方などの話です

Fushimi Ryohei

November 26, 2013
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  1. ॱҐ ձࣾ ച্ߴ Ӧۀརӹ ७རӹ Ґ ஹԁ  ԯԁ 

    ԯԁ Ґ ஹԁ  ԯԁ  ԯԁ Ґ ஹԁ  ԯԁ  ԯԁ  શͯͷࢦඪͰ/P ˞֤ࣾͷ։ࣔࢿྉΛجʹ౰ࣾ࡞੒ ೥౓্ظ࿈݁ۀ੷
  2.  ` ` ` ` ` ` ` ` ˞֤ࣾͷ։ࣔࢿྉΛجʹ౰ࣾ࡞੒

    ೥౓ ஹԁ ্ظ ্ظ ্ظ ্ظ ্ظ ্ظ ্ظ ্ظ ্ظ  ೔ຊج४ ࠃࡍձܭج४ ԯԁ ച্ߴ      ஹԁ ஹԁ ,%%* υίϞΛٯస
  3.  ` ` ` ` ` ` ` ` ˞֤ࣾͷ։ࣔࢿྉΛجʹ౰ࣾ࡞੒

    ೥౓   ্ظ ্ظ ্ظ ্ظ ্ظ ্ظ ্ظ ্ظ ্ظ  ೔ຊج४ ࠃࡍձܭج४ ԯԁ Ӧۀརӹ          ,%%* υίϞΛٯస
  4.  ` ` ` ` ` ` ` ` ˞֤ࣾͷ։ࣔࢿྉΛجʹ౰ࣾ࡞੒

    ೥౓   ্ظ ্ظ ্ظ ্ظ ্ظ ্ظ ্ظ ্ظ ্ظ  ೔ຊج४ ࠃࡍձܭج४ ԯԁ          ,%%* υίϞΛٯస ७རӹ
  5. ॱҐ ձࣾ ച্ߴ Ӧۀརӹ ७རӹ Ґ ஹԁ  ԯԁ 

    ԯԁ Ґ ஹԁ  ԯԁ  ԯԁ Ґ ஹԁ  ԯԁ  ԯԁ  શͯͷࢦඪͰ/P ˞֤ࣾͷ։ࣔࢿྉΛجʹ౰ࣾ࡞੒ ೥౓্ظ࿈݁ۀ੷
  6. ᵏ ᵏ ᇤʗщࢍ҄ỆӼẬẺӕụኵỚ ấܲಮồỉ੩̖̓͌ ᾝιᵌᾀ ẐૌỜẑ Ệ᠃ẳỦӲᆔ଀ሊὉӕụኵỚ ൿምಒඞ ݣЭ࠰ӷ஖ ถӓفႩ

    ࠰᧓փಅМႩᚘဒ ᾇᵊᾃ὿὿Εόỉბܱễܱᘍ ୼ễỦ঺ᧈỆӼẬẺӕụኵỚ ἋἰὊἚἻỶἧỉἣὊἚἜὊồ ನᡯો᪃ỉӕụኵỚ
  7. ᵐ ᵐ ɥ஖ ἇἰἼὊ U.S. GAAP փಅӓႩ փಅМႩ ݣЭ࠰ӷ஖ ถӓفႩ

    Ṹ ஜ᝻૰ỆấẬỦᡲኽᝠѦૠ͌ሁỊ˟ᚘႳ௹ʴỆợỦႳ௹Эỉờỉ ό ᾁ὿ᾀᾁ࠰ࡇൿምợụἣἃἕἚӓλỉᨼᚘܭ፯ử٭୼ ᾉ ᾁᾀ,ᾈᾈ὿Εό ίЭ࠰ӷ஖ൔ ᾉ ὼ὿.ᾃήὸ ᾉ ᾃ,ᾆᾂᾁΕό ίЭ࠰ӷ஖ൔ ᾉ ὺ὿.ᾃήὸ ẔൿምỉἯỶὅἚẕ ἣἃἕἚӓλό ό ዮᝤ٥ૠ ἋἰὊἚἧỻὅᝤ٥ૠ ἋἰὊἚἧỻὅМဇૠ ᾧᾸ ڎኖૠ ᾉ ᾈᵊᾃᾈᾂΕό ᾉ ᾀᵊ὿ᾃᾆɢӨ ᾉ ᾅᾂᾁɢӨ ᾉ ᾁᵊᾀᾄᾆɢڎኖ ᾉ ᾀᵊᾅᾃ὿ɢڎኖ ίЭ࠰ӷ஖ൔ ᾉ ὺᾀᵌᾁήὸ ίЭ࠰ӷ஖ൔ ᾉ ὼᾀᾀᵌᾄήὸ ίЭ࠰ӷ஖ൔ ᾉ ὼᾀᵌᾈήὸ ίЭ࠰ӷ஖஛ൔ ᾉ ὺᾃᾆήὸ ίЭ࠰ӷ஖஛ൔ ᾉ ᾁᵌᾅ̿ὸ
  8. ᵑ ᵑ ɼᙲễᝠѦૠ͌ όᾀ Ӳૠ͌ỉምܭỆếẟềỊẆஜ᝻૰ỉẐᝠѦਦ೅ίᡲኽὸỉᛦૢᘙẑӏỎ࢘ᅈἭὊἲἬὊἊ (www.nttdocomo.co.jp) ϋỉẐఇɼὉ৲᝻ܼऴإẑửӋༀ όᾁ ἧἼὊỿἵἕἉἷἧἿὊምܭỆẝẺẾềỊẆ஖஛ଐầ᣿ᗡೞ᧙ỉ˞ಅଐỂẝẾẺẮểỆợỦᩓᛅ૰᣿சׅӓࢨ᪪᫇ẆᾝᾣᾣἧỳỶἜὅἋఇࡸ˟ᅈồỉ ᩓᛅ૰᣿ỉͺೌᜯบỆợỦᩓᛅ૰᣿சׅӓࢨ᪪᫇ẆӏỎ஖᧓ᾂὈஉឬỉ᝻᣿ᢃဇửႸႎểẲẺ᣿ᗡՠԼỉӕࢽẆΝᢩӏỎ٥ҲỆợỦفถửᨊẪ

    ᾁ὿ᾀᾁ࠰ࡇ ᾁ὿ᾀᾁ࠰ࡇ ɥ஖ ɥ஖ ( (ᾀ ᾀ) ) ᾁ὿ᾀᾂ࠰ࡇ ᾁ὿ᾀᾂ࠰ࡇ ɥ஖ ɥ஖ ( (ᾁ ᾁ) ) فถ فถ ( (ᾀ ᾀ) )ḵ ḵ( (ᾁ ᾁ) ) փಅӓႩ փಅӓႩ ᾁᾁ ᾁᾁ, ,὿ᾆᾂ ὿ᾆᾂ ᾁᾀ ᾁᾀᵊ ᵊᾈᾈ὿ ᾈᾈ὿ ὼᾇᾂ ὼᾇᾂ փಅᝲဇ փಅᝲဇ ᾀᾆ ᾀᾆ, ,ᾂᾅᾁ ᾂᾅᾁ ᾀᾆ ᾀᾆᵊ ᵊᾁᾄᾇ ᾁᾄᾇ ὼᾀ὿ᾃ ὼᾀ὿ᾃ փಅМႩ փಅМႩ ᾃ ᾃ, ,ᾆᾀᾀ ᾆᾀᾀ ᾃ ᾃᵊ ᵊᾆᾂᾁ ᾆᾂᾁ ὺᾁ὿ ὺᾁ὿ ࢘ᅈỆ࠙ޓẴỦׄҞ஖ኝМႩ ࢘ᅈỆ࠙ޓẴỦׄҞ஖ኝМႩ ᾁ ᾁ, ,ᾇᾄᾈ ᾇᾄᾈ ᾂ ᾂᵊ ᵊ὿὿ᾃ ὿὿ᾃ ὺᾀᾃᾄ ὺᾀᾃᾄ ᾔᾑᾘᾣᾓᾐἰὊἊὅ ᾔᾑᾘᾣᾓᾐἰὊἊὅ ίήὸ ίήὸ όᾀ όᾀ ᾂᾅ ᾂᾅ. .ᾄ ᾄ ᾂᾆ ᾂᾆᵌ ᵌᾅ ᾅ ὺᾀ ὺᾀᵌ ᵌᾀ ᾀ ᚨͳ৲᝻ ᚨͳ৲᝻ ᾂ ᾂ, ,ᾅᾀ὿ ᾅᾀ὿ ᾂ ᾂᵊ ᵊ὿ᾀᾇ ὿ᾀᾇ ὼᾄᾈᾁ ὼᾄᾈᾁ ἧἼὊỿἵἕἉἷἧἿὊ ἧἼὊỿἵἕἉἷἧἿὊ όᾀ όᾀ όᾁ όᾁ ᾄᾅᾁ ᾄᾅᾁ ᾀ ᾀᵊ ᵊᾈᾈᾂ ᾈᾈᾂ ὺᾀ ὺᾀᵊ ᵊᾃᾂᾀ ᾃᾂᾀ ίΕόὸ U.S. GAAP
  9. ᵒ ᵒ փಅМႩỉཞඞ ᾀᾁ࠰ࡇᴾɥ஖ ᾀᾂ࠰ࡇᴾɥ஖ U.S. GAAP όᾀ உẉἇἯὊἚࢨ᪪ᨊẪ όᾁ

    ᇢ஛ೞ֥Ҿ̖Ẇˊྸࡃ৖ૠ૰ỉӳᚘ όᾂ ᾁ὿ᾀᾁ࠰ࡇൿምợụɟᢿỉփಅӓႩ᪮Ⴘỉܭ፯ử٭୼ ᾃ,ᾆᾀᾀΕό ᾃ,ᾆᾂᾁΕό ἴἢỶἽᡫ̮ ἇὊἥἋӓλỉف όᾀόᾂ ὺᾀᾈᾂΕό փಅӓႩ ὼᾇᾂΕό փಅᝲဇ ὼᾀ὿ᾃΕό ನᡯો᪃ỉӕኵỚᾉ ὼᾅᾆ὿Ε Ὁೞ֥ᝤ٥ᝲဇ ὉΝҲᝲὉᨊҲᝲ ὉẸỉ˂ỉᝲဇ உẉἇἯὊἚࢨ᪪ ὼᾀᵊᾂᾂᾇΕό Ẹỉ˂ỉփಅ ӓλỉف όᾂ ὺᾅᾈᾀΕό ೞ֥ᝤ٥ ӓλỉف ὺᾂᾆᾀΕό ೞ֥ᝤ٥ ᝲဇỉถ όᾁ ὼᾅ὿὿Εό ΝҲᝲὉ ᨊҲᝲỉف ὺᾁᾃᾄΕό Ẹỉ˂ỉ ᝲဇỉف ὺᾁᾄᾀΕό ᝤ٥̟ᡶᝲဇሁ ỉјྙ҄ ὺᾈᾆᾀΕό ίὼᾀᾂ὿Εὸ ίὼᾀᾈ὿Εὸ ίὼᾂᾄ὿Εὸ
  10. ᵓ ᵓ ᵎ ᵐᵎᵎ ᵒᵎᵎ ᵔᵎᵎ ᵖᵎᵎ ᵏᵎᵎᵎ ᵏᵐᵎᵎ ᵏᵒᵎᵎ

    ᵏᵔᵎᵎ ዮᝤ٥ૠὉἋἰὊἚἧỻὅᝤ٥ૠ ἋἰὊἚἧỻὅ ἋἰὊἚἧỻὅ ᝤ٥Ệදщ ᝤ٥Ệදщ ἋἰὊἚἧỻὅ ᝤ٥ૠ ᾅᾃᾃ ዮᝤ٥ૠ ᾀᵊᾀᾇᾃ ἋἰὊἚἧỻὅᝤ٥ൔྙ ᾄᾃή ዮᝤ٥ૠ ᾀᵊ὿ᾃᾆ ἋἰὊἚἧỻὅ ᝤ٥ૠ ᾅᾂᾁ ᾅ὿ή ᾀᾁ࠰ࡇɥ஖ ᾀᾂ࠰ࡇɥ஖ ίɢӨὸ
  11. G_G_,sˆ{}LO SkJL=&&ī ;KAB+X$&3c^ PE=NR DA<M ;KAB6Wd"#U ྫDEEFFDBEEFGFFBCEEC  ;KAB6uj"#U ྫΦʔϓϯιʔεϓϩδΣΫτʹύονΛૹͬͨਓ

    ྫड͚औͬͨύονΛऔΓࠐΜͩਓ F89Q,>CAH<NAB  ίϛοτͰมߋ͞ΕͨϑΝΠϧΛؚΉπϦʔʢઆ໌͸লུʣ %Z,;KAB,PE=NR ྫFDGFFBDBCCEBE ;KAB+X$&3c^ PE=NR DA<M ;KAB6Wd"#U ྫDEEFFDBEEFGFFBCEEC  ;KAB6uj"#U ྫΦʔϓϯιʔεϓϩδΣΫτʹύονΛૹͬͨਓ ྫड͚औͬͨύονΛऔΓࠐΜͩਓ F89Q,>CAH<NAB  ίϛοτͰมߋ͞ΕͨϑΝΠϧΛؚΉπϦʔʢઆ໌͸লུʣ %Z,;KAB,PE=NR ྫFDGFFBDBCCEBE 4vq sˆ{}92gX A sˆ{}92gX A B GV­VjIRgf
  12. Jared Ponchot // @jponch // Digital PM Summit 2013 Design

    Process & Deliverables in the Responsive Age DESIGNING ON PURPOSE
  13. “ — Denise Scott Brown PUT A GROUP OF ARCHITECTS,

    URBAN DESIGNERS AND PLANNERS IN A SIGHT-SEEING BUS AND THEIR ACTIONS WILL DEFINE THE LIMITS OF THEIR CONCERNS. THE ARCHITECTS WILL TAKE PHOTOGRAPHS OF THE BUILDINGS, OR HIGHWAYS OR BRIDGES. THE URBAN DESIGNERS WILL WAIT FOR THAT MOMENT WHEN ALL THREE ARE JUXTAPOSED. THE PLANNERS WILL BE TOO BUSY TALKING TO LOOK OUT OF THE WINDOW.
  14. “ — Denise Scott Brown PUT A GROUP OF ARCHITECTS,

    URBAN DESIGNERS AND PLANNERS IN A SIGHT-SEEING BUS AND THEIR ACTIONS WILL DEFINE THE LIMITS OF THEIR CONCERNS. THE ARCHITECTS WILL TAKE PHOTOGRAPHS OF THE BUILDINGS, OR HIGHWAYS OR BRIDGES. THE URBAN DESIGNERS WILL WAIT FOR THAT MOMENT WHEN ALL THREE ARE JUXTAPOSED. THE PLANNERS WILL BE TOO BUSY TALKING TO LOOK OUT OF THE WINDOW.
  15. ී௨ͷ΋͋Δ ҆৺ w ͓͢͢Ίݕࡧϫʔυʮͷ঺հʯʮͱ͸ʯ w Χοί͍͍ϓϨθϯͱ
 Θ͔Γ΍͍͢ϓϨθϯ͸ҧ͏ ॏཁ 建物を建てる 102

    ©SQUARE-ENIX 2011 犬小屋 超高層ビル 同じ方法論は 通用しない! ゲーム開発 プロジェクトマネジメント講座 2011年10月8日 株式会社スクウェア・エニックス CTO 橋本 善久 1 ©SQUARE-ENIX 2011 SQUARE ENIX OPEN CONFERENCE IUUQXXXKQTRVBSFFOJYDPNJOGPMJCSBSZEMEBUB1.1.QEG ෬ݟͷΦεεϝʮήʔϜ։ൃ1.ߨ࠲ʯ
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