Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Team-Centric Game Development
Search
Thais Weiller
September 07, 2016
Design
0
49
Team-Centric Game Development
Thais Weiller
September 07, 2016
Tweet
Share
More Decks by Thais Weiller
See All by Thais Weiller
Bittersweet game design: Designing around negative emotions
thaisweiller
0
1.1k
Todo mundo pode jogar: Fazendo jogos diversamente ricos
thaisweiller
1
270
Anarquizando com o desenvolvimento de Jogos
thaisweiller
0
41
#1ReasonToBe
thaisweiller
0
660
Todo mundo pode jogar!
thaisweiller
1
57
Menos é Mais [divertido!]
thaisweiller
5
220
Como divulgar seu jogo sem ter um rupy no bolso
thaisweiller
1
130
Introdução ao Level Design
thaisweiller
5
230
Other Decks in Design
See All in Design
【Firefly Image 4対応版】上手にFireflyにお願いしてウェブデザイン案を出すぞ!
cremacrema
0
1.5k
なぜプレイドにデザインエンジニアが必要だったのか?
t32k
0
580
信念を持つ方法
magi1125
0
170
アクセシビリティに取り組むメリット
magi1125
1
230
SAMSUL KAMAR ABDUL RAHMAN
samsulrahman32
0
120
Installing and Running decksh/pdfdeck
ajstarks
1
810
企画を動かすデザイナーの思考!「広げて絞る」アプローチ。
hikidakan
0
130
“ブロック”で作る、WordPress制作フロー変革のすすめ
koots2021
4
1.9k
デフォルトの16:9(960*540px)のケース / Google Slide Size Test
arthur1
0
3.1k
portfolio.pdf
onof003
0
110
読書シェア会 vol.5 / Yumemi.grow 20250526
rakus_dev
0
1.7k
sachi_y_portfolio
sachi337
0
460
Featured
See All Featured
Evolution of real-time – Irina Nazarova, EuRuKo, 2024
irinanazarova
8
880
Principles of Awesome APIs and How to Build Them.
keavy
126
17k
How STYLIGHT went responsive
nonsquared
100
5.7k
Measuring & Analyzing Core Web Vitals
bluesmoon
7
540
Building a Scalable Design System with Sketch
lauravandoore
462
33k
[Rails World 2023 - Day 1 Closing Keynote] - The Magic of Rails
eileencodes
35
2.5k
Fireside Chat
paigeccino
38
3.6k
RailsConf 2023
tenderlove
30
1.2k
Fantastic passwords and where to find them - at NoRuKo
philnash
51
3.4k
Optimizing for Happiness
mojombo
379
70k
Performance Is Good for Brains [We Love Speed 2024]
tammyeverts
10
1k
The Cult of Friendly URLs
andyhume
79
6.5k
Transcript
Team-centric game development
hi
Games are powerful and meaningful experiences
And they also are chaotic little pieces of shit. Set
on fire.
There are many variables in play in game development. Money.
Time. Resources. Location of studio. Scope.
But all these variables will mostly impact in just one:
Your team.
The game resulting of the development process is 100% dependable
on your team.
If your team is stressed, the game will reflect that.
If your team is sad, the game will reflect that. If your team is excited, the game will also reflect that.
Your team relationship and management will be the single most
important variable in creating a good game.
Don’t believe me? This is what crunch does to your
team and game’s metacritic.
Source: http://www.gamasutra.com/blogs/PaulTozour/20150120/234443/ The_Game_Outcomes_Project_Part_4_Crunch_Makes_Games_Worse.php
That’s how satisfaction and trust in their peers can influence
their work
Source: http://www.gamasutra.com/blogs/PaulTozour/ 20150106/233254/ The_Game_Outcomes_Project_Part_2_Building_Effective_Teams.php Source: http://www.gamasutra.com/blogs/PaulTozour/20150113/233922/ The_Game_Outcomes_Project_Part_3_Game_Development_Factors.php Internal team satisfaction
with the project Team respect Communication and feedback
Team Happiness = Better work quality (and life quality, if
someone here cares about that)
If these guys are happy, they will make their very
best.
But how to make a team happy?
In a very similar way you make your player happy:
• Members with different skills • Clear goals • Clear feedback • Team trust and respect
Build a safe work space, welcome different people.
Janet Gabriel Ed
An environment that welcomes everyone and respect differences is more
dynamic and fosters trust
There are many ways of organizing your team
Try what they feel is important, keep what brings results
Always be flexible to change
A pipeline that your team helped build and that accommodates
their needs will be more efficient
But how do we know we are succeeding?
Milestones! One-on-ones! Retrospectives! Auto-critic!
Dialog is a two way street. Team members must be
heard, otherwise what is the point in hearing?
Happy memories are stronger. Let’s celebrate milestones!
Now, you have a team.
I mean, seriously, a team is not a random group
of people. A team is a group with mutual trust, respect and dynamics.
Your team can be small
big
Or anything in between.
No matter how big, you team can make great things
None
But only if they trust each other.
An environment that foster trust is better suited for great
work.
Your team is unique. Respect that.
And not only your game have bigger chances of being
awesome, everyone will have a great time developing it.