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ConnectivityManager.NetworkCallback() { override fun onAvailable(network: Network) { /** DO THINGS **/ } override fun onUnavailable() { /** DO THINGS **/ } }
{ override fun onAuthenticationError(errorCode: Int, errString: CharSequence) { /** DO THINGS **/ } override fun onAuthenticationSucceeded(result: AuthenticationResult) { /** DO THINGS **/ } override fun onAuthenticationFailed() { /** DO THINGS **/ } }