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Gamification

Toby Barnes
October 01, 2012

 Gamification

A talk I delivered on gamification and how we should focus on playful design, not the outputs

Toby Barnes

October 01, 2012
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  1. HELLO PART TWO. OR HOW GAMIFICATION IS INHUMAN TOBY BARNES

    MANAGING DIRECTOR, MUDLARK @TOBYBARNES @WEAREMUDLARK Monday, 1 October 12
  2. Seth Priebatsch »At SCVNGR we like to joke that with

    any seven game dynamics you can get anyone to do anything.« welcome to the decade of games (2010) http://blogs.hbr.org/cs/2010/09/welcome_to_the_decade_of_games.html SETH PRIEBATSCH Monday, 1 October 12
  3. Raph Koster »Fun from games arises out of mastery. It

    arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug.« a theory of fun for game design (2005) o Koster, games pose challenges to us: patterns to recognize, rules to grock, puzzles to solve, hand-eye coordinations to RAPH KOSTER Monday, 1 October 12
  4. GAMES ARE FUN BECAUSE THEY ARE WELL DESIGNED. NOT BECAUSE

    THEY ARE GAMES Monday, 1 October 12