any seven game dynamics you can get anyone to do anything.« welcome to the decade of games (2010) http://blogs.hbr.org/cs/2010/09/welcome_to_the_decade_of_games.html SETH PRIEBATSCH Monday, 1 October 12
arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug.« a theory of fun for game design (2005) o Koster, games pose challenges to us: patterns to recognize, rules to grock, puzzles to solve, hand-eye coordinations to RAPH KOSTER Monday, 1 October 12