Build vs Buy: Software Systems at Jurassic Park

Build vs Buy: Software Systems at Jurassic Park

We were so preoccupied with whether we could, we didn’t stop to think if we should. Nowhere at Jurassic Park was this more true than how we developed software. Having the wrong software and support structures was a key factor in the failures of our first park. We were entrepreneurs launching something new and architects integrating an enterprise. And our decisions had lasting consequences. Deciding which problems were worth our time was foundational to our failure.

Join us for a retrospective of software systems at Jurassic Park. We’ll dig into case studies and explore our successes and failures. We’ll uncover the options, costs, and risks inherent in deciding what software to build, what to buy, and alternatives in between. We’ll explore the opportunity cost of building systems, the sustainability of open-source, and the risks of vendor lock-in. You’ll leave equipped to make better decisions and avoid the pitfalls we made at Jurassic Park.

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Todd Gardner

June 13, 2018
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