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Are We Having Fun Yet?

Trent Walton
April 28, 2015

Are We Having Fun Yet?

The form that websites take has evolved more quickly than the ways we go about building them. Multi-device design requires more collaboration and improv. If we fail to adapt process, friction will happen — the frustrating kind.

In this talk, Trent will share his successes and confess his failures in trying to chart a path down the road towards a better way to build together.

Trent Walton

April 28, 2015
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  1. —John Allsopp, A Dao of Web Design, 2000 It is

    the nature of the web to be flexible, and it should be our role as designers and developers to embrace this flexibility, and produce pages which, by being flexible, are accessible to all.
  2. • Easy to Monetize • Plenty of Ad Spots •

    Good SEO • Increased Traffic
  3. –Frank Chimero, The Web’s Grain “[…] edgelessness means blurred lines

    between the disciplines that work together to make things for the web.”
  4. –Frank Chimero, The Web’s Grain “[…] Everyone that I’ve spoken

    with that’s worked on a large responsive project with a big client says that the process disrupts workflows, expectations, and work culture.”
  5. • Team not fully utilized • Iteration is slow •

    Morale drops • Perceptions are compartmentalized
  6. SASS JEKYLL GULP NODE SIGN-OFF SPRINTS FRAMEWORKS LESS MIXINS COMPATIBILITY

    GRUNT PATTERNS SCOPE BREAKPOINTS TYPOGRAPHY DOCUMENTATION
  7. COMMUNICATION PATIENCE ACCOUNTABILITY RELATIONSHIPS HONESTY MORALE COLLABORATION BALANCE TRUST FUN

    VULNERABILITY DEBATE RESOLUTION DECISIVENESS UNDERSTANDING PRIDE
  8. Is that supposed to be a bowl? The toes look

    like french fries. Is the pedestal really necessary?
  9. What about Mobile? What about a hamburgermenu? Let’s assume that’s

    possible. Jill, ETA on code? Hard to know for sure. 2 Days? Great! I’ll get this in JIRA! If our assumptions are correct we’re home free!
  10. –IDEO “If a picture is worth a thousand words, a

    prototype is worth a thousand meetings”
  11. – Jared Spool, on Shop Talk Show “The fidelity of

    your prototype should match the fidelity of your thinking.”
  12. – Mark Otto, Fatten up those T's “Being T-shaped means

    you can shift yourself and provide value at just about any stage or type of project—like sketching, wireframing, visual design, and code.”
  13. – Stephen Caver, Why Developers Need to Learn Design, 2014

    “Nothing is more toxic to a project than developers and designers seeing each other as rivals.”
  14. COMMUNICATION PATIENCE ACCOUNTABILITY RELATIONSHIPS HONESTY MORALE COLLABORATION BALANCE TRUST FUN

    VULNERABILITY DEBATE RESOLUTION DECISIVENESS UNDERSTANDING PRIDE