Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Are We Having Fun Yet?

Trent Walton
April 28, 2015

Are We Having Fun Yet?

The form that websites take has evolved more quickly than the ways we go about building them. Multi-device design requires more collaboration and improv. If we fail to adapt process, friction will happen — the frustrating kind.

In this talk, Trent will share his successes and confess his failures in trying to chart a path down the road towards a better way to build together.

Trent Walton

April 28, 2015
Tweet

More Decks by Trent Walton

Other Decks in Design

Transcript

  1. ARE WE HAVING
    FUN YET?
    @TrentWalton

    View Slide

  2. View Slide

  3. View Slide

  4. View Slide

  5. View Slide

  6. View Slide

  7. View Slide

  8. View Slide

  9. View Slide

  10. View Slide

  11. View Slide

  12. View Slide

  13. View Slide

  14. View Slide

  15. WHY?

    View Slide

  16. PERCEPTION
    REALITY
    =

    View Slide

  17. PERCEPTION
    REALITY
    =

    View Slide

  18. View Slide

  19. View Slide

  20. View Slide

  21. View Slide

  22. PERCEPTION OF THE WEB
    REALITY OF THE WEB

    =

    View Slide

  23. View Slide

  24. View Slide

  25. View Slide

  26. View Slide

  27. View Slide

  28. View Slide

  29. View Slide

  30. View Slide

  31. View Slide

  32. View Slide

  33. BUT THAT’S NOT
    WHAT HAPPENED

    View Slide

  34. View Slide

  35. View Slide

  36. View Slide

  37. View Slide

  38. View Slide

  39. View Slide

  40. View Slide

  41. View Slide

  42. View Slide

  43. View Slide

  44. flickr.com/photos/lukew/10412448136

    View Slide

  45. —John Allsopp, A Dao of Web Design, 2000
    It is the nature of the web to be flexible, and it should be our role as
    designers and developers to embrace this flexibility, and produce
    pages which, by being flexible, are accessible to all.

    View Slide

  46. whatyouseeiswhatyouget.net

    View Slide

  47. EMBRACE THE
    MULTI-DEVICE WEB

    View Slide

  48. VICTORY!

    View Slide

  49. NOT SO FAST

    View Slide

  50. MY PERCEPTION
    EVERYONE ELSE’S

    =

    View Slide

  51. View Slide

  52. I hate everything
    he is saying.

    View Slide

  53. View Slide

  54. • Easy to Monetize
    • Plenty of Ad Spots
    • Good SEO
    • Increased Traffic

    View Slide

  55. • Cluttered
    • Sluggish & Slow
    • Redundant
    • Manipulative

    View Slide

  56. • Clear Hierarchy
    • Good Typography
    • Solid UX
    • Beautiful Imagery

    View Slide

  57. • Inaccessible
    • Heavy File Size
    • JS Dependent
    • Hover Dependent

    View Slide

  58. PERCEPTIONS ARE
    COMPARTMENTALIZED

    View Slide

  59. THIS MAKES IT
    DIFFICULT TO WORK
    TOGETHER

    View Slide

  60. IT’S NOT YOU OR ME.
    IT’S US.

    View Slide

  61. ORGANIZATIONS SHOULD
    BE EDGELESS TOO
    IF THE WEB IS EDGELESS

    View Slide

  62. ORGANIZATIONS SHOULD
    BE EDGELESS TOO
    IF

    View Slide

  63. View Slide

  64. –Frank Chimero, The Web’s Grain
    “[…] edgelessness means blurred lines between the disciplines that
    work together to make things for the web.”

    View Slide

  65. –Frank Chimero, The Web’s Grain
    “[…] Everyone that I’ve spoken with that’s worked on a large
    responsive project with a big client says that the process disrupts
    workflows, expectations, and work culture.”

    View Slide

  66. https://twitter.com/mulegirl/status/458674029717897216

    View Slide

  67. View Slide

  68. View Slide

  69. View Slide

  70. • Team not fully utilized
    • Iteration is slow
    • Morale drops
    • Perceptions are compartmentalized

    View Slide

  71. View Slide

  72. View Slide

  73. This makes it easy for us to hate each other.

    View Slide

  74. Paravel in 2006

    View Slide

  75. Plan

    View Slide

  76. View Slide

  77. Design

    View Slide

  78. View Slide

  79. Code

    View Slide

  80. View Slide

  81. View Slide

  82. View Slide

  83. QUIT THROWIN’ STUFF
    OVER THE FENCE…

    View Slide

  84. ORGANIZATIONAL
    CHANGE IS JUST THE
    BEGINNING

    View Slide

  85. View Slide

  86. There’s more to it than this.

    View Slide

  87. View Slide

  88. SASS JEKYLL GULP NODE
    SIGN-OFF SPRINTS FRAMEWORKS LESS
    MIXINS COMPATIBILITY GRUNT PATTERNS
    SCOPE BREAKPOINTS TYPOGRAPHY DOCUMENTATION

    View Slide

  89. COMMUNICATION PATIENCE ACCOUNTABILITY RELATIONSHIPS
    HONESTY MORALE COLLABORATION BALANCE
    TRUST FUN VULNERABILITY DEBATE
    RESOLUTION DECISIVENESS UNDERSTANDING PRIDE

    View Slide

  90. EMOTIONS ARE HARD.
    WHAT DO WE DO?

    View Slide

  91. WE BUILD A DAMN
    PROTOTYPE. THAT’S
    WHAT WE DO.

    View Slide

  92. A FOUNDATION WHERE
    PERCEPTIONS EVOLVE
    TOGETHER

    View Slide

  93. SMART FOR PROCESS

    View Slide

  94. SEE THE SAME THINGS
    THE SAME WAY

    View Slide

  95. SEE THE SAME THINGS
    THE SAME WAY

    View Slide

  96. MINE VS OURS

    View Slide

  97. View Slide

  98. View Slide

  99. PROBLEM
    RESEARCH
    IDEA IDEA
    IDEA
    SOLUTION
    NEXT PROBLEM
    PROBLEM
    RESEARCH
    IDEA IDEA
    IDEA
    SOLUTION
    NEXT PROBLEM

    View Slide

  100. YOU HAD TO
    BE THERE

    View Slide

  101. View Slide

  102. View Slide

  103. PROBLEM
    RESEARCH
    IDEA IDEA
    IDEA
    SOLUTION
    NEXT PROBLEM

    View Slide

  104. View Slide

  105. View Slide

  106. View Slide

  107. View Slide

  108. IMPROVISATION VS
    BASTARDIZATION

    View Slide

  109. View Slide

  110. View Slide

  111. View Slide

  112. Is that supposed to be a bowl?
    The toes look like french fries.
    Is the pedestal really necessary?

    View Slide

  113. BETTER
    MEETINGS

    View Slide

  114. View Slide

  115. What about Mobile?
    What about a
    hamburgermenu?
    Let’s assume that’s
    possible. Jill, ETA on code?
    Hard to know for sure.
    2 Days?
    Great! I’ll get this in JIRA!
    If our assumptions are correct
    we’re home free!

    View Slide

  116. –IDEO
    “If a picture is worth a thousand words, a prototype
    is worth a thousand meetings”

    View Slide

  117. WHAT IF ?
    WHAT IF I JUST SHOW YOU?
    I JUST SHOW YOU?

    View Slide

  118. WHAT IF ?
    WHAT IF I JUST SHOW YOU?
    I JUST SHOW YOU?

    View Slide

  119. View Slide

  120. View Slide

  121. View Slide

  122. – Jared Spool, on Shop Talk Show
    “The fidelity of your prototype should match the fidelity
    of your thinking.”

    View Slide

  123. View Slide

  124. View Slide

  125. View Slide

  126. View Slide

  127. SKILLS OVERLAP

    View Slide

  128. Design

    View Slide

  129. T-SHAPED

    View Slide

  130. Design

    View Slide

  131. – Mark Otto, Fatten up those T's
    “Being T-shaped means you can shift yourself and provide value at
    just about any stage or type of project—like sketching,
    wireframing, visual design, and code.”

    View Slide

  132. Design

    View Slide

  133. Design
    HTML
    GIT
    CSS
    SASS

    View Slide

  134. PERCEPTIONS
    OVERLAP

    View Slide

  135. – Stephen Caver, Why Developers Need to Learn Design, 2014
    “Nothing is more toxic to a project than developers and designers
    seeing each other as rivals.”

    View Slide

  136. “CAN YOU HELP ME?”

    View Slide

  137. View Slide

  138. PROTOTYPES WON’T
    LEAVE YOU WITH
    NOTHING

    View Slide

  139. CLOSER TO
    SHIPPING

    View Slide

  140. View Slide

  141. EXECUTIVES LOVE IT

    View Slide

  142. IT’S GOOD FOR MORALE

    View Slide

  143. TEAMWORK
    UPGRADE

    View Slide

  144. WORK ON HOW YOU
    WORK TOGETHER

    View Slide

  145. COMMUNICATION PATIENCE ACCOUNTABILITY RELATIONSHIPS
    HONESTY MORALE COLLABORATION BALANCE
    TRUST FUN VULNERABILITY DEBATE
    RESOLUTION DECISIVENESS UNDERSTANDING PRIDE

    View Slide

  146. View Slide

  147. PERCEPTIONS ARE
    VALUABLE

    View Slide

  148. View Slide

  149. View Slide

  150. THANKS!
    @TrentWalton

    View Slide

  151. THAT’S ALL I HAVE TO
    SAY ABOUT THAT.
    @TrentWalton

    View Slide