See-and-point (instead of remember-and-type) ‣ Consistency ‣ WYSIWYG (what you see is what you get) ‣ User control ‣ Feedback and dialog ‣ Forgiveness ‣ Perceived stability ‣ Aesthetic integrity Apple Human Interface Guidelines (1987) #macosnative General design principles (1987)
WYSIWYG (What You See Is What You Get) ‣ User Control ‣ Feedback and Dialog ‣ Forgiveness ‣ Perceived Stability ‣ Aesthetic Integrity ‣ Modelessness Macintosh Human Interface Guidelines (1992) #macosnative Human Interface Principles (1992)
‣ Direct Manipulation ‣ Consistency ‣ User Control ‣ Feedback and Commiunication ‣ Forgiveness ‣ Aesthetic Integrity OS X Human Interface Guidelines (2016) #macosnative Design Principles (2016)