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Getting Animation Done

Val Head
September 22, 2016

Getting Animation Done

To make good animation decisions you need to use different deliverables than you do for static designs. The way you present and evaluate your animation ideas with your team can make all the difference in getting high quality animation into the end product. This talk is all about when and how to discuss animation in a team setting for the best results.

Val Head

September 22, 2016
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  1. Improving Animation Communication Shared Vocabulary provides a common language to

    discuss and evaluate Established Animation Values give you a common foundation Documenting saves time and empowers others
  2. Storyboards & Sketches Where is there potential for animation in

    this flow? How will these elements load into view? How could we animate between views logically? I have this crazy idea… QUICKLY COME UP WITH MANY ANSWERS
  3. Storyboards & Sketches TRIGGER WHAT TO DRAW ACTION QUALITY Credit:

    Eva-Lotta Lamb What starts the action? Draw or describe in words What takes place? Draw in as many frames as needed How does it happen? Describe in words 1 2 3
  4. •Videos that play back the details of how animation looks

    
 and behaves •High fidelity of animation representation (usually) •No interactivity
 •Present and discuss DEFINED Motion Comps
  5. QUESTIONS THEY HELP ANSWER Motion Comps Exactly how should this

    animation look? Which items should move where and when? Do the animation qualities reflect our brand?
  6. •Duration and delay values •Details of the easing used •Repeat

    values, iteration counts •Notes on how animations interact or are triggered THE HAND OFF Motion Comps
  7. What will the interaction be like to use? Does the

    animation feel right in context? How will animations interact with input or real data? Interactive Prototypes
  8. Interactive Prototypes •High fidelity and interactive •Can look and feel

    like “the real thing” •Evaluate behaviour
 •Testable
  9. Deliverables •Share internally or externally depending on goals •Make a

    few or as many as you need •Get feedback & input along the way 

  10. •Use brand definitions to inform motion decisions •Build off of

    Brand Pillars, Voice & Tone, Experience Pillars •Extract animation design guidelines from there Defining Your Brand in Motion
  11. Defining Your Brand in Motion 1 Brand personality 
 &

    
 point of view Prototype, explore, iterate 2 Extract animation 
 design decisions 3
  12. UI animation should be used to inform and support the

    design. UI animations should be living, lively, and considered. UI animations should be cohesive, not homogeneous, as a group. Establish Animation Design Values ” “
  13. Animation Building Blocks •Durations - ranges, rhythm •Properties that are

    animated •Easing values used •Physical space - weight and mass, depth and layers
  14. Durations (Timing) •Shorter durations for simple animations like fades or

    colour changes •Longer durations for large movements like page transitions, drag-and- drop, drawers, content entrances from offscreen areas •Formalize a rhythm for your durations ANIMATION BUILDING BLOCKS
  15. Durations (Timing) ANIMATION BUILDING BLOCKS 100ms 200ms 300ms 400ms Hover

    effects, fading, scaling Large moves, complex easing
  16. Easing Values •Select custom easing values for the basics 


    like ease-in, ease-out, ease-in-out • Different content/objects need different curves (interactive vs. not) •Establish an easing pallet for hierarchy and expressiveness ANIMATION BUILDING BLOCKS
  17. Subtle motion in empty states A Spectrum of Animation ANIMATION

    BUILDING BLOCKS “It’s just the static web” A “Weee! Look 
 at me!!” app Error messages, Repetitive tasks Achievements, Milestones
  18. Define Physical Space •Consistent “forces” of gravity •How many layers

    to your interface? •The distance between layers informs how transitions should occur between them. ANIMATION BUILDING BLOCKS
  19. Named Animations •Names can be anything that is meaningful to

    you •Show examples & descriptions to define them in your docs •Call out and define classic principles that you use YOUR ANIMATION VOCABULARY
  20. Be an Undercover Animation Hero! •Encourage your team or stakeholders

    to see the value in animation 
 as a design tool •Share examples, model discussion •Small changes over time •Make the thing. You don’t have to wait for permission KEEPING IT REAL