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Designing Animation Awesomeness - FOWD 2014
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Val Head
November 04, 2014
Design
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Designing Animation Awesomeness - FOWD 2014
Designing Animation Awesomeness as shared with the super lovely crowd at FOWD NYC 2014.
Val Head
November 04, 2014
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Transcript
Val Head • @vlh Designing Animation Awesomeness! ANIMATION AS DESIGN
& IN OUR DESIGN PROCESS
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None
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Animation + UX FTW
ANIMATION: Establishes location
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ANIMATION: Guides tasks
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ANIMATION: Demonstrates
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ANIMATION: Is totally a diva
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http://goo.gl/XKODuq
Doing it with style
Keep UI Animations Flexible
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Don’t create obstacles
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prototype prototype prototype!
Look at speed and readability
.2s to .6s a happy place for “small” interactions
Ease-outs feel more “responsive”
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“Sometimes when we release an update, I tighten up an
old transition by ~50ms. ! Result: “Wow, this new version feels faster.” ” - Cennydd Bowles
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More complex easing needs more time to be readable.
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Match motion to your message
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Your choice of easing makes all the difference.
cubic-beziers
Getting out of your head
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Get your idea moving on screen as early as possible.
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http://goo.gl/7IzUDh
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goo.gl/RXImkC
Look beyond the web
artofthetitle.com
capptivate.co
None
Make the awesomest of things!
alltherightmoves.valhead.com valhead.com/book codepen.io/valhead ! @vlh
[email protected]
Thanks!
alltherightmoves.valhead.com
valhead.com/book