Facebook (create ROAS-positive campaigns) ▪ Exclusively focused on Facebook and Instagram ▪ Deep analysis of each client’s business ▪ Benchmarking for in-house FB media-buying teams ▪ Media buyers from product companies ▪ Video and banner production included
and teach you: ▪ How to set up analytics ▪ What metrics to analyze ▪ How to apply metrics to the media-buying process ▪ How to start buying data on Facebook
insufficient data ▪ Sending the same data from FB SDK and a 3rd-party tracker ▪ Setting up a different attribution window between FB & Tracker ▪ Choosing different time zones between FB & tracker ▪ Not verifying transactions properly ▪ Failing to specify currencies Remember: There will be discrepancies, but no more than 10%!
making sure that Facebook is a profitable channel If you already have data: ▪ Run FB campaigns and make sure that CAC < LTV If you’re just starting out: ▪ Research the existing market ▪ Example from the market: Average CPI for mobile MMO 3d shooter in the US is $2.0 ▪ Client’s data: Deploy & Destroy by AppsMinistry/ LionsGate: US CPI $0.3, EUR CPI $0.05, WW CPI $0.01 (Watch the game’s FB Ad here) ▪ Measure LTV from organic traffic ▪ Start buying data on Facebook
than ARPU ▪ Buying cheap installs means getting less revenue ▪ Example: We used a killer FB Ad (watch it here) and got very cheap installs, but not much in return ▪ Paying users ▪ CAC should be less than ARPPU ▪ Example: We used organic ARPPU, but found out that different cohorts of paying users brought different revenue ▪ Revenue from ad spend ▪ ROAS > 1 for the specific timeframe ▪ Remember to add revenue generated by organic traffic from paid UA and to exclude the store cut (30% from revenue)
audience ▪ Run additional tests for the best performing narrow audiences from the first test ▪ Reuse audiences from other apps ▪ Create Custom Audiences and LALs based on the significant events in your app (e.g. Tutorial completion, Purchase, Level X achievement etc.) ▪ Target users who like your competitors
types - Installs, Events, Value ▪ Start with small budgets ▪ Duplicate adsets ▪ Duplicate creatives within adsets Remember: Facebook SDK sends data about ALL users in the app
when ▪ Aspect ratio 1:1 and 4:5 ▪ Up to 15 sec ▪ Attention is grabbed in the first 3 seconds ▪ Use banners to test ideas, concepts ▪ Create videos based on the best banners ▪ Use Playable ads ▪ The new way to engage users
key metrics – LTV, Lifetime, ARPU, ARPPU ▪ Use cohort analysis ▪ Start buying data ▪ Look at ROAS and predict LTV ▪ Set a wide target audience ▪ Test different optimization types (purchases, installs, value) ▪ Create videos 1:1, 4:5 up to 15 sec And you’re all set!