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Alexander Degytarev
March 14, 2013
Programming
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Unity AppClub ME100
Unity Introduction Presentation for AppClub
Alexander Degytarev
March 14, 2013
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Transcript
This page is intentionally left blank.
Unity? wtf
Unity Game Engine + other stuff
Unity + Rapid Iterations = <3
In Details Rendering Engine: DX9/11,GL,GLES Editor: Scene as Level Editor,
Asset View, Game View, Animation Editor, Profiler + Everything You Want via extensions. Asset Management: Audio, Video, Textures, Scripts, Shaders, Models, Animations, Materials, Fonts
Made with Indie in mind
... but DX11, realtime shadows, spherical harmonics, baking GI to
lightmaps, dual lightmapping, Shuriken particles, terrains, PhysX, NavMesh, Mecanim. Wasteland 2, Jagged Alliance, Dreamfall Chapters, Shadowrun Online, etc. Let me google it for you: Made With Unity
Platforms
Positive experience Rapidness Extensions Low entrance level Mono/C# Simple Asset
Pipeline Extendability Community
Negative experience GUI 2D Slow with lots of assets Mono/C#/MonoDevelop
Network Merge
Platform constraints will stay with you
fb.com/groups/unityMinsk/ @unityminsk #muug