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Alexander Degytarev
May 31, 2013
Programming
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2d in unity3d
#MoConf speach about 2d in unity3d
Alexander Degytarev
May 31, 2013
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Transcript
@unityminsk
2d
No built-in 2d workflow Create your own Or grab one
from the asset store
Simply ignore one of the axes
Prepare your planes
But custom meshes better
None
Cutting mesh with knives
Shooting Perspective: easy parallax, sorting trbls Ortho: perfect for pixel
perfect, no sorting problems, easy positioning !FIX Soring fixed via Offset attribute || RenderQueues Per materia/Shader
Textures
Advanced Settings Asset PreProcess/PostProcess Disable mipMapping PointFiltering - oldschool pixel-art
games PVRTC: (lower diskspace,memory footprint) alpha, gradients. :noway RGBA: 5551 : awesome, but not in unity. RGB16b dithered True Color
Atlassing Texture Packer / ShoeBox GlyphDesigner for fonts. free-size atlassing
loading png in runtime. ...or webp Posterize png's
Animation Flash way)
Physics Physx fix z, fix x,y rotations. Box2d via native
interfaces. Chipmunk.
Q? @adegtyarev @unityMinsk