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Justin Maxwell, "Path Dependence in User Interf...
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Justin Maxwell
January 23, 2013
Design
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660
Justin Maxwell, "Path Dependence in User Interface Design
http://www.renaissance.io/2013/sessions/the_ios_user_experience
Presented at Renaissance.io, 2013
Justin Maxwell
January 23, 2013
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Transcript
Everything has already been said, but since nobody listens, it’s
necessary to say it all over again. André Gide Le traité du Narcisse.
Q:!How did we get here and where are we going?
A:! Path Dependence noun 1. Where we are going is determined by where we are coming from
None
None
Why? Why? Why? Why? Why? reverse-engineering to understand purpose
functional experiential
Path Dependence “Flat Design” Skeuomorphism
None
ProTools Mac OS, 1991 Functional
Reason Mac/Windows, 2001, Experiential
Reason (Rear) Mac/Windows, 2001, Experiential
Path Divergence
Ableton Live 1 Mac/Windows, 2001, Functional
Tracktion Mac/Windows, 2002
None
None
ValhallaDSP Mac/Windows, Present Functional
UAD Ampex ATR-102 Mastering Tape Recorder Mac/Windows, Present, Experiential
UAD Ampex ATR-102 Mastering Tape Recorder Mac/Windows, Present, Experiential
Podcasts iOS, 2012, Experiential
Stitcher Radio iPhone, 2012 Functional
Stitcher Radio Radiolab iPhone, 2012 Functional iPhone, 2012 Experiential
iBooks iPad, 2010 Experiential
Contacts (prev. Address Book) Mac OS X, 2011, Experiential
Address Book Mac OS X, 2010, Functional
iBooks iPad, 2010 Experiential
Flipboard iPad, 2010 Functional
Why? Why? Why? Why? Why?
Path Dependence It’s a thing! (hey everyone, i’m justin maxwell)
t: @303 w: code404.com r.i.p.: skeu.it