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Discussing Design Without Losing Your Mind - Converge SE 2016

Discussing Design Without Losing Your Mind - Converge SE 2016

This talk explores critique as both an activity and an aspect of any communication or collaboration.

Attendees will walk away with:
A clearer understanding of critique is and why asking for “feedback” is problematic.

Methods for gathering useful feedback from clients and teammates.
Ideas on how to introduce team members to the idea of critique and get everyone using it.

An understanding of where critique fits within the design processes and how to incorporate it into projects.

Aaron Irizarry

April 15, 2016
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Transcript

  1. It’s laid out too much like [popular service]. We should

    be different. The new Spotify design is perhaps even worse than the old Spotify design. The visual hierarchy and underlying IA are terrible. No. That won’t work. What if we do it this way... This is terrible. The wireframes are still not answering our problem and are not providing enough an easier solution for the page. Change the order of the screens so that the 3rd and first one are switched. It doesn't have enough spunk. What kind of company shuts down a much-loved service like Google Reader but keeps the vegetative Google Plus? We're disappointed in this solution. We're going to have our own designers come up with one. Looks ugly. Make it pretty. What. The hell. Is this? I would never use this. I don’t like the layout. We should make that a dropdown instead of radio buttons. None of this is what I asked for. This is terrible. I have no idea what the lines mean. I like the paper form better. I'm just not feeling it. I don't know what, but it isn't right yet. Just needs to be more innovative. Make it look more like SharePoint. Here is a rewrite. My intention is to sharpen the language, make it more precise. #discussingdsgn
  2. The new Spotify design is perhaps even worse than the

    old Spotify design. The visual hierarchy and underlying IA are terrible. No. That won’t work. What if we do it this way... Change the order of the screens so that the 3rd and first one are switched. What. The hell. Is this? We should make that a dropdown instead of radio buttons. None of this is what I asked for. Here is a rewrite. My intention is to sharpen the language, make it more precise. #discussingdsgn
  3. “ Sweet fancy Moses! That looks like you vomited 1996

    all over the internet! Reaction #discussingdsgn
  4. “ Sweet fancy Moses! That looks like you vomited 1996

    all over the internet! Reaction Direction #discussingdsgn
  5. “ Sweet fancy Moses! That looks like you vomited 1996

    all over the internet! “You should have made all of those radio buttons a drop down [,because…] Reaction Direction #discussingdsgn
  6. “Sweet fancy Moses! That looks like you vomited 1996 all

    over the internet! “You should have made all of those radio buttons a drop down because… Reaction Direction #discussingdsgn
  7. Critique “Sweet fancy Moses! That looks like you vomited 1996

    all over the internet! “You should have made all of those radio buttons a drop down because… Reaction Direction #discussingdsgn
  8. “ If the objective is for users to seriously consider

    the impact to their bank balance before making a purchase, placing the balance at the bottom of the screen at the same size as all the other numbers isn’t effective because it get’s lost in all of the other the information. Critique “Sweet fancy Moses! That looks like you vomited 1996 all over the internet! “You should have made all of those radio buttons a drop down because… Reaction Direction #discussingdsgn
  9. What was the creator trying to achieve? How did they

    try to achieve it? How effective were their choices? Why is or isn’t what they did effective? #discussingdsgn
  10. What was the creator trying to achieve? How did they

    try to achieve it? How effective were their choices? Why is or isn’t what they did effective? #discussingdsgn
  11. How did they try to achieve it? What was the

    creator trying to achieve? How effective were their choices? Why is or isn’t what they did effective? #discussingdsgn
  12. How did they try to achieve it? What was the

    creator trying to achieve? How effective were their choices? Why is or isn’t what they did effective? #discussingdsgn
  13. How effective were their choices? What was the creator trying

    to achieve? How did they try to achieve it? Why is or isn’t what they did effective? #discussingdsgn
  14. How effective were their choices? What was the creator trying

    to achieve? How did they try to achieve it? Why is or isn’t what they did effective? #discussingdsgn
  15. Why is or isn’t what they did effective? What was

    the creator trying to achieve? How did they try to achieve it? How effective were their choices? #discussingdsgn
  16. Why is or isn’t what they did effective? What was

    the creator trying to achieve? How did they try to achieve it? How effective were their choices? #discussingdsgn
  17. When giving critique... Use a filter. Gather initial thoughts and

    reactions. Revisit them in the right context. #discussingdsgn
  18. When giving critique... Don’t assume. Find out the reason behind

    thinking, constraints, or other variables. #discussingdsgn
  19. When giving critique... Don’t invite yourself. Get in touch and

    ask to chat about the design. #discussingdsgn
  20. When giving critique... Lead with questions. Show an interest in

    their process and learn more about their objectives. #discussingdsgn
  21. When giving critique... Talk about strengths. Critique isn’t just about

    the things that aren’t working. #discussingdsgn
  22. When receiving critique... Set the foundation. Use prior agreements and

    objectives to get everyone on the same page. #discussingdsgn
  23. #discussingdsgn Critique is a skill. You need to practice. Think

    before you speak. Start small. Things to keep in mind…
  24. Critique is a skill. You need to practice. Choose who

    you critique with carefully. Think before you speak. Start small. #discussingdsgn Things to keep in mind…
  25. Avoid problem solving. The designer is responsible for next steps.

    Everyone is a critic. Everyone is equal. Rules of critique #discussingdsgn
  26. Set your foundation with... Personas User archetypes that describe their

    average behaviors, goals, expectations, knowledge, etc. #discussingdsgn
  27. Set your foundation with... Goals Desired, measurable outcomes of the

    user interacting with the product or service. Can be user oriented, business oriented or both. #discussingdsgn
  28. Set your foundation with... Principles Statements, often worded as rules,

    that capture the desired qualities or characteristics of the final solution. #discussingdsgn
  29. Set your foundation with... Scenarios Short narratives that the describe

    the desired behaviors, thoughts, emotions, etc. of the user as they move through a use case. #discussingdsgn
  30. Critique is about iteration and improvement. So long as you’re

    looking to improve on whatever it is you’re doing, you’ve got an opportunity for critique. #discussingdsgn
  31. Facilitating critique Critique Goals Round Robin & Quotas Direct Inquiry

    Six Thinking Hats Active Listening #discussingdsgn
  32. Facilitating critique Critique Goals Round Robin & Quotas Direct Inquiry

    Six Thinking Hats Facilitators Active Listening #discussingdsgn
  33. Don’t rely on them for critique. Take control. Pretend you’re

    dealing with difficult people. Recap objectives. Solving the review problem #discussingdsgn
  34. Thank you Aaron Irizarry Director of User Experience Discussing Design

    Improving Communication & Collaboration Through Critique 
 Available from O’Reilly Media and Amazon. @aaroni [email protected]