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Critique and The Design Process: Facilitating Better Feedback

Aaron Irizarry
September 23, 2017

Critique and The Design Process: Facilitating Better Feedback

Conversations about the quality and effectiveness of your design work can be challenging. In this presentation, Aaron Irizarry, author of Discussing Design, examines the language, rules, and strategies for critique. You’ll learn takeaways to immediately put to work for creating a useful, collaborative environment for discussing design.

An understanding of where critique fits within the design process and how to incorporate it into projects.
Methods for gathering useful feedback from clients and teammates.
Filtering solid critiques from personal opinion.
Critique and remote teams, how to make it work.
Challenges to critique and the path to better conversations.

Aaron Irizarry

September 23, 2017
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Transcript

  1. It’s laid out too much like [popular service]. We should

    be different. The new Spotify design is perhaps even worse than the old Spotify design. The visual hierarchy and underlying IA are terrible. No. That won’t work. What if we do it this way... It needs more flululululuh!! The wireframes are still not answering our problem and are not providing enough an easier solution for the page. Change the order of the screens so that the 3rd and first one are switched. It doesn't have enough spunk. What kind of company shuts down a much-loved service like Google Reader but keeps the vegetative Google Plus? We're disappointed in this solution. We're going to have our own designers come up with one. Looks ugly. Make it pretty. What. The hell. Is this? I would never use this. I don’t like the layout. We should make that a dropdown instead of radio buttons. None of this is what I asked for. This is terrible. I have no idea what the lines mean. I like the paper form better. I'm just not feeling it. I don't know what, but it isn't right yet. Just needs to be more innovative. Make it look more like SharePoint. Here is a rewrite. My intention is to sharpen the language, make it more precise.
  2. The new Spotify design is perhaps even worse than the

    old Spotify design. The visual hierarchy and underlying IA are terrible. No. That won’t work. What if we do it this way... Change the order of the screens so that the 3rd and first one are switched. What. The hell. Is this? We should make that a dropdown instead of radio buttons. None of this is what I asked for. Here is a rewrite. My intention is to sharpen the language, make it more precise.
  3. “ Good lord! That’s awful! An inebriated cocker spaniel could

    have done better! “ You should have made all of those radio buttons a drop down [,because…] Reaction Direction
  4. “ Good lord! That’s awful! An inebriated cocker spaniel could

    have done better! “ You should have made all of those radio buttons a drop down [,because…] Reaction Direction
  5. Critique “ Good lord! That’s awful! An inebriated cocker spaniel

    could have done better! “ You should have made all of those radio buttons a drop down [,because…] Reaction Direction
  6. “ If the objective is for users to seriously consider

    the impact to their bank balance before making a purchase, placing the balance at the bottom of the screen at the same size as all the other numbers isn’t effective because it get’s lost in all of the other the information. Critique “ Good lord! That’s awful! An inebriated cocker spaniel could have done better! “ You should have made all of those radio buttons a drop down [,because…] Reaction Direction
  7. At their foundation is intent. There are two facets to

    critique, giving and receiving…
  8. When giving critique... Use a filter. Gather initial thoughts and

    reactions. Revisit them in the right context.
  9. When giving critique... Don’t assume. Find out the reason behind

    thinking, constraints, or other variables.
  10. When giving critique... Lead with questions. Show an interest in

    their process and learn more about their objectives.
  11. Critique is a form of feedback meant to provide guidance

    by identifying concerns and insights about the work being presented. It is up to the designer(s) to take the insights and make decisions about progressing the design. Direction is a more “direct” form of feedback that identifies specific things that need to be changed in a design. This feedback is less open to designer interpretation.
  12. What are the objectives for the design? What are the

    related design elements? Are they effective at achieving the objectives?
  13. What are the objectives for the design? What are the

    related design elements? Are they effective at achieving the objectives?
  14. Why are or aren’t they effective? What are the objectives

    for the design? What are the related design elements? Are they effective at achieving the objectives?
  15. Critique is a skill. You need to practice. Think before

    you speak. Start small. Keep in mind…
  16. Critique is a skill. You need to practice. Choose who

    you critique with carefully. Think before you speak. Start small. Keep in mind…
  17. Rules of critique Avoid problem solving. Everyone is equal. Everyone

    is a critic. The designer is responsible for next steps.
  18. Set your foundation with… Personas User archetypes that describe their

    average behaviors, goals, expectations, knowledge, etc.
  19. Set your foundation with… Goals Desired, measurable outcomes of the

    user interacting with the product or service. Can be user oriented, business oriented or both.
  20. Set your foundation with… Principles Statements, often worded as rules,

    that capture the desired qualities or characteristics of the final solution.
  21. Set your foundation with… Scenarios Short narratives that the describe

    the desired behaviors, thoughts, emotions, etc. of the user as they move through a use case.
  22. Critique is about iteration and improvement. So long as you’re

    looking to improve on whatever it is you’re doing, you’ve got an opportunity for critique.
  23. Facilitating critique Critique Goals Round Robin & Quotas Direct Inquiry

    Six Thinking Hats Facilitators Active Listening
  24. Tips for critiquing with remote teams Sight, sound, patience. Be

    open to use whatever tools work. Be ready to ask a lot of questions, especially after you get an answer.
  25. Tips for critiquing with remote teams Sight, sound, patience. Be

    open to use whatever tools work. Be ready to ask a lot of questions, especially after you get an answer. Be prepared, really prepared.