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Brands as Platforms

Brands as Platforms

In today’s environment, companies have less direct control over their brands than they did 20 years ago. They have to be okay with other people influencing their brands and managing within a more complex ecosystem. Customer contribution and co-creation bring enormous value to companies that utilise them, across a wide range of industries. Digital technology enables new ways of interacting with, learning from, and catering to customers.

Ron Kersic

June 08, 2017
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  1. ING - Chief Technology Office TECHNOLOGY BUSINESS DESIGN TO CREATE

    A SOLUTION TO CREATE A CUSTOMER TO CREATE AN EXPERIENCE
  2. ING - Chief Technology Office TECHNOLOGY BUSINESS DESIGN ORGANISATION TO

    CREATE A SOLUTION TO CREATE A CUSTOMER TO CREATE AN EXPERIENCE TO CREATE A CULTURE
  3. ING - Chief Technology Office TECHNOLOGY BUSINESS DESIGN ORGANISATION TO

    CREATE A SOLUTION TO CREATE A CUSTOMER TO CREATE AN EXPERIENCE TO CREATE A CULTURE
  4. Not in Kansas Anymore MARCH 10, 2000 AUG. 1, 2006

    Microsoft $507B Cisco $452 Intel $402 Vodafone $371 GE $432 Exxon $413B GE $336 Gazprom $244 Citigroup $240 Microsoft $245 Exxon $392B Apple $368 ICBC $240 Shell $229 PetroChina $290 Apple $571B Alphabet $540 Amazon $364 Facebook $357 Microsoft $441 AUG. 1, 2011 AUG. 1, 2016 1 2 3 4 5 March 10 was the Nasdaq peak during the dot-com bubble. Market caps are not adjusted for inflation.
  5. begin 20th century THE INDUSTRIAL ECONOMY - STUFF Not in

    Kansas Anymore + STUFF mid 20th century THE CONSUMER ECONOMY - DESIRE
  6. begin 20th century THE INDUSTRIAL ECONOMY - STUFF Not in

    Kansas Anymore + STUFF mid 20th century THE CONSUMER ECONOMY - DESIRE
  7. begin 20th century THE INDUSTRIAL ECONOMY - STUFF Not in

    Kansas Anymore + STUFF mid 20th century THE CONSUMER ECONOMY - DESIRE + DESIRE begin 21st century THE CREATOR ECONOMY - ENGAGEMENT
  8. PRODUCERS PRODUCTION DISTRIBUTION CONSUMERS & track trace THE CREATOR ECONOMY

    platform ecosystems PLATFORM The New Shape of the Firm
  9. PRODUCERS PRODUCTION DISTRIBUTION CONSUMERS PLATFORM & track trace 1.upload video

    2.search 3.view 1 2 3 THE CREATOR ECONOMY platform ecosystems The New Shape of the Firm
  10. PRODUCERS PRODUCTION DISTRIBUTION CONSUMERS PLATFORM & track trace 1 2

    3 1.list property 2.search 3.view (&book) THE CREATOR ECONOMY platform ecosystems The New Shape of the Firm
  11. 4 2 1 PRODUCERS PRODUCTION DISTRIBUTION CONSUMERS PLATFORM 3 1.login

    2.up/down votes 3.click & view-thru 4.views quality&status THE CREATOR ECONOMY platform ecosystems The New Shape of the Firm
  12. 4 2 1 PRODUCERS PRODUCTION DISTRIBUTION CONSUMERS PLATFORM 3 quality&status

    1.login & review 2.rating & review 3.click & view-thru 4.login THE CREATOR ECONOMY platform ecosystems The New Shape of the Firm
  13. PLATFORM A PLATFORM FACILITATES AN ACCESSIBLE, SCALABLE AND EFFICIENT NETWORK

    OF USERS, SERVICES, DEVICES AND INTERMEDIARIES TO MAKE THE VALUE EXCHANGES HAPPEN. PLATFORM The New Shape of the Firm
  14. PLATFORM PLATFORM CORE TECHNOLOGIES SHARED TOOLS AND SERVICES RULES AND

    STANDARDS SET OF INTERFACES OPEN APIS A PLATFORM FACILITATES AN ACCESSIBLE, SCALABLE AND EFFICIENT NETWORK OF USERS, SERVICES, DEVICES AND INTERMEDIARIES TO MAKE THE VALUE EXCHANGES HAPPEN. The New Shape of the Firm
  15. PLATFORM CORE TECHNOLOGIES SHARED TOOLS AND SERVICES RULES AND STANDARDS

    SET OF INTERFACES APIS DRIVER & RIDER ORCHESTRATION STAR RATING DRIVER POLICIES DRIVER / RIDER APP ‘ALEXA, REQUEST UBER’ GOOGLE MAPS The New Shape of the Firm
  16. CORE TECHNOLOGIES SHARED TOOLS AND SERVICES RULES AND STANDARDS SET

    OF INTERFACES APIS The New Shape of the Firm
  17. PLATFORM NETWORK PLATFORM ECOSYSTEM THE NETWORK CONNECTS USERS /PRODUCERS AND

    CONSUMERS/, ORGANISATIONS, APPLICATIONS, SERVICES, DEVICES, AND INTERMEDIARIES. The New Shape of the Firm
  18. The New Shape of the Firm Platform Platform Platform Platform

    Platform Platform Platform Platform Platform
  19. SOLVING A PROBLEM DESIGN FOR MARKETS CUSTOMER SEGMENT OPTIMISING CONSUMPTION

    ENABLING A POTENTIAL DESIGN AS MARKETS PEER SEGMENT OPTIMISING INTERACTION Design, When Everyone Designs
  20. SOLVING A PROBLEM DESIGN FOR MARKETS CUSTOMER SEGMENT OPTIMISING CONSUMPTION

    ENABLING A POTENTIAL DESIGN AS MARKETS PEER SEGMENT OPTIMISING INTERACTION EXPERT DESIGN DIFFUSE DESIGN Design, When Everyone Designs
  21. producer producer/user user ecosystem creation control IKEA restaurants fast food

    market places social networks EXPERT DESIGN DIFFUSE DESIGN education Design, When Everyone Designs
  22. What to Design, When Everyone Designs THE NARRATIVE The Profound,

    Authentic and Sustainable behavior 
 of your users on which they build their experiences. The brand promise that, if they give you their attention, 
 you will give them a better Return on Attention than anyone else.
  23. ENTITY OF VALUE THAT IS BEING EXCHANGED BETWEEN TWO PARTIES.

    ENTITY OF VALUE THAT SHOULD LEAD TO THE ACTIONS THAT ENABLE THE CREATION AND CONSUMPTION OF THAT VALUE. What to Design, When Everyone Designs
  24. CORE INTERACTIONS THE PROCESS WHERE CORE VALUE UNIT IS BEING

    EXCHANGED. What to Design, When Everyone Designs
  25. To attract producers and consumers to consume or produce on

    the platform. CREATE CONSUME PULL MATCH CURATE CUSTOMIZE CORE VALUE UNIT FACILITATE What to Design, When Everyone Designs
  26. FOLLOW-THE- RABBIT PIGGYBACK SEEDING MARQUEE SINGLE-SIDE PRODUCER EVANGELISM BIG-BANG ADOPTION

    MICROMARKET DESIGNING FOR PULL What to Design, When Everyone Designs
  27. DESIGNING FOR PULL FOLLOW-THE- RABBIT PIGGYBACK SEEDING MARQUEE SINGLE-SIDE PRODUCER

    EVANGELISM BIG-BANG ADOPTION MICROMARKET Start by targeting a tiny market that comprises members who are already engaging in interactions. This enables the platform to provide the effective matchmaking characteristic of a large market even in the earliest stages of growth. What to Design, When Everyone Designs
  28. DESIGNING FOR PULL FOLLOW-THE- RABBIT PIGGYBACK SEEDING SINGLE-SIDE PRODUCER EVANGELISM

    BIG-BANG ADOPTION MICROMARKET MARQUEE Provide incentives to attract members of key user set onto your platform. What to Design, When Everyone Designs
  29. DESIGNING FOR PULL FOLLOW-THE- RABBIT PIGGYBACK MARQUEE SINGLE-SIDE PRODUCER EVANGELISM

    BIG-BANG ADOPTION MICROMARKET SEEDING Create value units that will be relevant to at least one set of potential users. When these users are attracted to the platform, other sets of users who want to engage in interactions with them will follow. What to Design, When Everyone Designs
  30. DESIGNING FOR PULL FOLLOW-THE- RABBIT SEEDING MARQUEE SINGLE-SIDE PRODUCER EVANGELISM

    BIG-BANG ADOPTION MICROMARKET PIGGYBACK Connect with an existing user base from different platform and stage the creation of value units in order to recruit those users to participate in your platform. What to Design, When Everyone Designs
  31. DESIGNING FOR PULL PIGGYBACK SEEDING MARQUEE SINGLE-SIDE PRODUCER EVANGELISM BIG-BANG

    ADOPTION MICROMARKET FOLLOW-THE-RABBIT Use a non-platform project to model success, thereby attracting both producers and consumers to a new platform erected on your projects proven infrastructure. What to Design, When Everyone Designs
  32. DESIGNING FOR PULL FOLLOW-THE- RABBIT PIGGYBACK SEEDING MARQUEE PRODUCER EVANGELISM

    BIG-BANG ADOPTION MICROMARKET SINGLE SIDE Create a business around products or services that benefit a single set of users; later convent the business by attracting a second set of users who want to engage in interactions with the first set. What to Design, When Everyone Designs
  33. DESIGNING FOR PULL FOLLOW-THE- RABBIT PIGGYBACK SEEDING MARQUEE SINGLE-SIDE BIG-BANG

    ADOPTION MICROMARKET PRODUCER EVANGELISM Design your platform to attract producers who can induce their customers to become users of the platform. What to Design, When Everyone Designs
  34. DESIGNING FOR PULL FOLLOW-THE- RABBIT PIGGYBACK SEEDING MARQUEE SINGLE-SIDE PRODUCER

    EVANGELISM MICROMARKET BIG-BANG ADOPTION Use one or more traditional push marketing strategies to attract a high volume of interest and attention to your platform. What to Design, When Everyone Designs
  35. To attract producers and consumers to consume or produce on

    the platform. Foster the flow of value by making connections between producers and consumers. CREATE CONSUME PULL MATCH CURATE CUSTOMIZE CORE VALUE UNIT FACILITATE What to Design, When Everyone Designs
  36. What to Design, When Everyone Designs AI NG UI CURATOR

    suggesting relevant options based on previous behaviour ADVISOR taking action or guiding towards an optimal outcome ORCHESTRATOR collaborating tasks across multiple services to achieve desired outcomes
  37. References •Design in Tech •Brandz Top 100 •Software is Eating

    the World •Creator Economy •Platform Businesses •Diffuse Design •NPE Canvas •The Right Customers