Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Intro to 4k intros (Reaktor Dev Day 2013)
Search
Aki Saarinen
October 04, 2013
Technology
0
350
Intro to 4k intros (Reaktor Dev Day 2013)
Presentation slides from Reaktor Dev Day 2013 --
http://reaktordevday.fi/2013/
Aki Saarinen
October 04, 2013
Tweet
Share
More Decks by Aki Saarinen
See All by Aki Saarinen
TDCSF14: Developing fast and efficient Tizen HTML5 mobile applications: Lessons Learned
akisaarinen
1
200
Fast and Efficient Tizen HTML5 mobile apps (Tizen Developer Summit Korea 2013)
akisaarinen
1
1.5k
Opinionated Scala (Reaktor Dev Day 2012)
akisaarinen
2
760
Other Decks in Technology
See All in Technology
JJUG CCC 2025 Fall バッチ性能!!劇的ビフォーアフター
hayashiyuu1
1
360
第65回コンピュータビジョン勉強会
tsukamotokenji
0
150
AI エージェントを評価するための温故知新と Spec Driven Evaluation
icoxfog417
PRO
2
260
Quarkusで作るInteractive Stream Application
joker1007
0
150
LINEスキマニ/LINEバイトにおけるバックエンド開発
lycorptech_jp
PRO
0
310
レビュー負債を解消する ― CodeRabbitが支えるAI駆動開発
moongift
PRO
0
420
アジャイル社内普及ご近所さんマップを作ろう / Let's create an agile neighborhood map
psj59129
1
130
重厚長大企業で、顧客価値をスケールさせるためのプロダクトづくりとプロダクト開発チームづくりの裏側 / Developers X Summit 2025
mongolyy
0
150
What's the recommended Flutter architecture
aakira
3
2.1k
QAを"自動化する"ことの本質
kshino
1
140
re:Invent完全攻略ガイド
junjikoide
1
390
「データ無い! 腹立つ! 推論する!」から 「データ無い! 腹立つ! データを作る」へ チームでデータを作り、育てられるようにするまで / How can we create, use, and maintain data ourselves?
moznion
8
4.5k
Featured
See All Featured
How GitHub (no longer) Works
holman
315
140k
Large-scale JavaScript Application Architecture
addyosmani
514
110k
Raft: Consensus for Rubyists
vanstee
140
7.2k
How STYLIGHT went responsive
nonsquared
100
5.9k
Building Adaptive Systems
keathley
44
2.8k
Easily Structure & Communicate Ideas using Wireframe
afnizarnur
194
17k
10 Git Anti Patterns You Should be Aware of
lemiorhan
PRO
658
61k
Side Projects
sachag
455
43k
The Straight Up "How To Draw Better" Workshop
denniskardys
239
140k
Bash Introduction
62gerente
615
210k
Responsive Adventures: Dirty Tricks From The Dark Corners of Front-End
smashingmag
253
22k
Docker and Python
trallard
46
3.7k
Transcript
Intro to 4K intros @akisaarinen http://akisaarinen.fi/devday2013/
None
This is what you GET
WebGL and shaders? Spinning the cubes Lights and Music How
to experiment? 1 2 3 4
WebGL Shaders 1 and
WebGL in Chrome WebKit engine Canvas element: HTML JavaScript (V8)
Init and main loop: JavaScript GPU (physical hardware) Vertex and Fragment shaders: GLSL (GL Shader Language) SW HW
Vertices
Triangle surfaces
Surface normals
VERTEX STREAM Vertex Shader Fragment (Pixel) Shader PIXELS = cubes
= pos+camera = lights = result
Vertex Shader Translation Rotation Scaling ...
Fragment Shader Lights Shadows Reflections ...
Fragment Shader is THE SHIT
What did cube4k eat? 2
index.html js/main.js shader/vertex.glsl shader/fragment.glsl Canvas & Audio tags WebGL initialization
and main loop Vertex shader (camera & projection) Fragment shader (lighting & effects)
cube4k.html
var canvas = getElementById("c"); var gl
= canvas.getContext("webgl"); JavaScript
var program = gl.createProgram(); gl.attachShader(program, vertex); gl.attachShader(program, fragment); gl.linkProgram(program); JavaScript
function draw() { gl.viewport(0, 0, width, height); gl.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
gl.useProgram(program); // < PUSH VERTEX STREAM HERE > requestAnimationFrame(draw); } JavaScript
for (z=0; z<9; z++) { for (y=0; y<9; y++)
{ for (x=0; x<9; x++) { drawSingleCube(x,y,z); } } } 729 cubes JavaScript
mat3 rx(float t) { return mat3(
1, 0, 0, 0, cos(t), -‐sin(t), 0, sin(t), cos(t) ); } Rotation GLSL
LIGHTS and MUSIC 3
Lighting N H C L Surface
void main(void) { vec3 C = normalize(cameraVector); vec3
N = normalize(fragmentNormal); vec3 L = normalize(lightVector); vec3 H = normalize(L + C); float distF = //.. float df = max(0.0, dot(N, L)); float sf = max(0.0, dot(N, H)); vec3 diffuse = dfColor * df * distF; vec3 specular = sfColor * pow(sf, 16.0) * distF; gl_FragColor = vec4(clamp( M*(diffuse+AMBIENT) + specular,0.0,1.0),1); } GLSL
getElementById("a").src = "data:audio/x-‐wav,%52%49%46%46%84%...”; <audio id="a" autoplay="true" loop></audio> function beat(t)
{ return t*(5186>>(t>>9&14)&15); } HTML & JavaScript
PNG = win
4 Experiment
shadertoy.com
Happy hacking! @akisaarinen http://akisaarinen.fi/devday2013