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You Can Make Games

You Can Make Games

A talk about game development, and an exploration of how much of game development we can push onto CSS/Sass.

Codepen demos: http://codepen.io/collection/nWvBQJ/

Sass Summit, Nov. 2015

Alicia Sedlock

November 18, 2015
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Transcript

  1. @aliciability #SassGames • Wide audience without going through publishers •

    Can interest web developers in game development, and vice versa • Is it even possible? But why?
  2. @aliciability #SassGames “…a system of rules in which agents compete

    by making ambiguous decisions." - Gamasutra, "What Makes A Game"
  3. @aliciability #SassGames • What the player needs to do (Objective)

    • How the player does this (Mechanics) • What is the result of their action?
 (Win condition)
  4. @aliciability #SassGames • What the player needs to do (Objective)

    • How the player does this (Mechanics) • What is the result of their action?
 (Win condition)
  5. @aliciability #SassGames • Limited response to user input & physics

    • Cannot detect collisions • Sass compilation • Audio • Controller support We’ve Got Some Problems
  6. @aliciability #SassGames • Continue to push the limits of Sass/CSS?

    • Sass “game engine”? • Responsive games? • Great for prototyping? …Does It Mean We Should?