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SquareEnix Introduces Project FLARE, a cloud-ho...

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December 09, 2013

SquareEnix Introduces Project FLARE, a cloud-hosted, video game platform

Video game studio Square Enix has introduced Project FLARE, a cloud-hosted, on-demand video game platform that it’s taking part on with organizations that include video game publisher Ubisoft.
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Amy

December 09, 2013

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  1. Video game studio Square Enix has introduced Project FLARE, a

    cloud-hosted, on-demand video game platform that it’s taking part on with organizations that include video game publisher Ubisoft. Project FLARE presents a somewhat new type of video game delivery through which the exhausting work of web data crunching and graphics rendering is moved from strong local computer systems and games consoles to nearby servers. When video game players push keys, this is now delivered to the website server as input which is rapidly processed and video frames of the video game are delivered back to them depending on their actions. While on-demand game playing can provide high quality video gaming experiences on low-end computer systems, consoles and also portable devices, a lot of companies providing often on- demand platforms have experienced problems. One of the forerunners in cloud-based video game streaming, OnLive, filing for bankruptcy protection in August mostly due to the expenses 1
  2. of scaling the hosting server infrastructure and also having to

    pay staff. In terms of scalability, Square Enix declared that its system possesses a “patented structure allowing cost-effective scalability of processing power.” Furthermore, Ubisoft, Square Enix’s initial companion announced within this venture, will be utilizing its “Arcus” technology to help stream “Project FLARE” video games straight to gamers. For Square Enix as well as its partners, cloud delivery shows a brand new business model that changes the distribution model of video game content. Cloud delivery will fill the current landscape of various consoles as well as operating systems that obstruct programmers. And it also offers video game developers a lot more control over the online game experience, revenue and distribution. Square Enix president Yoichi Wada said in an announcement, “In the video game industry, revolutions in each technology and business models have progressed content, and development has come from the new video game experiences born of this content.” However this is all dependent upon whether or not game enthusiasts are truly willing to welcome cloud-based video games. I have followed Square ever since the first release of the Final Fantasy series. They have been leaders in the gaming field, always setting the bar for others. If anyone can make this cloud gaming a reality it is them. 2