in a more child- focused activity. In other words, children seem to be more actively involved and self-motivated“ "tangible interface is more inviting and provides better support for active collaboration“ "if for no other reason than the tangible interface consists of multiple input devices that can be manipulated independently, while the graphical condition consists of only a single input device." M.S. Horn, E.T. Solovey, R.J. Crouser, e R.J.K. Jacob, “Comparing the use of tangible and graphical programming languages for informal science education,” Proceedings of the 27th international conference on Human factors in computing systems, New York, NY, USA: ACM, 2009, pp. 975–984.