This deck shows how repeated player effects can vary while remaining reproducible. A synthetic NixieFX burst creates 24 particles and samples them at 0.35 simulated seconds. Two runs with seed 42 return the same particle positions. A run with seed 99 returns a different position array and a visibly different pattern. The comparison uses nixie-fx 0.1.17 and Three.js 0.185.1, with a fixed camera and a shared effect definition. It compares positions before translating the instances for display. The slides explain which inputs to record, how camera-facing transforms can confuse a test, and what a seed policy belongs to the host game. This local test does not establish cross-backend pixel equality, device performance or completed human technical review. AI created the deck, source and synthetic demonstration for a marketing assignment. The NixieFX documentation provides the backend reference: https://nixiefx.com/vfx-runtime-docs/