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Integrating User Experience and Agile

Bermon Painter
September 18, 2014

Integrating User Experience and Agile

Many companies mistakenly view Agile as nothing more than a process or methodology that will solve their development woes and permit them to launch better software faster. In this presentation however, Bermon Painter will focus on sharing Agile as a way to think about how software could be created and ways in which user experience can be integrated. UX practitioners, designers and developers are all welcome.

This presentation will cover:

• A better definition of User Experience and the disciplines involved
• A brief explanation of Agile
• Difficulties that exist when integrating user experience and Agile
• Ways to improve integrating user experience in an Agile setting

Bermon Painter

September 18, 2014
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  1. 4. Apply user research to understand how a service can

    fit into users’ lives in a meaningful way
  2. Working through tradeoffs to deliver optimal solutions. Build the thing

    right. Execution Strategy and plan. Build the right thing. Definition DISCOVER PLAN SHIP ID EATIO N / G EN ERATIO N D EFIN ITIO N / REQ U IREM EN TS ITERATIVE D ESIG N IM PLEM EN TATIO N Fit & Market Product Strategy Customer Empathy Prototype Ideation Experience Strategy Sketch / Whiteboard Test Prototypes Prototype Solutions Usability Tests Development Refine ITERATE ITERATE
  3. Working through tradeoffs to deliver optimal solutions. Build the thing

    right. Execution Strategy and plan. Build the right thing. Definition DISCOVER PLAN SHIP ID EATIO N / G EN ERATIO N D EFIN ITIO N / REQ U IREM EN TS ITERATIVE D ESIG N IM PLEM EN TATIO N Fit & Market Product Strategy Customer Empathy Prototype Ideation Experience Strategy Sketch / Whiteboard Test Prototypes Prototype Solutions Usability Tests Development Refine ITERATE ITERATE
  4. Working through tradeoffs to deliver optimal solutions. Build the thing

    right. Execution Strategy and plan. Build the right thing. Definition DISCOVER PLAN SHIP ID EATIO N / G EN ERATIO N D EFIN ITIO N / REQ U IREM EN TS ITERATIVE D ESIG N IM PLEM EN TATIO N Fit & Market Product Strategy Customer Empathy Prototype Ideation Experience Strategy Sketch / Whiteboard Test Prototypes Prototype Solutions User Test Development Refine ITERATE ITERATE
  5. DESIGN SPRINT SPRINT 2 SPRINT 1 SPRINT 3 SPRINT 2

    SPRINT 4 SPRINT 3 DEVELOPMENT SPRINT
  6. "Agile does not at all require individuals to be generalists,

    but individuals are expected to work together as a team." ! – Mike Cohn