What the deck covers:
- Problem and goal statement.
- Storyboarding
- Low-fidelity and high-fidelity design.
- Principles of information architecture.
- Implicit bias and deceptive patterns in design.
they visit your application/product? • Who will the action affect? • What positive impact will the action have in solving the users' needs? • How do you measure success of the action performed?
which will affect how users dispose clothes by giving them a platform to give back to those in need, which will be measured by number of donations successfully delivered.
cognitively, users process items in categories Multiple Classification - design should offer different ways to access information Focused Navigation - each menu should strategically and logically be deisgned to aid in navigation Growth - design to accommodate future changes, scalability
– it is living, evolves and changes • Choice – Hick's law, the more the choices, the harder the decision making • Disclosure – show enough information that users can be able to process and pique their interest to learn more. • Front door - not everyone will land directly in your homepage, hence each page should be standalone