Blended Learning by Design

Blended Learning by Design

By Jason Lewis and Margaret Roth
Presented at the 2014 Highlander Institute Blended Learning Conference

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Jason Lewis

May 03, 2014
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Transcript

  1. BLENDED LEARNING BY DESIGN Jason Lewis and Margaret Roth An

    Estuary Baltimore, MD
  2. A LITTLE BIT ABOUT US...

  3. WE BUILT THIS THING...

  4. ...AND THEN WE BUILT THIS THING

  5. BUT WE'RE NOT HERE TO TALK ABOUT THEM We're here

    to talk about designing from the ground up and how that relates to the future of blended learning.
  6. BLENDED LEARNING ESSENTIALS Student control over time, place, path and/or

    pace Modalities along each student's learning path...are connected to provide an integrated learning experience Personalized, mastery-based,adheres to high expectations, and allows for student ownership of their learning Student learns at least in part through online learning...at least in part in a supervised brick-and-mortar institution away from home — Clayton Christensen Institute, Is K-12 Blended Learning Disruptive?
  7. WAIT A SEC... "Student leans at least in part through

    online learning... [and] at least in part in a supervised brick-and-mortar location away from home" ...THIS MAKES SOME ASSUMPTIONS.
  8. MODELS: WITH/WITHOUT TECH

  9. WITH THESE MODELS WE ARE... Restricting learning to the classroom

    Infusing technology into traditional/contemporary pedagogical models Dependent on tech for tech's sake Mistaking entertainment for engagement Misusing the power of a multi-device/multimedia environment to merely create an enhanced textbook
  10. WE HAVE TO MOVE FROM BLENDED CLASSROOMS TO BLENDED LEARNING.

    AND THE TOOLS TO DO THIS DO NOT (YET) EXIST.
  11. HINDSIGHT IS 20/20

  12. WE HAVE TO REMEMBER THAT LEARNING HAPPENS EVERY MOMENT OF

    EVERY DAY
  13. LEARNING IS... Undefined by time, place, path and/or pace Always

    mobile, always on. Social Always accessible Ubiquitous Familiar Modular/Adaptable
  14. TRUE BLENDED LEARNING MUST BE DRIVEN BY TECHNOLOGIES THAT ARE...

    Undefined by time, place, path and/or pace Always mobile, always on Social Always accessible Ubiquitous Familiar Modular/Adaptable
  15. DESIGN AND BUILD THE FUTURE IN WHICH YOU WANT TO

    LIVE We are going to design blended learning and invent the technologies that support it in our future. Our #BLFuture Project.
  16. ACTIVITY - IT'S 2024 Break into groups. Introduce yourselves in

    one excellent sentence. Decide how you are going to capture this activity (shared Google Doc, Instagram, Twitter, pics to upload later, Sanderling, pen and paper, a whatever blend!) (5mins.) 1. Design and explain blended learning in your ideal classroom of the future. How does blended learning work in your classroom? What does it look like? What do you do? What is fundamentally different about what you do now? What is the problem you had ten years ago that has been solved? How is the experience of learning fundamentally different than it was ten years ago? (15 mins.) 2. Invent a tool that makes your blended learning future possible. Focus on what you want it to do and how you interact with it. It doesn't matter if it seems magical. We are all carrying around touchscreen pocket supercomputers nowadays, remember? Prepare for a 1 min. elevator pitch! Email your documentation, a 3 sentence bio, and a selfie, or tweet it with #BLFuture. This is our time capsule of HIBLC14! margaret@anestuary.com
  17. THANKS FOR COMING! Here's a kitten.