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Food, Water, Shelter and Your Product

Food, Water, Shelter and Your Product

A presentation about designing products for repeat users.

Christine Coughlan

March 22, 2016
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  1. Food, Water,

    Shelter and 

    Your Product
    CHRIS COUGHLAN

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  2. Chris

    Coughlan
    LEAD UX ARCHITECT

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  3. @atendesign aten.io

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  4. Source: http://www.pewinternet.org/2015/08/19/the-demographics-of-social-media-users/
    62%
    In 2015, 62% of the adult
    population were using Facebook

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  5. Source: http://www.theguardian.com/technology/2015/feb/13/candy-crush-saga-players-855m-2014
    $1.33 bn
    Candy Crush players 

    spent $1.33 billion in 2014

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  6. Source: http://techcrunch.com/2015/05/28/gmail-now-has-900m-active-users-75-on-mobile/
    900 m
    In May 2015, Gmail 

    had 900 million users

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  7. What do all of these
    platforms have in
    common?

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  8. Create a
    It takes 28 days to create a habit.
    Habit

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  9. We design products for
    human consumption.

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  10. Steps
    1. Know your audience
    2. Understand the user’s motivation
    3. Design for simplicity
    4. Reward your user
    5. Invite your user to invest

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  11. Example
    Let’s create a company blogging tool so Aten employees can
    showcase our strategy, design and development work.

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  12. Know Your Audience
    Who should use this product and why?

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  13. Prioritize Your Users
    Group 1

    Group 2

    Group 3
    Group 1

    Group 2

    Primary Audience Secondary Audience
    1 2
    Propose: identify the product’s purpose

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  14. Early Math Platform
    Teachers Students
    Primary Audience Secondary Audience
    1 2
    Purpose: provide an early math curriculum to follow in the classroom including
    online activities for students

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  15. Company Blogging Tool
    Information Architects

    Developers

    Designers
    Project Managers

    Leadership
    Primary Audience Secondary Audience
    1 2
    Purpose: showcase our strategy, design and development work

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  17. 5 Whys Method
    • Developed by the Founder of Toyota Industries Co., Ltd.
    • Use when solving problems that involve human factors or interactions
    • Great for troubleshooting or improving the quality a product
    • Identify the root cause of a problem
    Source: http://www.toyota-global.com/company/toyota_traditions/quality/mar_apr_2006.html

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  18. Welding Robot Stopped
    1. Why did the robot stop?

    The circuit has overloaded, causing a fuse to blow.
    2. Why is the circuit overloaded?

    There was insufficient lubrication on the bearings, so they locked up.
    3. Why was there insufficient lubrication on the bearings?

    The oil pump on the robot is not circulating sufficient oil.
    4. Why is the pump not circulating sufficient oil?

    The pump intake is clogged with metal shavings.
    5. Why is the intake clogged with metal shavings?

    Because there is no filter on the pump.
    Source: http://www.toyota-global.com/company/toyota_traditions/quality/mar_apr_2006.html

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  19. Contribute to Blog
    1. Why do you want to contribute to the company blog? 

    To share my knowledge and expertise.
    2. Why do you want to share your knowledge and expertise? 

    To provide insights of what I’ve learned with my colleagues.
    3. Why is it important to provide insights to your colleagues? 

    The better informed we are, the more effective our industry is.
    4. Why is an effective industry important? 

    When information architecture is done well, users’ needs are met.
    5. Why do we want to meet users’ needs? 

    So users can accomplish more and be effective.

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  20. Understand Your User’s
    Motivation
    What is the emotional impact this has on your customer?

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  21. Core Motivators
    • Seek pleasure – avoid pain
    • Seek hope – avoid fear
    • Seek social acceptance – avoid social rejection
    Source: BJ Fogg, Founder of Persuasive Tech Lab at Stanford University, Behavior Model – http://
    www.behaviormodel.org/

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  22. Company Blogging Tool
    • What is the root cause of the problem? Or, why does it matter?
    • Are your users seeking pleasure, hope or social acceptance?
    • What is the impact your product will have on the user when considering their
    motivation?

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  23. Employees desire to write
    blog posts to improve the
    lives of users everywhere.

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  24. Triggers
    tell the user what to do
    next by placing
    information within the
    user’s environment
    tell the user what to do
    next through
    associations stored in
    the user’s memory
    External Triggers Internal Triggers
    1 2

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  25. External Triggers
    • Often visual prompts to take the next expected action
    • Large buttons
    • Related content
    • External communication
    • Email

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  26. Internal Triggers
    • Usually powered through emotions
    • Negative: boredom, loneliness, frustration or confusion
    • Positive: desire to be entertained
    • Goal is to alleviates their pain

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  27. Design for Simplicity
    What can be removed?

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  28. Elements of Simplicity
    1. Time
    2. Money
    3. Physical effort
    4. Brain cycles
    5. Social deviance
    6. Non-routine
    Source: BJ Fogg, Founder of Persuasive Tech Lab at Stanford University, Behavior Model – http://
    www.behaviormodel.org/

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  29. Iterative Approach

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  35. Heuristic Evaluation
    • Are users informed?
    • Are you speaking their language?
    • Is your website consistent?
    • Do you help visitors avoid mistakes?
    Source: https://www.addthis.com/blog/2015/02/17/10-criteria-for-better-website-usability-heuristics-cheat-
    sheet/#.Vu9sMxIrLUo

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  37. Company Blogging Tool
    1. Ensure the content authoring process is easy to use.
    2. Simplify the editorial review process.
    3. If the system requires a password, help the user know what the required
    parameters are.
    4. Ensure the labels make sense to all users, including the architects, designers,
    developers, project managers and leadership.

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  38. Reward Your User
    What will make the customer return?

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  44. A Habit is
    Your product has become part of Maslow’s hierarchy of
    Formed

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  45. But habits break.

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  46. “However, by creating habits fueled
    by investments in a product or
    service, companies make switching
    to a competitor difficult.”
    – Nir Eval

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  47. Invite Your User to
    Invest
    What "bit of work" can your users do to increase the likelihood of
    staying hooked?

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  48. Stored Value
    • Content
    • Data
    • Followers
    • Reputation
    • Skills
    Source: Hooked: How to Build Habit-Forming Products by Nir Eyal

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  49. Content

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  50. Data

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  51. Followers

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  52. Reputation
    Image Credit: http://appscout.pcmag.com/apple-ios-iphone-ipad-ipod/322553-car-service-lyft-lowers-prices-
    and-updates-apps-just-in-time-for-spring

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  53. Skills

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  54. Blog Post
    • Invest in the tool by writing blog posts.
    • Communicate with followers through
    comments.
    • Build your skills by improving your
    HTML and learning Markdown.

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  55. Steps
    1. Know your audience
    2. Understand the user’s motivation
    3. Design for simplicity
    4. Reward your user
    5. Invite your user to invest

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  56. Thanks!
    Christine Coughlan [email protected]

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